News Liste Space Engineers

Community Spotlight ???? September 2025
Space Engineers
03.10.25 06:41 Community Announcements

Image Credit: Hydroman by Black5heep

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. ????

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of September! ????





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Planting Automation by Nebual


Allows for automation of planting Farm Plots, by automatically Planting any seeds that are loosely dropped on top of an inactive Farm Plot, such as by a Connector set to 'Throw Out', or this mod's new "Drop [single] Item" action.

APEX.Advanced! by Sardaukai


A new generation of survival mechanics. APEX.Advanced! is the official successor to "Eat.Drink.Sleep.Repeat.Advanced!", with the goal of creating a deep survival experience.

Vertical (wall) Farm Plot by nukeguard


Ntech products gives you the Vertical Farm Plot allowing you to compact those greenhouses/farms a little. Works the same as a normal farm plot.

Boar replaces Wolves by Chipstix213


Hungry? Hear a rustle in the bushes?

Go ahead, chase it—hopefully the animal gives up before you do. It might be a tasty pork treat, but be careful, it bites!

More Farms by Palpatine


This mod introduces algae farm style blocks for every crop type. Each farm is carefully balanced around the growth time of its crop, so progression stays fair and consistent.

Shower and Soap by Aki2205


Add a functional shower to your base that allows players to reduce radiation using water and soap! The mod is still a work in progress but already offers realistic mechanics and interactions.

Farmhand - Farm Manager by Duke Skyloafer


A script to help ensure high yields and automate harvesting.

Food Radar by gruzzob


Ever struggle to find where all those juicy apples are? Well no longer!
With our improvements to the Ore Detector, you can now detect plants as well.

Engineered Coffee by Engineered Coffee


Hey, we heard you liked Engineered Coffee, so we had Engineered Coffee engineer you some Engineered Coffee.

Imperial Cuisine by Sarekh


”…Imperial food is versatile and nourishing. Sharing meals and recipes with friends and family during long winter nights has been a favourite pastime for as long as the Empire has existed."

Much Foods by shumbalion


This mod slips smoothly into vanilla game play, adding more food/crop items and improving the end game with a vast variety and a better survival balance.

I Can't Believe It's Not Meat, MiniCo's World Famous Jerky


I Can't Believe It's Not Meat, MiniCo's World Famous Jerky by minivan_racer
*Minico foods is not responsible for any errant gravel found in our products. End user is responsible for cleaning their survival kit after use.





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HMS.H2Real by The Screw-Up Team


Hydrogen in vanilla Space Engineers is… let’s just say a bit too magical.
H2Real fixes that with a grounded, science-based rework of how hydrogen tanks, generators, engines, and thrusters actually behave.

Quantum Link: Logistics by !Nirmataˡᶦᶠᵉ


Seamlessly connect grids and transfer items instantly no conveyors required!
Perfect for space stations, mobile resupply ships, or mining rigs that need remote logistics without conveyor spaghetti.

SurvivalMirror Updated by Nebual


A fork of SurvivalMirror by Math: Survival Mirror brings the symmetry tool from Creative into Survival gameplay.

Foxhunt Grid Detection System by TheFool76


The Foxhunt grid detection system allows you to turn that boring old antenna into a powerful tool for locating wayward grids.

Handheld Scanner by s.o.v.a


This is a personal radar for searching for ships, debris and asteroids.
Features: 15km Scan Range, Visor HUD, Intelligent detection.

Space Engineer Redux by TuroP_Sy


Calculate your ship’s power and lift capacity on any planet!
Space Engineer Redux (SER) is a script designed to display some ship stats in two directions: Up (for hover capabilities) and Backwards (for mining or stopping power).

Additional LCD Apps by Sebastian7870


This mod adds new scripts ('apps') to LCD panels and cockpits, offering a more lightweight and efficient alternative to programmable blocks in Space Engineers.





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The Solar System by Infinite


A scaled-down recreation of our Solar System, featuring every planet and major moon with accurate orbits.

Real Gas Giants: Vibrant Skins by Echthros


Adds nine new skins for use with the Real Gas Giants mod. These skins are static and can't be tinted, but are more vibrant than the defaults.

Planet Azurea by AryxCami


A gorgeous ice moon with rolling hills, jagged rocks and huge flat lakes. The largest moon of Limitar; Azurea is an ice planet with a thin atmosphere.

Planet Hva Skadi by Jeckle


A Prehistoric Ice-Age Pertam.





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A Tiny Spaceship's Final Mission by DragoF1sh


This Space Engineers Scenario is a story based PVE space fighter shooter where you get to pilot experimental spaceships taking on missions and fighting epic boss battles!

Skyblock Scenario by KevMeUp


Start in space, with no asteroids or planets. Use a Solar Ore Generator or scrap to survive!





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HoverRail by JejeServeur


Adaptation of the original HoverRail mod, to make it compatible with the JSRail mod

Modular Armor Ramp System by Daniel_Nero_Drake


AtE is back and brings something BIG! Allow me to introduce M.A.R.S. - our Modular Armor Ramp System. 1296 new blocks!

Alkaline Weapon Variety Pack by Acidosis


The first in a planned series of mods, the Alkaline series seeks to introduce a variety of well crafted additions with interesting features to vanilla blocks without outright replacing them, and minimizing new components and ammo types.

PEPCO Marine Anchor by Uzar


Add a fully functional marine anchor system to your ships! Deploy and retract anchors on water planets, with intuitive in-game controls and visual feedback.

Tesla Xenus by FiN_MSK


This mod includes a Tesla wireless charger. This animated block can remotely charge the engineer's suit. Receivers on a small grid allow for remote grid charging. The mod also includes three more types of batteries for a large grid.

Graphene Catwalks by Epsilon


I was playing around with ship builds, and realized that all the catwalks I had available kinda sucked, except for the ones by Shaostoul. And those weren't Graphene! So here's the result - a conversion of Shaostoul's Catwalks to Graphene.




We also have a Creator Spotlight series of articles on our Community Hub!


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Community Spotlight: Sigma Draconis Expanse


Draconis Expanse originally started as a side project, and eventually grew to eclipse all other servers that Sigma Draconis offered. It is inspired by The Expanse books and shows and pulls lore, events, and even weapons directly from what is seen in the show.

Creator Spotlight: Noisy


BAD IDEAS, Birds of War, Everybody Wants To Rule The World, and more!!




Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect





????️ Feedback & Support - https://support.keenswh.com/
????️ Discord: https://discord.gg/keenswh
???? Newsletter: https://www.keenswh.com/newsletter
???? Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/506214931042927083 https://steamcommunity.com/games/244850/announcements/detail/515220861093937392 https://steamcommunity.com/games/244850/announcements/detail/598537636801413194
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Release:13.11.2014 Genre: Simulation Entwickler: Keen Software House Vertrieb: Headup Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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