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The Gases Update
Stationeers
Heute 02:02 Community Announcements

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New Gases & Liquids


This update adds eight new gases and liquids to the game, each with unique properties, phase behaviour, and uses. Volatiles has also been renamed to Methane to better reflect what it actually is. Stationpedia has also received an update to help convey the new gasses, and all their properties as much as possible.



Fuels & Oxidisers


Hydrazine is a monopropellant fuel that requires no oxidiser to combust, only a heat source or a spark. It is a stable liquid at room temperature and human livable pressures, but leaving free standing pools of it laying around likely isnt safe. Due to it reacting with itself, you can always ensure complete combustion once initiated.

Hydrogen is the most efficient fuel by weight, and combustion temperature, for rocketry. When combusted with Oxygen it burns cleanly into Water(Steam), making it a natural fit for bases running hydroponics or electrolysers. Liquid Hydrogen is also available.

Liquid Alcohol is a versatile room-temperature liquid only fuel that can be produced using the new Fermenter. It will irreversibly evaporate into Methane, so be sure to maintain its temperature and pressure properly to keep its form.

Ozone is a highly energetic oxidiser. Like Nitrous Oxide it will create faster combustion, compared to oxygen, when burned with a fuel. It is liquefiable and has a broader liquid range and lower latent heat making it easier to work with compared to NoS.

Coolant & Heat Storage


Silanol is the premium refrigerant for phase-change heat pumping. It has an extremely high heat capacity and a wide liquid range, making it more capable than Pollutant as a working fluid. Liquid Silanol is also available.

Liquid Sodium Chloride remains in liquid form at extremely high temperatures, making it an excellent medium for storing heat energy. At room temperature it exists as a solid. Sodium has no gas form and will decompose into Pollutant if heated too high, or if exposed to too low of pressures. It is best processed in a hot furnace, and tapped off via the liquid connection, to prevent 'low' temperature salts from freezing in pipes.

Inert


Helium is a fully inert gas. It will neither freeze nor condense into liquid, making it a useful working gas in atmospherics systems where phase-change needs to be avoided.

Hazardous


Hydrochloric Acid is a highly toxic gas that is liquid at room temperature and pressure. It has been added to the global atmosphere of Venus.

Ice prefabs and gas filters have been added for all new substances. A small amount of Hydrogen has also been added to Vulcan's global atmosphere, and to volatile ice ore.



Combustion Overhaul


Combustion has been fully refactored to be data driven. This allows each fuel and oxidiser to have its own unique reactions, rather than all combustion following a single shared model. The H2 Combustor has been updated to use the standard combustion code, with output products depending on the input gas mix. This means producing your own water is now different, and you'll want to look at all the combustion methods to find the best source of water for your world and setup.



To help make sense of the new chemistry, the Stationpedia gas pages now include a Combustion Info Panel. This shows the input ratios, auto-ignition temperature, and output products for any gas that will combust with the one you are currently viewing.



Fermenter


The new Fermenter converts plants into Alcohol. Different plants give different yields, so it is worth considering what you grow if Alcohol production is a priority. Sugar Cane, Corn, and Switch Grass are among the higher-yielding options. Seeds can also be fermented directly, and even decayed food will produce a small amount rather than going to waste.

The fermentation process produces a small amount of Polluted Water as a byproduct, which feeds naturally back into a hydroponics loop.



Ore Detector


The Ore Detector is a new handheld tool that replaces the basic Cartridge Ore Scanner, which has been deprecated. It has been added directly to the Mining Supplies box.





Liquid Filtration


The Liquid Filtration Machine is now available. It works similarly to the standard filtration machine but can handle liquids as well as gases.





Getting the New Gases


All of the new gases and liquids are available through traders and space mining, so you have options for how you source them depending on where you are in a run. These new gasses will open lots of gameplay possibilities, and we're eager to get feedback on if your happy with how you can use them, if you can get them easily enough, and in high enough quantities.

Traders


The Gas Trader has been expanded significantly to accommodate the new gases. World-specific bulk gas purchases now accept gas at or near the temperature of the world atmosphere. On Vulcan, for example, the Gas Trader will now buy Methane and Hydrogen at up to 140 degrees C. Buy prices have been adjusted to reflect this.

Helium, Hydrogen, Silanol, and Ozone have been added to Medium and Large Gas Trader sells. Hydrochloric Acid has been added to the Bulk Dirty Volatiles sell. Liquid Hydrogen, Liquid Hydrazine, Liquid Ozone, and Liquid Hydrochloric Acid are now available from the Liquid Trader. Salt has been added to the Ore Trader's selling items, and a Bulk Carbon Dioxide buy has been added for Mars.

Large Traders now carry more bulk goods, with the bulk multiplier raised from 1.5x to 2x.

Space Mining


The new gases have also been added to the space map as mineable gas cloud nodes, giving you a way to source them directly once you have a rocket up and running. Some minor tweaks have happened across all the planets' maps, as we tried to integrate the gasses, while still maintaining the purpose and lore of existing sites. The space map widgets have been update slightly to allow for better readability of sites with multiple ices/gasses.




Change Log 0.2.6217.27046


  • Fixed Fermenter was accumulating its processing power every server tick rather than assigning it. (it should have only been using 200W per tick).
  • Added Support in code for filters that only filter liquids.
  • Fixed new filter prefabs had multiple gases set in there FilterType field. This was not supported by the filtration code.
  • Reverted Change that caused Alcohol and Liquid sodiumchloride to create extra moles when decomposing into Methane/Pollutants. The engergy differential between the input and product's heat capacity is now handled such that temperature remains the same (minus any energy loss due to latent heat)
  • Hooked up new combustion code to Atmosphere variables that drive flame particles.
  • Fixed an issue in GasMixture.Combust where some variables were not getting cached, which caused mixes with multiple fuels/oxidisers to burn slower.
  • Renamed some combustion functions to improve clarity of function intent.
  • Reduced the brightness and intensity of particles from small atmospheric fires.
  • Added new sites to space map nodes for new gases
  • Added authored fermentation values to plant data
  • Fixed an Audio bug where sounds with delay would not fade in and would not play at all.
  • Added Sounds to Fermenter.
  • Changed Fermenter atmos tick behaviour to use an internal atmosphere as a temporary working atmosphere for depositing created alcohol, Calling an atmosphericEvent instance on the pipe network would cause connected devices to error for one atmos tick when alcohol was deposited which was desired.
  • Fixed Fermenter was not serializing logic pin values.
  • Fixed Fermenter was not synchronising logic pin values to clients.
  • Fixed several issues with the Fermenter script and prefab.
  • Fixed Scene issue.
  • Reduced Alcohol SpecificHeat from 63 to 33.
  • Reduced Alcohol Latent Heat from 18,000 to 2,000.
  • Increased Alcohol Enthalpy from 468,000 to 566,000.
  • Increased Sodiumchloride Latent heat from 1,000 to 16,000.
  • Changed 1 Alcohol mole now decomposes into 1.6 Methane moles.
  • Changed 1 Sodiumchloride mole now decomposes into 5.2 Pollutant moles.
  • Added filters for all the new gases and updated the materials.
  • Fixed welding torch considered itself empty if there was no methane in its gas mixture.
  • Added HydrochloricAcid, Silanol and Hydrazine gas are now toxic for humans, zrillians and plants.
  • Tweaked behaviour that prevents salt from smelting in ice-crusher to prevent un-intended behaviour for other spaceIce.
  • Fixed Rocket UI will now list hypergolics in its fuel/oxidizer count. A hyper golic fuel will present as both a fuel and an oxidizer i.e 100 mols of hydrazine will appear as 50fuel/50oxidizer.
  • Added Breathing helium will increase pitch of vocal efforts.
  • Added Fermenter Device for turning plants into alcohol.
  • Fixed Items with the HideInStationpedia flag would appear in the Used-In stationpedia widget.
  • Added gas description for helium.
  • Fixed some errors in gas descriptions.
  • Changed Atmosphere Volume backing value for network write from uint16 to uint32. Now Large tanks can form pipe networks its very easy to exceed the old 65535Litre range.
  • Fixed Chat panel would pop up when entering in logic values in the rocket panel.
  • Fixed CombustionResult could throw an exception when an invalid mole was parsed in. This is now handled.
  • Balance Pass on new fuels in rockets.
  • Increased Hydrazine and Alcohol enthalpy values.
  • Increased Molar Mass of Water and Polluted water.
  • Changed Salt will no longer melt in a cold furnace, arc furnace or ice crusher. It requires a furnace heated above its melt Temperature or a suitably hot atmosphere tile. Stationpedia description has been updated to reflect this.
  • Changed World specific bulk gas purchases from the gas trader now accept the gas at or near the temperature of the world atmosphere. Buy prices have been reduced to reflect this change.
  • Added Bulk CarbonDioxide buy for Mars for Gas Trader.
  • Changed Large traders will now buy and sell more bulk items: Increased the bulk multiplier of the large traders from 1.5x to 2x.
  • Increased the amount of Methane and Oxygen sold by gas trader.
  • Added Salt to OreTrader selling items.
  • Added Helium, Hydrogen, Silanol and Ozone gas to Medium and Large Gas trader sells.
  • Added HydrochloricAcid to GasTrader "Bulk Dirty Volatiles" Gas sell.
  • Added Liquid Hydrogen, Liquid Hydrazine, Liquid Ozone and Liquid HydrochloricAcid to Liquid Trader sells.
  • Fixed Combustor was throwing errors during operation. This is because the Combustor script was incorrectly inheriting from the ElectrolysisMachine Script and some fixes to electrolyser broke behaviour on combustor.
  • Fixed issue with colliders for the OreDetector and prevented the Ore icon showing up as it gets spawned.
  • Re-enabled Liquid Filtration machine.
  • Balance on throughput values for liquid filtration machine.
  • Added ItemOreDetector to MiningSupplies box.
  • Fixed Electrolyser was outputing hydrogen and oxygen at the wrong ratio (beta only).
  • Changed removed internal atmosphere from electrolyser, the created gas now goes directly into the output pipe.
  • Fixed Alcohol, SodiumChloride, Silanol and HydrochloricAcid had incorrect values set for their ice prefab hashes. This would cause an exception on the atmospherics thread when these gases froze.
  • Added a small amount of Hydrogen to the global Atmosphere of Vulcan.
  • Added Hydrochloric Acid to the global atmosphere of Venus.
  • Fixed an issue where adding helium to the GlobalGasMix would cause exceptions in the planetary Simulation phase change code.
  • Fixed Localization error for Combustor name.
  • Tweaked Burn rate of Combustor.
  • Fixed Solid Fuel recipe not working (it now requires Methane Gas).
  • Deprecated CartridgeOreScanner in favour of the new OreDetector device.
  • Added new OreDetector tool.
  • Fixed a localisation parsing issue where the new gasses would break non-english languages.
  • Added New Gasses and Liquids: Hydrazine/LiquidHydrazine (monopropellant fuel, does not require an oxidiser), Helium (gas only, does not liquify or freeze, does not react with any other gases), Liquid Sodium Chloride (liquid salt only exists at high temperatures 300C+), Liquid Alcohol (room temperature liquid fuel, decomposes into methane), Hydrogen/Liquid Hydrogen (combusts into pure water when reacting with oxygen, high performance rocket fuel), Silanol/Liquid Silanol (synthetic compound for phase-change cooling/heating), Ozone/Liquid Ozone (highly energetic oxidiser), HydrochloricAcid/LiquidHydrochloricAcid (highly toxic pollutant).
  • Changed Volatiles has been renamed to Methane.
  • Refactored combustion to be fully data driven. This is to allow for unique reactions between the new fuels and oxidisers.
  • Added Combustion info panel to stationpedia gas page. This shows the input ratios, autoignition temperature and output result of any gases that will combust with the currently viewed gas.
  • Added Ice prefabs for new gasses.
  • Changed H2 combustor to run standard combustion code. The resultant products will depend on the input gas mix.
  • Added a small amount of hydrogen to volatile ice ore.
  • Updated all Gas icons.
  • Fixed Smart Rotate variables were set incorrectly on new tanks. The automated system did not apply the correct value, so they have been entered manually.
  • Fixed New Tanks were not renamable with labeller.
  • Fixed Logic device IC pin colliders were incorrectly ordered on Combustion Deep miner (such that pin0 was setting d1).
  • Fixed IC10 chip when placed in combustion deep miner is incorrectly sized.
  • Fixed rocket crew umbilical creating multiple door prefabs on load. Now it will skip creation if it's grabbed an existing one on load.
  • Fixed getting out of crew module would spawn player inside crew module and destroy suit.
  • Changed CombustionCentrifuge over to using anim components for basic animations.
  • Fixed IC10 slot in CombustionCentrifuge was not interactable.
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