Reading the Mail
Your comments and input from playing the demo over the last few months have been invaluable. So we thought now might be a good time to provide an update on the improvements we’ve made based on your feedback.Truck & Trailer Physics
Firstly, we’ve spent a lot of time updating our truck and trailer physics. How so? Well, acceleration and top speed are now affected by the combined weight of your hitched trailers. The heavier the load(s), the longer it will take to get up to speed. This also means you’ll need to account for brake distances as it will take a lot longer to bring your truck to a stop when hauling a heavy load. On the plus side, you’ll get a bit more speed out of the truck when it’s not hitched to a trailer. This should help you get to job boards, garages, and gas stations that little bit quicker.
Cruise Control
While on the subject of speed, we’ve also added cruise control to the cab. It's not as fully featured as those found on a modern vehicle, but it does the job and lets you take your hand off the throttle during those long hauls. Cruise control lets you manually adjust the target speed and will disable itself if you accelerate for longer than a second, hit the brakes, or have an unfortunate collision.
Emergency Brakes
A feature that didn’t quite make it into the demo but we feel would have been appreciated by some players, the emergency brake quickly brings your truck to a complete stop by expelling air(!) from the cab. We feel this design is a fair trade-off. We don’t want players to rely on the emergency brake for moment-to-moment gameplay, but it does provide a way to recover from imminent disaster and lapses of concentration.
