Greetings Wielders!
We’re back with more details on what’s quickly becoming one of our favorite factions. The Roots might stand out in a crowd, but let’s be honest, you wouldn’t want to bump into them in a dark alley. They’re taking shape right before our eyes, as we build new maps and dig into playtesting. I won’t give an exact date yet, but suffice to say it's close. This update is all about how Roots plays. We’ll explore some of their unique mechanics and give you a glimpse of new artwork and buildings taking root in their domain. Before we get tangled in the details, don’t forget to wishlist Roots, the Tree Mother insists. https://store.steampowered.com/app/3511790/Songs_of_Conquest__Roots/ All factions so far have a specialization when it comes to Essence. Arleon, for example, focuses on Order, Chaos, and Creation. Their Faey units lean into Chaos, while the Shield of Order units bring a strong focus on Order as their name implies. There is a clear theme, and although some troops can act as formidable essence batteries, the faction as a whole is limited to three types of Essence. This is not the case for Roots.


