Starfighters & Components
Three key starfighters are getting rebalancing this week to provide a healthier meta at high and top tiers of play without negatively impacting the wider playerbase. [b]TIE defender[/b] The TIE defender is a powerful starfighter when it comes to power management and reducing its energy pool too much risks invalidating what makes it unique, so for this balancing pass we’re making rapid power management a bit more costly without nerfing its stats too hard. Additionally, we’re reducing some of the ammo it has available, allowing it to still function in its intended role but while requiring additional support for longer engagements.- Increased boost activation cost by 15%
- Decreased boost charge rate by 10%
- Concussion mission ammo count reduced from 6 to 4
- Ion missile ammo count reduced from 6 to 4
- Cluster missile ammo count reduced from 5 to 3
- Advanced Power System cooldown increased by 20%
- Increased boost max speed from 200 to 210
- Increased shields by 100
- Decreased boost loss rate by 33.3%
- Increased boost generation rate by 30%
- Decreased boost consumption rate by 43%
