[b]Changelog:[/b]
General
- The Aura level will be capped at 500 levels, and the Mana values required to reach an Aura level have been adjusted.
- The higher the item quality, the higher the attributes.
- The weapon damage has been adjusted and increases less sharply at high item quality.
Sacrificing
- Up to Aura level 229, one item can be sacrificed, up to Aura level 399, two items can be sacrificed, and starting from Aura level 400, three items can be sacrificed per day.
- The efficiency factor of a sacrifice is always 100%.
- Sacrificing epic and legendary items yields 50 Mana each, while the other Mana values remain unchanged.
- Items without gold value can now also be sacrificed.
- Spillover ensures no mana is wasted if the generated amount doesn't precisely match the required level completion.
- Upon item sacrifice, you'll receive back the materials used for upgrades.
Washing
- Washing no longer generates Mana.
- Washed items retain their gold value but cannot be washed again and receive a corresponding mark.
- Improvements made to weapons that are washed will be transferred to the new weapon, so invested resources are not lost, and in the case of a sale, disassembly, or sacrifice, they will be refunded according to the usual rules.News Liste Shakes and Fidget
[b]Changelog:[/b]
General
- The Aura level will be capped at 500 levels, and the Mana values required to reach an Aura level have been adjusted.
- The higher the item quality, the higher the attributes.
- The weapon damage has been adjusted and increases less sharply at high item quality.
Sacrificing
- Up to Aura level 229, one item can be sacrificed, up to Aura level 399, two items can be sacrificed, and starting from Aura level 400, three items can be sacrificed per day.
- The efficiency factor of a sacrifice is always 100%.
- Sacrificing epic and legendary items yields 50 Mana each, while the other Mana values remain unchanged.
- Items without gold value can now also be sacrificed.
- Spillover ensures no mana is wasted if the generated amount doesn't precisely match the required level completion.
- Upon item sacrifice, you'll receive back the materials used for upgrades.
Washing
- Washing no longer generates Mana.
- Washed items retain their gold value but cannot be washed again and receive a corresponding mark.
- Improvements made to weapons that are washed will be transferred to the new weapon, so invested resources are not lost, and in the case of a sale, disassembly, or sacrifice, they will be refunded according to the usual rules.
Release:24.02.2016
Genre:
Gelegenheits-Spiel
Entwickler:keine Infos
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
