- Journey Mode: An additional game mode similar to the original SpellForce’s “Free Game Mode”, providing more than 20 hours of unique content and a lot of replay value. Can be played in Coop!
- Journey Skirmish: Play PvP Skirmish matches against other players with your Journey heroes
- Arena Mode: An additional endless game mode where you start with a fresh character, fight against waves of monsters, buy items and spells from merchants to compete with other players in the leaderboards including the possibility to play this mode in Coop.
- A new Skirmish map “Bitter Canyon” set in a mountainous environment. SpellForce 3: Skirmish now offers 18 maps in total!
- Improved mod support, also for the new Journey and Arena Modes. Create your own Journey or Arena maps and share them with the community!
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- For reforced, we are resetting the ladder progress and are excited about the new top competitors!
- "Bitter Canyon" is available in custom games and has been added to the ranked map pool
- "Hard Rock" has been added to the ranked map pool
- "Old Battlegrounds" has been removed from the ranked map pool
- "The Mystic Valley" has been removed from the ranked map pool
- Added Crossplay between the different steam games versions
- Added an icon at the location of knocked-down heroes
- Added allied heroes to the hero bar, just like the RPG party in campaign
- Added more control group options to match current RTS standards
- Fixed various crashes in second lobby when using the "End session" option
- Fixed creep icon disappearing for host when opponent killed their creep offscreen
- Fixed issue where creep icons would stop disappearing on a reloaded game
- Improved lobby by allowing to check the leaderboard at the same time
- Replaced default AI with the improved Spandau AI
- Spandau AI has been renamed to the default AI names
- Spectators: Added a "Rename Replay” function in the replays menu
- Spectators: Now able to see resources of all participating players while spectating games
- Humans: Added new and improved building icons for better readability
- Trolls: Improved icons for better readability
- Elves: Renamed Skirmish Hero "Druid" to "Archdruid"
- Orcs: Renamed Skirmish Hero “Goblin Shaman” to “Goblin Warlock”
- Increased costs of all forges from 5 Wood 5 Stone to 15 Wood 15 Stone
- Reduced health of all forges from 4000 to 3000
- Marketplace: Increased cost of Iron from 20 to 40
- Marketplace: Increased cost of Aria from 30 to 70
- Foundry: Reduced cost from 18 Wood 18 Stone to 10 Wood 10 Stone
- Enchanter: Reduced cost of Wood from 25 to 20
- Lenya Harvester: Reduced cost of Wood from 25 to 22
- Lenya Purifier: Reduced cost of Wood from 40 to 35
- Outpost: Reduced cost from 12 Wood 10 Food to 10 Wood 10 Food
- Woodcutter: Reduced cost form 10 Wood to 9 Wood
- Border Fortress: Increased build time from 20 to 30 seconds
- Border Fortress: Increased cost from 15 Wood 10 Food to 18 Wood 12 Food
- Citadel : Increased cost from 30 Wood 30 Stone 20 Food 20 Stone to 40 Wood 40 Stone 20 Food 20 Stone
- Hunting Cabin / Stonecutter / Woodcutter: Reduced cost from 13 Wood to 12 Wood
- Tribe Shelter : Reduced cost of Wood from 30 to 25
- Infantryman: Reduced upgraded damage from 80 to 75
- Infantryman: Reduced upgraded health from 931 to 875
- Keeper: Increased cost from 5 Food 4 Iron Bars to 6 Food 4 Iron Bars
- Keeper: Reduced restiances from 25% Strike 25% Pierce 75% Siege to 25% Strike 25% Pierce 75% Siege -25% Magic
- Catapult: Reduced area of effect magic damage of the upgrade from 15 to 10
- Champion: Increased the cost from 8 Food 5 Iron to 8 Food 6 Iron
- Guardian: Increased resistances from 25% Pierce -25% Magic to 25% Pierce -10% Magic
- Protector: No longer impairs surrounding enemies. Still impairs targets hit
- Treant: Standard attacks no longer knockback enemies hit
- Treant: "Ability" apathy duration reduced from 10 to 5 seconds
- Warden: Adjusted the cost from 5 Food 2 Iron Bars to 4 Food 3 Iron Bars
- Brute: Attacks no longer have secondary damage type Siege
- Brute: Attacks deal 30 Siege damage to buildings on top of their normal Strike damage
- Hunter: Reduced raw Pierce damage from 130 to 110
- Hunter: Now additionally cause creatures to bleed for 10/s for 2 seconds.
- Ravager: Increased attack range from 7.5 to 9 to help with attack reliability
- Ravager: Reducest cost from 10 Food 4 Iron to 9 Food 4 Iron
- War Troll: Decreased cost from 20 Food 12 Iron Bars to 18 Food 11 Iron Bars
- Harvester: Reduced upgraded HP of Harvesters from 1000 to 750
- Scion: No longer drops souls on death, and is worth no souls in sacrifice
- Specter: Impair amount of "Mind Invasion" reduced from 25% to 15%
- Strider: Increased cost from 7 Food 6 Iron to 7 Food 7 Iron
- Strider: Reduced resistances from 25% Strike 25% Pierce 75% Siege to 0% Strike 25% Pierce 75% Siege
- Twisted One: Reduced attack range from 200 to 175
- Berserker: Increased attack range from 7 to 9 to help with attack reliability
- Combat Balloon: Reduced speed from Liquid Fire stance from 75 to 60
- Combat Balloon: Reduced area from Liquid Fire from 150 to 125
- Molerider: On-Hit impair reduced from 50% to 40%
- Sentry: "Precision Stance" replaces "Sharpshooting Stance": On-Hit impairs 40% for 2 seconds and interrupts casts.
- Bone Hexer: Reduced resistances from 25% Strike 25% Pierce 75% Siege 25% Magic to 0% Strike 25% Pierce 75% Siege 25% Magic
- Bone Hexer: Adjusted balance distribution to 130 Magic, 10 Leech damage
- Bone Hxer: Reduced movement speed from 50 to 45
- Corpse Seeker: The ability now properly creates a buffing area for its allies
- Ironbeak Fighter: Reduced movement speed from 90 to 70
- Spike Flinger: Increase damage from 90 to 100
- Thrower: Reduced cleave damage from 20 to 15
- Royal Mage: Reduced focus cost "Incinerate" from 15 to 10
- Royal Mage: Reduced cooldown "Incinerate" from 25 to 15
- Occultist: Reduced health cost of Demonic Pact Lv2 from 400 to 200
- Occultist: "Blood like Tar" impair reduced from 15% to 10%
- Guardian of Nor: Reduced "Soul Explosion" number of targets from 9 to 8
- Guardian of Nor: Range set to Weapon Range to ensure reliability in casting
- Reaper: Reworked "Siphon" spell. Now channels for 7 seconds, leeches 40 damage per second. Channeling successfully for the full duration empowers the Reaper for 7 / 13 seconds (15%/20%)
- Reaper: “Demonic Pact” renamed to “Dark Pact”
- Hierophant: Increased cooldown of "Barrage" from 20 to 25
- Warrior of the Depths: Increased weapon attack range from 7 to 9 to help with attack reliability
- Warrior of the Depths: "Battle Frenzy I" now requires Hero Level 3
- Chieftain: Slam Lv2 area of effect radius increased from 100 to 110
- Plaguebringer: Increase standard attack range from 75 to 120
- Plaguebringer: Increase chain radius from 30 to 40
- Ice Wyvern: Reduced duration of freeze from 10 to 5 seconds
- Bear: Increased resistances from 50% Strike -25% Pierce 75% Siege to 50% Strike 0% Pierce 75% Siege
- Medusa: Reduced surrounding units impair from 50% to 40%