News Liste Spelunky 2

Patch Notes: 1.20.3a
Spelunky 2
25.02.21 11:16 Community Announcements
  • OST is now available on Spotify!
  • Fixed rare case where mounts were being crushed
  • Getting unjustly crushed by a sliding wall should now be considerably harder
  • Vendors and NPCs will now anger if the player drops their backpack on them
  • Prevented thrown entities from being crushed when thrown on a ceiling while the thrower is riding a mount
  • Fixed online progress being wiped on closing the game after a run
  • Capes and jetpack now deploy when pressing jump and attack buttons at the same time
  • Cape will now remain deployed on shooting a weapon
  • Added previous Palace of Pleasure's laser trap back (pointing to the correct end this time)
  • Fixed jungle sisters and thief reappearing alive after being killed
  • Fixed jungle sisters not enraging on killing them with one single hit
  • Completing a level in coop while a secondary player is riding a still on-sale or a Yang-delivered mount no longer brings said mount with you
  • Prevented frozen vendors from spawning their weapons on throwing a bomb inside the shop, on webbing them or on breaking a shop tile
  • Killing the merchant with one hit will now make her disappear with a smoke bomb as well instead of leaving a corpse
  • Vendors and NPCs now detect active floors and are able to jump over them to chase the player
  • Prevented spring traps from trying to move a shooting UFO or a walking bee
  • Shields now protect against hard boss' fireballs
  • Fixed case where the water was not affecting some entities thrown by the pitcher's mitt
  • Fixed caveman boss state after being flashed while he was jumping
  • Fixed weird caveman boss' bouncing
  • Fixed held entities' depth on throwing a bomb and, then, jumping while climbing
  • Fixed the conveyor belt when a player, hanging from a falling platform, landed on it
  • Fixed climbing hermit crab state after being frozen
  • The mole will now retreat if it collides with a shield while it is exiting from the floor
  • Prevented powder kegs from exploding when an on fire entity "touches" it on a corner through the floor
  • Slightly increased bats' hitboxes while hanging so boomerangs won't miss them when thrown very close to them
  • Prevented sticky bombs from attaching to a bow's arrow of a player being held by the thrower
  • Explosions now affect held creatures and fragile items
  • Fixed wild mounts state after riding them twice very quickly
  • Spark traps will now also affect unequipped backpacks
  • Prevented spark traps from igniting torches while inactive
  • Opening presents by using up+attack now tosses the content forwards so they can more easily be skipped
  • Players can now carry a golden monkey through pipes
  • Shop lamps can now be cloned
  • Excalibur and broken Excalibur now affect armored Olmites
  • Fixed lavamander's light when bubbled while turning incandescent
  • Fixed visuals of the last part of a vine when a new one started just below
  • Improved plague event performance
  • Prevented a certain monster-dropped jetpack from exploding due to subsequent explosions
  • Fixed issue where player coop coffins were sometimes not spawning in a certain purple world
  • Bear traps can now crush corpses
  • Fixed the Udjat socket button icon after enabling it
  • Prevented auto-jump on holding jump button to turn off a hoverpack being too close to the ground
  • Fixed run recap survived-death message on sacrificing in a specific location
  • Prevented bombs and ropes usage when a riding player is crossing a door
  • Fixed sorceress' attack state on being webbed or bubbled
  • Prevented pushblocks from dragging flying entities
  • Fixed backpack not activating when pressing the jump button twice very fast
  • Improved Arena pre-match screen and in-level countdown
  • Fixed flying arrow state after colliding with honey or sticky traps
  • Duplicated pickup items can now be picked up in multiplayer mode
  • Fixed crash in the last level when only one player was alive and it disconnected (and other possible related crashes)
  • Untamed frozen mounts can now be picked up
  • Chained spike balls and falling platforms can now kill floating orbs
  • Fixed horizontal speed on throwing something with the pitcher's mitt while the player's riding mount is crouching on a tight corridor
  • Added close message to the tutorial's journal
  • Fixed case where the spike ball trap and the falling platform were pushing entities instead of damaging them
  • Fixed random crash
  • Players can now look up and down while using the hoverpack
  • Prevented gold monkey from spawning potentially infinite treasure on picking up and dropping it continuously
  • Fixed ink effect while being inked while a previous effect was already disappearing
  • Fixed rare case where the ending scene was not triggering and players kept walking forever
  • Prevented metal arrow from sticking on the top of Olmec when Olmec is jumping
  • Fixed witch doctor skull creation when being revived by a necromancer
  • Laser traps now also detect mounts' riders
  • Fixed frozen hang spider state on bouncing on a floating orb
  • Fixed bug on angered Vendors and NPCs which was preventing them from jumping when they had a platform above them
  • Fixed some cases where the ankh was being triggered at the same time as a transition, causing some blocks
  • Prevented Arena's monsters from moving during the initial countdown
  • Bombs will no longer switch ownership so easily
  • Dirk, Au and Pilot coffins will now always spawn (containing a hired hand if they were already unlocked)
  • Prevented monkeys from jumping over and over if they hit a shield during the first jump from a vine
  • Added new option in Arena to set how much damage the whip inflicts (Warning: This will change the save game binary format)
  • Added simple cosmetic minigame to the credits
  • Improved torch fire in title scene and character selector
  • Added cosmetic shooting stars to the base camp sky
  • Reduced constellation's stars size in the base camp
  • Constellation's lines are now visible when using the telescope
  • Prevented invisible digging moles from triggering arrow traps
  • Prevented players from being moved by conveyor belts while webbed
  • Fixed wooden log trap's death message
  • Fixed boomerang state if the original thrower disappears
  • Explosions will now compromise the integrity of purchasable backpacks
  • Fixed Tusk's dice shop spawn when having previously missed the thief
  • Fixed shield not reflecting some sorceress' daggers
  • Changed Arena colors to use the team colors
  • Converted hold the idol's seconds counter into a countdown
  • Landmines will now explode on touching lava
  • Fixed certain cloned follower's held item on changing level while the original follower remains sleeping in a certain place
  • Prevented falling platforms and sliding walls from getting on fire
  • Prevented ghist from killing players ignoring the invulnerability frames of crossing a door
  • Throwing a rope while crouching will now always create the rope on the next tile
  • Fixed movement of spike ball trap, sticky trap, and tentacle trap under some circumstances
  • Fixed held's visibility on exiting from a layer door in coop without actually crossing it
  • Fixed main menu issue when players got disconnected from online matches
  • Prevented parachute from deactivating on throwing something while deployed
  • Fixed some blocked paths
  • Fixed some little texture artifacts
  • Fixed case where a spark trap was generating too close to the entrance in certain looping levels
  • Hired hands won't jump from the player's arms until reaching a secure position
  • Fixed some cases where the AI was jumping directly to danger (thorny vines, lava, spikes...)
  • The AI will now check falling damage while wandering as well
  • The AI will now take into account some dangerous entities (like acid bubbles)
  • Fixed AI's spear trap handling
  • Prevented AI from trying to go through breakable floors from just above
  • Improved whip usage for the AI, giving more margin on attacking monsters to prevent getting hurt
  • Hired hands won't fight giant fish anymore
  • Fixed monster about to wake up detection for the AI
  • Improved AI security on handling blocks about to regenerate
  • The AI will now take into account the player position before breaking any breakable tile
  • Fixed some easy jumps for the AI
  • Fixed hired hands' state while underwater
  • Hired hands can now be picked up while in shops
  • Waiting hired hands now follow players as soon as they leave a shop
  • Prevented hired hands from using an exit door
  • Prevented hired hands from trying to pick up a riding monster
  • Fixed hired hand jump over some stuck dangerous monsters
  • Improved AI target handling after detecting some danger in the path to the current target
  • Improved how hired hands handle plasma cannon to prevent some catastrophes
  • Fixed unarmed crossbow handling for the AI
  • Prevented hired hands from using weapons or shields inside shops
  • Hired hands will now fight untamed dangerous mounts
  • Hired hands will now pickup tamed mounts
  • Fixed case where a hired hand was not following another hired hand on waking up while the other hired hand was in the other layer