Soulstice Changelog for Update 1.0.4:
General:
- Combat camera improvements
- General performance improvements
- Improvements and adjustments to audio effects
Improvements:
- Improved combat camera obstacle management: now obstacles automatically hide without blocking the camera
- Added an option to automatically change the combat camera lock when attacking a new enemy
- Improved camera lock target selection to reduce the selection of enemies that are behind the camera
- Improved camera lock target selection to avoid selecting targets behind larger enemies
- Improved camera auto-lock behavior after an enemy is killed to avoid locking a new target that is behind the camera
- Improved camera movement when changing the locked target
- Improved camera rotation speed in Locked Mode
- Reduced camera glitches when performing a synergy attack
- Improved canceling timing of player's aerial hit animations
- Improved performance in-game cinematics
- (Xbox Series X|S Only) Improved rendering performance
- (PS5 Only) Improved rendering performance
- (Windows Only) Implemented ASUS Aura Ready support: light effects will adapt to gameplay state
- Improved performance in the boss fight of Mission 16
- Improved ambient sound in the Prologue
- Tweaked final score evaluation for Mission 7
- Tweaked damage when falling down platforms in Chapter 25
- Tweaked teleport behavior of Repentant enemy
- Added additional audio feedback to Berserk gameplay sections
- Improved movement behavior of Preacher enemy
- Improved canceling on Swirling Upburst attack of the Tearing Penance weapon
Fixes:
- Fixed an issue that prevented players from unlocking additional information in the Preacher enemy codex entry
- Fixed an issue with flying enemies staying at undesired height from the ground
- Fixed an issue where the Preacher enemy could attack from the ground
- (Xbox Series X|S Only) Fixed a potential blocking issue when suspending the game during the first fight of Mission 6
- Fixed an issue where some sections of the Help menu showed an incorrect element count
- Fixed a rare crash in the boss fight of Mission 11
- Fixed performance issues during the Slasher enemy special attack
- Fixed a rare issue that caused the game music to continue playing after returning to the main menu
- Fixed a possible crash when returning to the Main Menu during Mission 16