- Added an Adventure Log, which shows stats per run
- Added Patch scroll menu
- Added saving the game when changing scenes
- Added winter effects in town
- Added NPC names to Interact prompt
- Improved art of core sequence
- Rework beats to spawn more often
- Added “Quick Equip" and "Quick Unequip" prompts in Patch Menu
- Improved audio for Scubert fight

- Sounds no longer play for a frame after game over screen
- Ada now unthaws after time when frozen
- Widgets no longer break when returning to town after beating a boss
- Switch in FH_DeadEnd_S_ClawFisherEmbedded can no longer be turned on before completing it
- Rocky no longer gives incorrect hint when in Swamp or Goldenwoods
- FH_Nail Puzzle is now persisted across plays
- Buried chest in Acid Bog can no longer be dug up repeatedly
- Patches no longer disappear when fusing
- Fix bug where one of the furnace doors could be re-entered after falling down
- Fix bug where Ada could get knocked out of the stage in Baron fight
- Fix memory leak with runtime Scriptable Objects
- Fix bug where some users could never get the Spark Slinger Blueprint
- Fix art glitch where Furnace Elevator would go down instead of up
- Refill Ada’s energy when returning to town
- Fix bug where Acid Worm was hitable when submerged
- Spark Slinger can now damage Timbert
- Did a minor balance pass on Scubert
- Enable damage on Mosquitos from the hammer
- Fix misspelling on Invigorboost dialog when picking it up
- Disable damage to airborne Wasps and Jetpack Gremlins with hammer
- Fix issue where Mosquitos would appear to hover incorrectly
- Fix bug where Tutorial wouldn’t save correctly when shutting off the device