????️ Guilds Are Here!
You can now form guilds with other players and take your co-op experience to the next level. Guilds are server-centric, saved with the game world.- Introducing server-wide player guilds and shared encampments.
- Members can share a Tree Encampment that stays active on the server as long as one guildmate is online.
- Encampment interaction—building, customizing, and reviving—is based on your role.
- A brand new revive consumable lets guild members bring each other back mid-adventure!
???? Stables & Companion Summoning
Companions just got a big upgrade!- Companions can now be housed in three different types of stables, depending on their size.
- When at your encampment, you can summon companions for free—or use a Summoning Pebble to bring them into the Overlands.
- Left a companion behind? No worries—the new Homecoming Totem lets you call them back to your encampment.
???? New Northern Encampments & a New Creature
Venture north and you’ll find:- Two new Tree Encampments that connect to the existing network. Talk to Bonniedel to find and activate them.
- A brand new task featuring the mysterious Roufus-Bellied Tit—a never-before-seen creature in Smalland.
????️ Quality of Life, Visuals & More
- Extended companion commands for better control and utility.
- Decorative mushrooms for all your cottagecore roofing needs.
- Fixed journal entries for Bonniedel and Granger
- Improved rock materials and world visuals.
- Added an in-game "Give Feedback" option—help shape the future of Smalland!
- Fixed missing toy soldiers from the beach.
- Added Rufous Mask Helmet
- To prevent griefing, it’s prohibited to release Companions in another player’s Tree Encampment
- Ranged weapon rebalancing
- Added social menu
- Fixed an issue where >100 creature level would revert when loading the game
- Plus, a wide range of bug fixes and polish.
