As we sneak closer to the gameplay reveal of Styx: Blades of Greed, it’s time to step back and take in the world we’ve built, or rather, the ruins of a world still clinging to life. This game isn’t just about stealth, sabotage, or snarky one-liners (though there’s plenty of that). It’s about places. Environments that bleed story, atmosphere, and danger.
Some of these places are brand new to Styx, while others mark a return to locations he’s visited before, now changed, scarred, or forgotten. From the cold stones of The Wall, to the lushed forest of Turquoise Dawn, and the rotting heart of Akenash, every location you infiltrate carries weight, in history, in gameplay, and in tone. Each one offers a unique challenge, a distinct mood, and a deeper look into the fractured world Styx slinks through.
Want to dive deeper into each zone? Check out our detailed dev blogs for every environment:[/p]
- [p]The Wall[/p][/*]
- [p]Turquoise Dawn[/p][/*]
- [p]Akenash ruins[/p][/*]
The Wall - A Fortress Built to Keep You Out
[p]Welcome to The Wall: the Empire’s largest, loudest monument to fear. This towering behemoth of concrete, steel, and control marks the borderlands of the Empire and has evolved from a military fort into a city-sized machine of oppression. From the heights of noble luxury to the squalor of the slums, The Wall is split vertically by class, purpose, and paranoia.At the top, the Embassy pulls the strings, hidden behind golden doors and false diplomacy. The Inquisition’s cathedral looms like a religious weapon, both a seat of power and a symbol of dominance. Below, the nobles enjoy velvet couches and vintage wine while prisoners and plague survivors rot in the shadows.
[/p][p][img src="https://clan.akamai.steamstatic.com/images/6356890/d4966957b4b50d1b96ab430542cea6a9085b7e52.jpg"][/img][/p][p]And below that? The Slums. Orcs forced into labor, contraband workshops, crumbling infrastructure. Guards are corrupt or overwhelmed. Gangs rule what the Empire doesn’t.
For Styx, The Wall is both an introduction and a challenge. The first space where you’ll master the core stealth mechanics: verticality, infiltration, evasion. It’s where you steal a zeppelin (because of course Styx would), meet unlikely allies, and realize that something much bigger is brewing.
But make no mistake: The Wall is not a tutorial level. It’s a gauntlet, packed with traps, tight patrols, and Inquisition elites trained to catch any intruder and end your adventure before it starts.
[/p][p][img src="https://clan.akamai.steamstatic.com/images/6356890/455be69035a7d78d2beee1579e29e061ca26a520.jpg"][/img][/p]
Turquoise Dawn - An Orc village under siege
[p]From the Empire’s mechanical chokehold, we move to something wilder… and angrier.[/p][p]Turquoise Dawn was once a breathtaking Orc village carved into the upper canopy of a massive, sacred forest. The architecture was natural, spiritual. Homes built inside hollow trees, walkways strung along branches like spider silk, all in harmony with the Earth Mother. This place meant something.
Then came the Empire. A brutal assault shattered the balance, driven by the lust for resources and betrayals from within. Now, Turquoise Dawn is bleeding, divided between scorched Imperial outposts and defiled shrines, with only fragments of Orc resistance holding out in the treetops.
[/p][p][img src="https://clan.akamai.steamstatic.com/images/6356890/75131e5d4efa157e4ed635b33012feae5a9a149e.jpg"][/img][/p][p][/p][p]This isn’t just a pretty forest. It’s a battlefield.
A labyrinth of roots, vines, and collapsed walkways. Environmental hazards abound, toxic mushrooms that explode near enemies, thorns that block your path, crumbling branches, and sensitive Roaches that force you to rethink your noise strategy.
The deeper you go, the weirder it gets. Inquisition soldiers roam the clearings. Shaman Orcs can sense Styx before he even moves. The forest is alive, and it doesn’t want you here.
Turquoise Dawn is where Styx blends stealth with unpredictability. It’s not just about shadows, it’s about using the terrain to your advantage, adapting to factions that know the land better than you do, and surviving a place that no longer distinguishes friend from foe.
[/p][p][img src="https://clan.akamai.steamstatic.com/images/6356890/035c13e37893cf21652bf011ce4d1f8f45f7fb34.jpg"][/img][/p][p][/p]
Akenash Ruins - Fallen after Styx’s greed
[p]Finally, we come to Akenash, what’s left of it.Once a marvel of diplomacy and magical science, the Akenash Tower floated in the void, guarded by Elves and infested by some creatures. It was home to the Empire’s most brilliant (and least ethical) minds. And it was the birthplace of Styx’s legacy.
But that was before. Before Styx stole the Heart. Before the Green Plague. Before everything collapsed.
Now, Akenash hangs in shattered pieces. Its magic fading, and its halls crawling with creatures twisted by desperation and madness. The World Tree still stands at the center, barely, but its Amber veins are dry, its bark crumbling, and strange parasitic organisms feast on its decay. This place is hostile, fractured…
[/p][p][img src="https://clan.akamai.steamstatic.com/images/6356890/12ac3aa65867f7214bed1d4331b4250ebb3e8cf3.jpg"][/img][/p][p]Akenash isn’t guarded. It’s infested.
Feral Elves, former scholars shattered by spiritual collapse. Goblins trying to kill Styx. Roaches that have adapted to the darkness, spreading like mold. And scavengers from the Inquisition still poking around, desperate for Quartz.
If The Wall is control, and Turquoise Dawn is resistance, Akenash is madness. A tomb where stories go to die, or come back hungry.
[/p][p][img src="https://clan.akamai.steamstatic.com/images/6356890/6cfcbe94975628ca451317cfaa4cd024a2a15247.jpg"][/img][/p]
One World, three fronts, endless threats
[p]Each of these environments reflects a different aspect of the world, and of Styx himself.[/p]- [p]The Wall shows how the Empire masks control with grandeur.[/p][/*]
- [p]Turquoise Dawn reveals how conquest can hollow out tradition and twist survival.[/p][/*]
- [p]Akenash reminds us that nothing, not even miracles, lasts forever.[/p][/*]
We designed these spaces not just to challenge your stealth, but to immerse you in living ecosystems full of opportunity, threat, and lore. Whether you climb, crawl, or kill your way through, the world will react. And somewhere in that chaos? Secrets. Quartz. And a war about to explode.
But don’t worry. If anyone’s going to carve a bloody path through the heart of it all, it’s Styx. (Probably.)
Oh, and by the way, that wraps up our little tour of the environments. Next time? No more sightseeing. It’s gameplay time!
[dynamiclink href="https://store.steampowered.com/app/3290690/Styx_Blades_of_Greed/"][/dynamiclink]Don’t forget to wishlist Styx: Blades of Greed!
It really helps the team, boosts visibility, and makes sure you don’t miss anything leading up to launch. Every wishlist counts, thanks for the support! ????
– The Cyanide Team[/p]
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