- Fixed bug with cut-off text on tutorial dialogs if GUI scale is larger than 100%
- Fixed bug with background stars magnitude in the Chart mode when opening it with narrow camera FOV
- Fixed some bugs with planet re-classification after evolution of life and atmosphere
- Fixed bug with the rings winter effect (it had made clouds black instead of transparent)
- Better appearance of frozen terra worlds (large snow coverage)
- Fixed some catalog errors
- Faster initial creation of sprite galaxy and nebula models
- Fixed DPI scaling of non-client area of SE window (header)
- Fixed flashing of planet lighting in auto and manual exposure modes
- Fixed planets lighting in the Chart when opening and manipulating Wiki or Solar System Browser
- Fixed blurriness of planet image in the Wiki
- Fixed ship model disappearing in planet shadow
- Fixed rendering of labels of static ships and asteroids with custom models
- Fixed cutting of outer edge of rings around small bodies (asteroids)
- Fixed illumination of brown dwarfs by stars
- Fixed illumination of planets by brown dwarfs
- Updated palettes of brown dwarfs
- Updated localizations
- Fixed artifacts in stereoscopic modes on NVidia
- Power save mode: framerate is limited if SE window loses focus (PowerSaveMaxFPS variable in the config)
- Fixed main menu layout for 720p displays
- Fixed the "transparent mountains" bug (artifact of the atmospheric scattering rendering)
- Fixed atmospheric scattering artifact near shoreline and discontinuity at horizon
- Fixed atmospheric attenuation calculated for underwater terrain (the Mariana trench was visible from space)
- Fixed bug with clouds disappearing at altitude of 10 km on oceanic planets
- Fixed lighting of terrain detail textures (soil) under water
- Fixed lighting on underwater terrain if water layer is switched off
- Fixed artifacts near the shoreline
- 3D water lighting matches terrain lighting, transition to 3D water is almost perfect
- Better shoreline, rivers and lakes on Earth
News Liste SpaceEngine
Release:11.06.2019
Genre:
Simulation
Entwickler:
Vladimir Romanyuk
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop