Soulstice Changelog for Update 1.0.3:
General:
- Updated draw distance of environment meshes
- Fixed collisions of certain level elements
- General tweaks to UI and menus
- Tweaked cinematics audio
- Minor text corrections
- General tweaks and improvements
Fixes:
- Fixed issue that might reveal certain character names too early, causing story spoilers
- Fixed an issue that caused the amount of currency shown in menus to be different from the actual amount the player owns
- Fixed a potential crash when loading a save game
- Fixed an issue where certain enemies might occasionally spawn outside of combat area
- Fixed an issue that caused Lute's kills to sometimes not count toward Challenge goals
- Fixed an issue with additional score info being shown with wrong data
- Fixed an issue that, in some cases, caused difficulty to attack an enemy, while another one was locked by the combat camera
- Fixed an issue that caused a Codex entry to be unlocked early, causing story spoilers
- Fixed issue that might prevent players from unlocking Achievement/Trophy "We can choose to fight" ("Complete the game")
- Fixed an issue that prevented players from unlocking Achievement/Trophy "Chaos be Damned!" ("Perform all four Rapture finishing moves ") during challenges
- Fixed an issue that prevented players from unlocking all entries in the Help menu section "Progression"
- Fixed an issue that caused the change of camera lock target to have inverted vertical axis
- (Xbox Series S Only) Fixed an issue that would cause the game to crash while reloading a checkpoint in Mission 1
- Fixed issue that might cause the "Preacher" enemy to teleport on the roof of the arena
- Fixed visual glitches when the player shoots arrows at the "Colossus" boss enemy
- Fixed an issue that could prevent progression in Mission 17 by causing an elevator to disappear when reloading a checkpoint
- Fixed an issue that caused enemies to appear partially inside the floor
- Fixed an issue with Preacher's Ethereal Thorns damaging the player regardless of the active Field
- Fixed an issue that might prevent players from reaching the crystal at the end of Mission 16
- Fixed an issue that might cause the HUD to be visible during the intro cinematic of Mission 3
- Fixed a potential blocking issue during tutorials
- Removed a wall gap in Mission 3
- Fixed collision issue in Mission 12
- Fixed aspect ratio of camera in a cinematic during Mission 23
- Fixed potential crash when returning to Main Menu after reloading a checkpoint
- Fixed a rare freeze issue during combat
- Fixed collisions in Mission 18
- Fixed an issue that caused Briar's weapons to glow during a cinematic in Mission 23
- Fixed an issue that caused some enemies to spawn again at the very end of the Prologue
- Fixed a freeze during mission 21
- Fixed a rare crash in Mission 9
- Fixed issue with missing ambience sound effects in some cinematics
- Fixed a rare crash that might occur when failing a Challenge
- Fixed a text overflow issue in the shop UI
- Fixed an issue that prevented Lute from countering one of Preacher's ranged attacks
- Fixed an issue that could make Briar's model invisible in the Codex
- Fixed a rare issue that caused Lute's active Field to be seen during cinematics in the Arrowhead boss fight
- Fixed very rare crash when an enemy was killed
Improvements:
- (Windows Only) Added an option that allows players to choose between different controller icon mapping (i.e. Xbox Series X|S or PlayStation 5)
- (Windows Only) Added support for AMD FidelityFX Super Resolution 1.0
- (Windows Only) Added a setting to allow players to customize framerate during cinematics (will be able to select locked and unlocked framerates)
- Improved behavior of auto camera lock with possessed enemies: now the lock will automatically switch to a wraith when spawned from the possessed enemy
- Added new option to automatically advance all story dialogues
- Added new option to hide all subtitles
- Improved hints during Echo gameplay sequences
- Added a setting to manage visibility of enemy locators and camera target in the HUD
- Added a different input mapping to the Sword's Piercing Lunge (now it can also be triggered with dodge+attack)
- Added a tutorial for Memory & Echo gameplay sequences
- Added a tutorial for Lute's Perfect Counter
- Challenges are now unlocked in the extras menu after the player first interacts with them, without the need to play them from within a Mission
- Increased player dodge invulnerability frames
- Tweaked some player attacks to improve attack canceling
- Sword's Piercing Lunge now prioritizes the locked enemy as target
- Increased mobility of all of Briar's air attacks
- Added settings to customize camera distance and field of view during combat sequences
- Added a new checkpoint in Mission 21
- Avoided undesired player attack interruption when a Possessed Enemy is hit by chance, while the player is attacking a different enemy
- Updated keyboard input mappings for menu navigation to improve support for different keyboard layouts
- Increased time limit in Challenge 8
- Disabled the possibility to open pause menus while the inventory wheel is open
- Improved performance of water planes
- Added some support for Color Deficiency Modes on input device colors
- Improved navigation of the Challenge Selection from the Extras menu section
- Tweaked scoring parameters in a combat of mission 4
- Tweaked configuration of a combat in Mission 17
- Reduced auto-collect delay of rewards at the end of challenges
- Restricted Void Crystals to spawn during combat
- Tweaked some of "Colossus" boss attack damage values