Build 0.344
-Generic asteroids now have a chance to spawn any mineable rock type, not just ammonia. This is most visible in asteroid clusters where there is now a higher chance to get the 3 core resources you might need. This should also help with fuel food worries in these areas. Jump required to trigger change. -Asteroids no longer spawn rocks in space (corrected staging and spawn process). Jump required to trigger change. -Corrected tech level cap so level does not jump when advancing to industrial quadrant if your level was below 10, or if you stayed in mineral quadrant for a long time. -Cannot repair enemy base. -Game menu options now correctly in scrollable window. -Fonts corrected for remap for controller. -Game options scroll view doesn't not go over stats bars in game. -Big trash doesn't explode with force. -Camera pulls out much larger distance for when piloting rigs (you can still cycle camera in pressing V in pilot mode as before) -Prevent Trashtor beam acting on unopened hatches. -Game correctly saves scanned status of mining outposts, ships, quest asteroids and farm asteroids between sessions -Reword shuttle class asteroid to signal class asteroid for X'attyk quest. -On death, body remains in position, and will not move up slightly anymore to prevent bodies clipping out of mines and being inaccessible. -Trash and rag-doll bodies will not fly off due to physics overlap. -Added reset button to game options. Hit reset for intended experience. -Set default enemy cap to 30 - you may need to hit reset to action this.
