- Spiele fünf verschiedene Charaktere mit einzigartigen Stärken und Schwächen
- Entdecke unzählige verschiedene Wege deine Feinde auszuschalten
- Erledige deinen Auftrag mit sorgfältiger Planung und präziser Ausführung
- Meistere scheinbar aussichtlose Situationen gegen zahlenmäßig überlegene Gegner
- Springe von Dach zu Dach und erklimme hohe Gebäude um deine Feinde von oben anzugreifen
- Wähle aus drei Schwierigkeitsgraden um das Spiel deinen Ansprüchen anzupassen
- Erkunde die wunderschönen Landschaften Japans in der Edo-Zeit
Shadow Tactics: Blades of the Shogun
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Pros
- beautiful graphics - brilliant character design - very good story - very good music - dynamic soundtrack that automatically adjusts to the situation - excellent sound effects - very realistic weather effects - big maps with long levels - outstanding, diverse level design - many different ways to complete a level - smart AI - fun - addictive - exciting (makes you sweat in your seat) - very good design of achievements - great design off additional in-game achievements (badges) - high replay value and longtime motivation - great controller support - truly a masterpieceCons
- very difficult - brief moments of frustration (that are overcome by let’s try this again) - crashed to Windows four times during my 54 hours of play-time. I think it's related to cloud saving.
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NOT TRASH.
Zitat:
[90% off on Steam at time of Review]
Shadow Tactics follows the adventures of a group of highly skilled assassins, all working with different motives for the newly formed shogunate in their pursuit against Kage-sama and his rebellion during the Edo period.
I should preface by saying that I never played a game like Commandos before, maybe because of that I found Shadow Tactics to be (still is) extremely challenging during my first playthrough. The difficulty may be unforgiving should you not try to plan your moves way ahead of time, observe your surroundings, evaluate different scenarios, and finally quick save frequently. For the most competitive of us, this game offers plenty of variations to get the mission done and has a good amount of replayability value to secure all the different objectives, badges, and even a speedrun objective for each of the thirteen missions.
You will be playing a total of five different characters that you all need to manage at the same time, each with a different set of skills that must be used in cooperation with one another to help you move forward.
Disappointing at times, the storyline is just decent while quite simplistic. A lot more could have been done with a great period in History like this and the intrigue and backgrounds of each character that is just slightly explored. The graphics, maps and level design were superb and stood out while exploring the different levels and areas. A great plus to the overall atmosphere the game is bringing.
Shadow Tactics doesn’t have much going against it, though at times, the controls did feel clunky, hard to maneuver, and made me do actions I sometimes did not intend to take. The AI was well programmed and never made me once feel like I was stuck. I just needed to think about my actions harder and arm myself with patience.
Finally, while I was streaming the playthrough, I could not help but think that this game would be extremely fun with a co-op mode and still would not take away from the global challenge. Shadow Tactics is a great stealth, real-time strategy game, an initiation for some, and a great successor to a genre that hasn’t seen many releases in a long time.
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Positives:
- Beautiful graphics, unity engine, runs smooth with ease, amazing graphics and textures
- 13 amazingly done maps, I mean graphically they are amazing, full with many details but at the same time not to many things
- 5 different characters to play with, even thou some of them have similar skills they are unique, very well done simple yet complex moves are available
- Story isn`t something new, but it the usual good recipe set in the time of the samurai, Japan. For honor!
- Story telling and voice acting is lovely, you could feel how much effort they put in to make it good
- Some awesome game mechanics, like footprints or executions or the best part the hard multitasking
- Difficulty really sets the difference where you are punished were before you could escape :D
- Mission challenges make them so much more fun to play
- Replayability, as you can finish the missions in at least two ways, plus if you hunting the challenges then you have to replay it
- Speedruns!
- You can kill the devs, and they deserve it!
- Great camera movement, you almost have full freedom
- Extremely responsive commands, actions, movement
- Steam achievements
- Steam trading cards
Negatives
- After you have finished the game it`ll feel short, leaving you to want more but there is no more....
- Making me watch the sad part without the possibility to skip.... at least I can murder you bastards!
RECOMMENDED!
I would suggest picking this one up it is amazing, you`ll have to ponder on how to complete some situations but once you get the hang of the mechanics you really wanna abuse them and do those perfect combo takedowns.
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Gameplay:
Shadow Tactics plays exactly like Commandos, with a few modern mechanics. The main game mechanic is hiding from the enemy's vision, and stab them at them back, you can distract them in multiple ways, you can disrupt their vision, disguise, and lure them if the enemy is close to each other, and you can drop on your enemy.Level Design:
Each mission plays differently from each other, based on lighting, weather and environment, there are multiple ways of killing and luring your enemies. Eg. objects, animals, and props can be used to kill your enemies, like using Oxen to kick, triggering the crane to drop objects, and setting up barrels. in snow maps, your footsteps will lure the enemy to your position.Performance:
On my specs, this game still requires a medium range PC to run okay. Is best to play on high settings to see the beautiful details and environments.Minor issues:
The game sometimes froze during gameplay.Cons:
• There is no looting system, would be kinda cool if there's a looting system, it be very useful for getting more health bandages, ammunition, and maybe to get disguise. • There's no indoor/interior levels, would love to see this feature in Shadow Tactics sequel, like Desperados 3 :) • A pause button to set up, like Desperados 3.Overall:
Shadow Tactics: Blades of the Shogun is a fantastic game, that brings back so much memories of Commandos, Battle Realm, WC3, and Command & Conquer. The gameplay mechanics is amazing, including the level design, that will take you about 2-4 hours per-levels. There are minor issues and a few things that are lacking. Shadow Tactics is really worth the game :)
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Ninja: Ghost Recon
Shadow Tactics: Blades of the Shogun has a HIGH learning curve — at least for me it did. Stealth games are some of my favorites. However, this largely being an RTS, had me a little out of my element. I'm more used to your actions — or actions lack thereof — having definite repercussions and having more time to plan things out. In tactical/strategic games — at the very least — some sort of real-time with pause. (I'll get back to that later.) I found it rather difficult to discern when I should be telling my characters to crouch walk or sprint to succeed. When, how and even what would trigger a response from the AI. Shadows is an isometric game wherein any given mission you're controlling, or rather telling up to five people what to do. If you're the type of person that loves experimenting with AI through quick-saves and quick-loads. This is the game for you. You'll make lots of mistakes. This is a difficult game even with save scumming. And, I'm aware of the slight controversy around 'save-scumming but it's quite welcome here. Of course, where I fall on the spectrum is... play how you want. How much fun you get or take away from yourself is your decision.Tools of the trade
Tons of information is conveyed visually. For lack of a better comparison, it's very much like Mark of the Ninja. Vision cones can be displayed by right clicking on an enemy. This will then tell you where an enemy would effectively, 'immediately' see you (depending on difficulty level) and where their vision begins to fail, where small, slow movements would go unnoticed. The distance sound will travel will be displayed by a blue circle before you take action. You can even place markers that will provide line-of-sight lines and cones. Helpful when trying to make a decision to where next to move.Shadow Mode
Without this, I'd have given up. Shadow mode allows you to queue actions to be triggered at your volition. Either at the same time or in a specific order using hotkeys. That being said, as there is no ability to pause the action for calculated actions. Even when using shadow mode, people never stop patrolling. You're to set up actions and then wait at the opportune time to exact your plan. Then typically, you've only moments to quickly tell someone to pick up the body from an incoming patrol. It makes the game feel very 'loose' and slightly erratic. But, in a way that feels intentional.ROYGBIV!
Everyone has their own color! They've also their own passive and active abilities. The colors help identify them when hidden as well as who is selected by the UI.- Hayato (Blue) — The most traditional archetype. Can easily carry bodies, has a throwable shuriken that needs to be recovered. Can easily traverse water or climb buildings.
- Yuki (Yellow)— She can set traps, lure with a flute and traverse the same things that Hayato can, but has trouble moving bodies quickly.
- Mugen (Red) — A samurai. Not very stealthy, But strong and has a lot of health.
- Aiko (Purple)— She can throw dust to lower enemy vision and wear disguises, this also allows her to distract low ranking enemies and civilians through small talk. Letting the rest of your party sneak past.
- Takuma (Green)— “The End” — An old man sniper. Can't swim, can't move bodies. But he has a pet raccoon you can use to lure people around.
Zitat:
If you've read this far, consider following my curation — Station Argus
This part makes no sense, is unnecessary and mostly irrelevant.
Ninjas were a surreptitious clandestine operative, the intention of the profession was such to provide tactic information, remove troublesome figures or illicit a conspiracy against foes without any official connection to a theoretical governing body. While a pirate is more of an old time-y entrepreneur with capricious scruples in the best of times, although modern day pirates are also a thing.
So, does that answer the age old question? I propose it should have never been asked.
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Release:06.12.2016
Genre:
Echtzeitstrategie
Entwickler:
Mimimi Productions
Vertrieb:
Daedalic Entertainment
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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