News Liste Spelunky 2

Patch Notes: 1.20.2a
Spelunky 2
04.02.21 11:55 Community Announcements
  • Fixed issue where stomping an enemy on a tight corridor could sometimes crush the player
  • Fixed issue where mounts were sometimes being crushed when trying to squeeze into tight gaps
  • Killing a certain miniboss in a certain blood moon zone will now drop a jetpack
  • Removed powerpack reward from a certain special Kali's altar in that same zone
  • A non-flying boomerang thrown by a player will now enrage vendors and NPCs
  • Paste bombs can now stick to floating orbs
  • Prevented players from riding a mount when they are bubbled
  • Ghosts no longer change hitboxes on being flashed by the camera
  • Fixed rare case where the Moon challenge could not spawn
  • Prevented mounts from jumping when their rider was using the mattock
  • Prevented hoverpack from turning off on being inked
  • Prevented hard boss from moving inside the level walls
  • Fixed issue where witchdoctors' voodoo attack could damage a player after they've revived with the Ankh
  • Tutorial can now be played in local coop
  • Waddler's storage floors will no longer activate on items until the items stand still
  • Dice shop prize list will now be deterministic among seeds
  • Added invulnerability frames to both Humphead's Hired Hand and present
  • Fixed issue where some pieces of rope weren't correctly being tagged as being from the player
  • Fixed gravity for stunned entities thrown by the pitcher's mitt on recovering from the stun
  • Fixed possible crash when Olmites were on top of a pushblock
  • Prevented tutorial signs' buttons from disappearing when the buttons prompt option was disabled
  • Fixed issue where only one floating orb breaking sound was playing at the same time
  • Fixed Jiangshi assassin rotation on being frozen
  • Fixed sword-like weapons rotation on attacking while climbing up
  • Added platform to the basecamp surface eggship while playing coop
  • Added wake-from-stun sound effect to mounts
  • Long timers can now correctly show times up until almost 100 hours
  • Reset grub's speed on starting to evolve
  • Fixed boulder's death cause
  • Fixed a set of extremely rare collision bugs
  • Added a couple of fields to the struct made available for AutoSplitting, exposing information about resets and door triggers. The layout should remain backwards compatible
  • Added command argument to use the old flip mode `-oldflip` for people having performance regressions after the 27th of January patch
  • Improved renderer initialization, this should fix being unable to boot the game after the 27th of January patch. If it doesn't, see previous change
  • Fixed case where the AI got stuck in a loop trying to attack an enemy
  • Fixed some issues in the AI path calculation
  • Prevented AI from getting stuck on thorny vines
  • Fixed AI being unable to jump over some thorny vines
  • The AI will now take into account if the Hired Hand fits through the hole when treating with shields and push blocks
  • Improved how the AI attacks to prevent attacking with the rear part of the whip to tiny entities (like bear traps)
  • Improved falling platform handling for the AI
  • Prevented AI from shooting or throwing when it is too close to the player
  • Prevented AI from trying to break some fragile floors using the eggplant, scepter, clone gun, teleporter, camera, or webgun
  • Improved falling damage prevention for the AI
  • Prevented AI from jumping into lava under certain circumstances
  • Prevented AI from just falling into death without reacting under certain circumstances


Online beta changes:
  • Some special crowns will now drop from players upon death
  • Fixed issue when the Ankh gets triggered while a player is entering or leaving a door
  • Fixed issue where wrong layer is rendered after player dies while the next target is in another layer
  • Fixed an issue which caused players in an ongoing run not to show as playing together in friend list
  • Fixed an issue that prevented joining through a Steam invite while the game was closed