So what's new in the build? Mainly this update brings more optimisations, some bug fixes and some improvements to balance.
The optimisation is quite significant if you have a large rig with a lot of power sources. In these cases especially, but just generally overall you will have improved performance. There is also a nice fix to enemy AI that was causing Entity to become deactivated and unresponsive after piloting your rig. This is now resolved, so the world may be a little more dangerous out there now! (thanks DocHorrible for your help here!).
I've also balanced the stock goals and targets for a few other quests for smoother progression and perhaps a bit less of a grindy feel at points. Finally, there are several other fixes to labelling, recipes and other misc things.
[b]Build 1.51[/b]
-Optimisation on power network and UI optimisation which greatly improves performance on large rigs
-Add Q.A. team to credits
-update bug in world ui canvas when jumping sectors
-Correct blueprint reward text for scientist 2 npc encounter
-Reduce stock goals targets in some instances
-Correct sensor2 labelling to assembler
-Correct misc wording
-Fix delay when starting fabrication if crafting multiple items
-Fix algae as fabrication blueprint in error in tutorial
-Balance goal in Max10000000 quest 2
-Balance Sensor 2 price
-Fixed bug where some indoor Entity would behave strangely, experience excess gravity and stop firing at players after piloting rig
Thanks again,
Al and Sarah
(SquarePlay Games)

