News Liste Shadow Man Remastered

V1.5 BETA is now available to download
Shadow Man Remastered
22.06.22 18:55 Community Announcements
Greetings explorers of Deadside!

We have a brand new BETA update available now for everyone to play.

To opt into the BETA, right-click on the game in Steam, and go to Properties. Click on the BETAS tab and choose the 'Public Beta' branch to get the update.

Opting into this BETA will bring your game version up to V1.5. Existing saves should be compatible but the risk to opt into the BETA branch is entirely yours, and we can't be held responsible for unwanted loss of save data.

We hope you enjoy the update. We've created a discussion thread where potentiasl issues can be reported. https://steamcommunity.com/app/1413870/discussions/0/3418810183126452078/

Here are the patch notes (Spoilers may be ahead!)

BETA V1.5 - 2022-06-21
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  • New difficulty, "The Horror", can be selected when starting a new adventure. This difficulty contains many changes to make the adventure more challenging.
  • These are some of the changes (other changes not mentioned to avoid spoilers):
  • More enemies and deadly obstacles have been added in all levels.
  • Shadow man receives twice the damage.
  • Shadow man resurrects with less health until night has fallen.
  • The Shadow gun deals less damage and no longer leaves Lifeforce drops after killing enemies. (Start using your Voodoo weapons!)
  • You are limited to saving your game only once per level. You can save again when entering a level, activating a Teddy Bear warp point for the first time, or your shadow level increases.
  • Almost all enemies now have at least one extra attack or action.
  • Enemies no longer recoil, and are stronger, faster, better.

The horror. The horror. Do you embrace it?

Level Changes:
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  • All Levels: Geometery and lighting fixes.
  • Louisiana Swampland Daytime: If Nettie has more than one cutscene to play you can simply walk out of the church and reenter to hear what she has to say instead of Teddy Warping back to the same level.
  • New York Tenement: At night time the level was previously using the daytime geometery (Whoops!). Corrected to use the night time geometery.
  • New York Tenement: The Teddy warp point no longer activates until after Averys cutscene has played. This prevents the player from Teddy warping past the cutscene trigger.
  • Mojave Desert Salvage Yard: Added canyons that now surround the salvage yard based on the original design.
  • Mojave Desert Salvage Yard: The hidden door behind the Show Me Inn has been opened a bit so it's much easier to see now.
  • Mojave Desert Salvage Yard: Placed Marcos outer door in the correct sector and fixed nearby lighting.
  • Asylum - The Gateway: The front door of the Asylum now uses the meshes and textures from the Nvidia build. A cutscene has been added for opening it with a new sfx and also plays the previously unused event08 tune.
  • Asylum - Experimentation rooms: New Voodoo weapon added in place of the Govi overlooking the sewer walkways. Moved Govi into the back-right slaughter room with a few extra health barrels.
  • Asylum - Experimentation rooms: Seraph Queen boss room expanded.
  • Asylum - Experimentation rooms: Added a Baton Plinth shortcut near the Teddy Bear warp that connects to the sewer exit.
  • Asylum - Experimentation rooms: You can no longer gib the dead Trueform body where the Trueform cutscene plays until after it finishes.
  • Asylum - Schism Chambers: Set the front left barrel in Miltons Schism room from shotgun ammo to health.
  • Asylum - The Dark Engine: Made the rope easier to grab onto near Averys Soul Gate exit.
  • Asylum - The Dark Engine: Added dead Trueform bodies on the tables in the Dark Soul experiment rooms.
  • Temple of Prophecy: Added a new room for the Bloodfalls button where the original games path nodes lead to.
  • Temple of Blood: Added a push block below the calabash plate with the govi above it.
  • Temple of Blood: Added a Sister that was in the n64 version in front of the Govi where the 8 Calabash plates are.


Enemy Changes:
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  • Added Seraph and Seraph Queen
  • Added Deadworm in various locations throughout Deadside.
  • Added 2 new Surgeon baddy variants based on the original concept art: the "Painkiller" and the "Sentinel"
  • Improved Marcos behaviour during his final encounter.
  • Deadsiders now use their previously unused suck sfx when they attack.
  • Alien Deadsiders can be gibbed with shotguns.
  • Biseph enemies use the correct Shadow gun death animation.
  • When the Sisters awake... the statues break and create debris.
  • When the 5 serial killers teleport away the previously unused teleport sfx is now played.
  • fixes to baddy collision with level geometery.
  • fixes to enemies colliding with Shadow Man in the same space but different sectors.
  • if certain enemies are damaged while out of range/sight in their inactive state then they'll become active.
  • Projectiles and explosions should no longer be damaging hidden enemies.
  • Added missing blood effects when enemies are being killed by the Shadow Gun.
  • Added cut content - flame shooting statue faces in Gad Temples on The Horror difficulty only.


Texture Changes:
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  • Added new option to toggle Dreamcast Water textures and texture smoothing.
  • Fixed hd sky textures in: swamp, deadside, florida, tenement, prison, walk gad temple, swim gad temple
  • Restored uncensored meat textures from Nvidia build.
  • Upscaled ShadowGun explosion and Darkexplo FX HD textures.
  • Removed artifacts from Floater textures
  • Updated static fire textures, grenade explosion textures, swim gad level fire textures.
  • Updated HD face textures for Shadow Man, Mike, Nettie, Luke, Victor, Marco, Jack, Legion.
  • Retractor textures now match the inventory icon
  • 78 more pages of concept art have been added in the Book of Shadows.


General Changes:
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  • Added 2 new Achievements
  • Added a new Voodoo weapon based on the original Trueform skull concept art. New page added to the end of The Prophecy book for it.
  • A complete list of objectives and items that you're currently able to find is now displayed in the Teddy Bear screen for each level you have visited or can warp to. Levels that you have visited but can't warp to yet will be shown in red. This can be turned off under the Show Hints option in the Game Settings menu.
  • Added new menu options for: Snipe Sensitivity, Toggle Targeting, appling brightness settings to the HUD, controller icons, texture smoothing, Dreamcast water textures, and an option to change fonts when viewing Netties Folder, The Prophecy, and Jack's Journal.
  • Added 3 new secrets to unlock in the secrets menu.
  • You can now always move while in snipe mode and don't need the "FPS Mode" secret on which has been replaced with a new secret.
  • "Disco" secret has been separated into 3 options: "Disco Clothes", "Disco Music", "Disco Lights"
  • "Area-51" secret has been separated into 2 options: "Area-51 enemies", "Area-51 Music"
  • You can target enemies by tapping the "target" button instead of having to hold it down by enabling the Toggle Targeting menu option.
  • In the save menu you can now delete save files.
  • When loading a game from the menu, if you don't have the Teddy bear in your inventory you can select if you want to start from the beginning of the level or your last position. (For those that saved during the Legion fight)
  • Added Credits and level Monologue cutscenes to the Review Movies menu and fixed 20+ year old bugs that deal with unlocking cutscenes in the menu.
  • The Credits no longer loop forever.
  • The original frontend menu sounds have been added in.
  • There's now a very quick fade in effect when Teddy warping.
  • When viewing Netties files, The Prophecy, Jack's Journal, or the Book of Shadows you can press up or down menu inputs to show/hide the arrows on screen.
  • When selecting the Return To Title menu option, if you didn't save your game the confirmation window will tell you that you will lose all unsaved progress.
  • Water effects are now the appropriate color instead of always white.
  • Debris from explodable objects such as pots and barrels now spawn in the correct position
  • Shooting Air Grills now create debris.
  • Added the missing Soul Gate red mist effect to all Soul Gates.
  • Fixed Deadsiders standing on cages.
  • Fixes to several cutscenes.
  • Added more helpful tips for pushing crates, and shooting locks in Louisiana Swampland Daytime.
  • Trueform projectile impact effects now align correctly to level geometery.
  • Reduced size of helicopter explosion effects slightly.
  • Reversed the direction that the sky moves to match the original.
  • Flambeau doors now save their state.
  • Fixed shadows for items that Shadow Man is holding in his hands.
  • Mike's shirt is updated after he changes animations during cutscenes.
  • Items placed in your hands on the inventory menu will be correctly applied after Teddy Bear warping without exiting the inventory menu.
  • The Flamebeau projectile casts shadows.
  • Additional changes to Voodoo weapons after collecting the Light Soul.
  • Only Shadow Man is immune to fire, not Mike after you obtain the Swim Gad. Fix to the day time Show me Inn fire not dealing damage.
  • 0.9-SMG and MP-909 smoke effects now appear after done firing.
  • Weapon muzzle and smoke effects will no longer appear while in snipe mode unless Show Snipe Weapons is on.
  • Dead enemies no longer keep doors open.


Enjoy!
Daniel G.
Nightdive Studios