News Liste Space Engineers

Community Spotlight ???? November 2025
Space Engineers
05.12.25 10:50 Community Announcements
Image Credit: Resurgence by Cmdr Swizzle

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. ????

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of November! ????





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Easy Farming by Arthur


Allows for full Handsfree (and frankly boring) automation of Farm Plots, by automatically pulling seeds from selected inventory, crafting seeds on demand and harvesting automatically.

Planting Automation 2 by Arthur


Allows for automation of planting Farm Plots, by automatically Planting any seeds that are loosely dropped on top of an inactive Farm Plot, such as by a Connector set to 'Throw Out', or this mod's new "Drop [single] Item" action. Combined with vanilla Collectors, this allows for fully automated farming.

DLC Food Block Expansion by captainbladej52


Adds functionality to the various DLC food prep blocks turning them into functional food processors. Retroactively applies to existing food prep blocks in world and BPs so you don't have to rip half your build apart.

Apex Survival Additions by DarkArkAngel


A mod which adds new ways to farm synthetic meats, as well as new food and utility items. Apex Survival Additions will eventually expand to become a large modpack, aimed at enhancing the vanilla survival experience without becoming too overpowered. All blocks have full LODs and are stock-alike in design.

JSUnRad & JSRadiation Blocks by JejeServeur


Here are two types of blocks, one creates radiation, the other removes it.

Tutorial: Building a Farm by Splitsie


For those who would like to take a closer look or to follow along with my tutorial series, this is the world save from the end of the 'How to Build a Farm' video.





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Sköll Sector by Echthros


Welcome to the Sköll Sector, a dangerous trinary system that was once the site of a calamitous interstellar battle between unknown factions.

From the artificial black hole at the core of the system to the ship debris and damaged worlds still in unstable orbit, the entire region bears scars from the ancient conflict.

Knights of the Old Republic II Planets by Tiberious1


These are planets from the game Knights of the Old Republic II.

Texture for the sky was taken from the game and made planets as much like the game as possible with SE.





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[previewyoutube=Sb73Zw3vvaQ;full][/previewyoutube]

Battleship by Riebeck


Battleship! Why? No clue! But yes, fully functional, automatic battleship in vanilla Space Engineers.

Paste in two boards (within 50km of each other), build your boards, and play!
[previewyoutube=LDOAHN-NY8c;full][/previewyoutube]

Iron Harvest + (RTS Scenario) AI Autoplay Expansion by DragoF1sh


This WW1 themed Space Engineers Scenario expands on the Iron Harvest + RTS Scenario.

Spawn in all your favorite factions as NPC factions that play on their own!

Making Planetfall - a building scenario by Sarekh


This is an open-ended building scenario that aims to bring lore-driven tasks to your Space Engineers experience.

The goal of this scenario is to layout the foundations of a colony on a newly claimed planet.

Crashed Ship Starts by Splitsie


This is a collection of starting conditions that allow you to experience the fun of a 'Suit only start' without having to wait around for an encounter to spawn.

Or to look at it another way, this is what the Crashed Red Ship start could be if it were given a little bit of challenge.

Space Station Babel (Escape Room) by Conte.Pasticcio


This version of the build contains a whole escape room with multiple buildings and secrets to discover.

Scrap, Shoot, Survive: Pertam Wasteland by Athunc


This wasteland world has no ores (except Uranium & Magnesium), thus you will have to grind down the plentiful wrecks and ruins for scrap. You can use the survival module or refineries to turn that scrap into ingots!

Operation Stay Aloft by NovaCharlie


The rules are simple: Stay afloat, build a fully functional ship with a jump drive, leave the planets gravity field and complete a maximum range jump.





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50mm Heavy Autocannons by Harbinger Ace


A pair of hard-hitting autocannons, one fixed and one turret, for those who know "enough dakka" is heresy. With rates of fire of 15 and 60 per second, respectively, these guns will put any stubborn foe right in their place; the grave.

Railway Builder [v1.1] by Marland T. "Ren" Höek


This mod is a fork of Randa's Train Parts. It contains separated crossties and rails for building a huge and awesome railroad. But you still need the wheels from that.

Alkaline Sabot Weapons by Acidosis


This pack adds a single new ammo type, Sabots, and ten different turrets. These all fill slightly different niches, but are designed to counter high-speed threats that are too tough for gatlings to defend against. These are balanced with respect to vanilla weapons.

O-yoroi Effort (Shield Mod) by TheRebornAce


Ō-yoroi, Japanese for “Great Armor,” is a shield mod that greatly increases the survivability and protection of your grids. Mod includes multiple shield generator block size options with the addition of optional upgrade modules to tweak the shield’s capabilities to your desired needs.

More Corridor Blocks by TheSlaveOne


More Corridor Blocks with Refill, Air Vent, Conveyor, LCD, Dual LCD, Medical Station,
Sound Block, Jukebox, Sci-Fi like Button Panel, Single Button Small Grid Style, Sensor and Windows

SURP Hand Weapon Extension by Yuri


Binoculars with IR filter, SMG-35, SMG-70-R, SMG-20-E.

TM-57 by Hickel


Anti-Tank Mine.

2048 - Arcade Machine by Arthur


Arcade Machine.





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SpaceHook v1.3 by Captain Crook [McDonald Land]


Traverse space like never before!

SpaceHook transforms your Space Engineers experience with lightning-fast grappling hook traversal across asteroids, ships, and planetary surfaces.

Pathfinder – Bi-directional Octree A* for Space Engineers by Chebz


Bi-directional Octree A* pathfinding solver API. Use with programmable block to find optimal paths through 3D space, avoiding obstacles and terrain while respecting altitude constraints. Supports advanced collision avoidance with sphere-based path scanning and sub-OBB collision detection for real-time obstacle avoidance.

Partial Copy Paste by IotaSphere


This mod aims to add partial copy/paste actions similar to those available in Space Engineers 2.
Players can select a region of their ship or station and save the selected region as a blueprint.
That blueprint can be later pasted into the world as normal.

GOAT Sorter - Inventory Manager by Khodrin


A Modern Inventory Manager, for a Modern Space Engineer!

Expansive: Speed Based Gravity Generators by vector_cmdr


Drive Signatures System: Speed Based Gravity Generators.

Shuurai Deep Space LiDAR To RADAR System by Zanzikahn


Contact detection and threat assessment system with WeaponCore integration.

O2Link by The Screw-Up Team


A Space Engineers mod that enables hydrogen engines and thrusters to consume oxygen from oxygen tanks, vents, farms, or other connected sources — creating a more realistic and interconnected gas system.

More LCD Apps (No Pb) - Advanced Cockpit Displays by rnm


A collection of LCD display scripts for monitoring your vehicles and ships in Space Engineers. Display real-time information about performance, cargo capacity, power efficiency, and navigation directly on cockpit screens or LCD panels.

Gas Station Script by ΔŦØΜ


Transform your grid into a fully automated hydrogen fueling station with a beautiful modern UI!

Atmospheric and Fluid Ballistics by BisonBiter


This mod simulates the effect of air and fluids (if you're using Water Mod by Jakaria) on projectile and missile damage.

It creates a multiplier based on air and (if applicable) fluid resistance that will affect the final damage of your projectiles or missiles.

MyCrew by firestorm


Add a crew to your grid! This mod brings some life in your space engineers world!

It is based on AI enabled, so please load this mod before! It is also compatible with some character mods.

Central Logistics Core (Item Sorter) by LeCouz


Central Logistics Core (Item Sorter).

I have implemented an Intelligent Assembly Complex (IAC) for fully automated, Just-In-Time (JIT) management of construction resources.

Configurable Starting Items by PepperJack


Take full control of what items players receive when they spawn!

This mod replaces the vanilla starting items (welder, grinder, drill) with a fully customizable item list that you configure.

Safe Speed by lowgogo2


Safespeed mod so when below a set speed it will not cause damage when you crash into a object like Space Engineers 2 Safe Speed

High Pressure Bottles by Splitsie


This mod simply makes Hydrogen and Oxygen bottles smaller in your inventory. So instead of taking up 120L of volume, they now take up only 40L each, allowing you to carry 3 times as many which makes the bottle indicator on your HUD kinda useful.

T-Frame (customizable mech frame) by Metallic4


Just as the title advertised, its a customizable mech frame.

DO you like making cool mech quickly while you find makin the inner frame tedious? Then this is the ideal frame for you. Come with a Clang-Drive and ai AMBS.

SEENG Engine sounds 1.0 by Bomb


SEENG is a full rewrite of SE sound system.
Introduces new immersive, fully customizable 3D sounds to a ships.
Sound addons can be set for individual ships at any moment via UI

Spore Drive Jump Effect by Blues Hailfire


Spore Drive From Discovery. Credit goes to Specter for letting me use the sound effects, thanks!




We also have a Creator Spotlight series of articles on our Community Hub!


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Creator Spotlight: Viper


CRN Hypathia Class Super Carrier, SDC Bunker Hill Class Assault Ship, CRN Hellheim Class Cruiser, and more!!




Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect


by Amai Dolce




????️ Feedback & Support - https://support.keenswh.com/
????️ Discord: https://discord.gg/keenswh
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➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/527612739964634132 https://steamcommunity.com/games/244850/announcements/detail/527612739964633415 https://steamcommunity.com/games/244850/announcements/detail/590661232047948089
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Release:13.11.2014 Genre: Simulation Entwickler: Keen Software House Vertrieb: Headup Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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