Greetings Wielders!
A while back, we promised news, and today we deliver! Our next faction has taken root, literally. We’re excited to launch the Roots store page, giving you a first glimpse of what’s to come. Over the next few months, we’ll share more in a series of devlogs covering everything from troops and lore to biomes and abilities. The Roots is our second faction DLC, bringing sentient vines, walking mushrooms, and the reanimated husks of fallen foes to the battlefield. If that sounds like your kind of army, be sure to wishlist it by clicking the banner below! https://store.steampowered.com/app/3511790/Songs_of_Conquest__Roots/?beta=0 But who, or rather what, are the strange creatures the Vanir call Roots? Deep in the dark Wyldwood of the Bleak East, an ancient, sentient colony of flora, fungus, and the bones of lost heroes thrives. Led by the enigmatic Tree Mothers, the Roots seek to expand their domain and, above all else, survive. Unlike our other factions, the Roots do not consist of individuals with their own ambitions. They share a single mind, a collective consciousness that drives their relentless push to spread the Wyldwoods. Where Barya and Arleon are built on personal will and strategy, the Roots are bound by purpose—an unstoppable force of nature.

