Hello Space Mechanics!
Today we have an important one made for the most significant issues. Thank you for your valuable feedback and support. Once again, we apologize for the problems. [b]Full patch notes:[/b]- fixed issues with mouse cursor emulation on controllers
- fixed issue with controller axis inversion
- added small drag to astronaut movement while in repair mode (in free flight there is still full inertia)
- changed default deadzone setting from 2% to 8% to prevent less accurate controllers generating false movement (and false cursor movement)
- added option to skip quiz in tutorial
- fixed bug in one of tutorials where player would be told to go to one panel, while objective marker would show on a different panel
- fixed wrong tutorial text, telling player to scan pipe TST-1 twice instead of TST-1 first, then TST-2
- added a few more paths in campaign to unlock certain missions on Uranus and Neptune, making them available through more than one specific mission order
- corrected errors and typos reported by players
- updated several stations, improving the arrangement of demountable elements
- fixed problems with PLCs not being repairable with an error preventing software updates.
- fixed several non-functioning PLCs not getting power.
- corrected the alignment of QR code plates for some installations
- fixed the error of missing schematics of some stations and satellites
- fixed a bug of missing data after scanning pipes
- fixed a bug causing gates to disappear from inventory after being removed from stations
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Have fun,
Atomic Jelly