
- New! Casual Game Mode - For an easier experience
- New! Champion Game Mode - For the hardcore gamer looking to challenge themselves
- Updated save slot UI
- Enhanced boss fights
- New character in the Refuge
- New Baron cinematic
- Updated sinkholes
- Updated Furnaces
- Chopping grass now has a chance to drop Sparklite
- Thanks to active community we’ve also added lots of bug fixes and quality of life improvements

Casual Game Mode:
The brand-new Casual Game Mode is intended for people who mostly just want to see everything Sparklite has to offer, without the pressure of failure. In this mode, hearts drop more often, players begin their adventure with more health & there are also more dig spots. This mode is ideally suited to players who want to focus on Sparklite’s story and enjoy the world of Geodia.Champion Game Mode:
For players who like an additional challenge after beating the game. Ada's adventure will be harder this time around. Enemies and Titans will be stronger and have new attacks but, the rewards will be greater as they will drop more Sparklite. Players start the game with all schematics but Vaults no longer appear in the world. Choose this mode for a whole new way to experience Sparklite! Finally, as if that wasn’t enough, you can now also earn unique banners in Town, (which can be seen on all saves, not just the one you finished the game on), for beating Standard and Champion modes.
Winter update – Dec 19
- End Run option from Pause Menu (Player Request)
- Show Beat Counts on World Map - all beats available for each area in a given run
- Add more space for available patches
- Minor audio improvements

January update – Jan 10
- Added an Adventure Log, which shows stats per run
- Added Patch scroll menu
- Added saving the game when changing scenes
- Added winter effects in town
- Added NPC names to Interact prompt
- Improved art of core sequence
- Rework beats to spawn more often
- Added “Quick Equip" and "Quick Unequip" prompts in Patch Menu
- Improved audio for Scubert fight