SUNLESS SKIES
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- Has 4 times larger world as the Sunless Sea, but has only aound 30% player engagemant in the world. Even on hardest (classic) difficulty you'd be mostly just cruising through empty space.
- Has more dynamic combat mechanics, but no bosses to test it against (I remember you, Mt. Nomad and The Tree of Ages).
- The storylines start less abrupt and are mostly explained in-game, but a lot of loose ends and the air of mystery is gone.
- Good character diversity, but most of them feel like token minorities.
- Nice levelling system, but succeeding with the skillcheck is always good for the character. The eldrich Sunless Sea feeling, when you don't know if its better to succeed or fail the skillcheck is gone.
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Treasure planet with trains and (optional) cannibalism.
Basically, it's a survival+exploration based RPG with a side of eldritch horror. ...and it's kinda Sunless Sea 2. Lots of improvements (unless you liked needing a spredsheet for trade routes). Travelling is faster, combat is more fluent, menues are easier to navigate, the hand-drawn artwork is gorgeous... and the sound. The SFX and music create an incredible atmosphere. Some disclaimers though: The stat minmax requierements can be frustrating, and the game still stutters ocasionally. The pace of the game can be very slow at times, with setbacks hurting even more. It feels like the game actually only starts in the 2nd area, and the game doesn't incentivise going there ASAP IMO. [spoiler] Also, don't get this game if you don't like reading [/spoiler]
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Overview: Strangers in a Strange Land
Sunless Skies is a top-down RPG from Failbetter Games that places the player in a steampunk world where they captain and fly locomotives between patches of land in the sky while avoiding ethereal horrors that lurk in the heavens. While I enjoyed my time with Sunless Skies and do understand the market niche that this game fills, overall I wouldn't recommend this game to many others unless I know they've played and enjoyed similar titles. The slow-pace of the game is part of the fun, but the lack of direction and slow speed of the locomotives really grinds the pacing to a halt. (+) The Good • Beautiful in-game environments • The game is a lot easier to get into than Sunless Sea, thanks to a more robust tutorial and UI design • Quests and missions deliver storytelling through gameplay • The horror of questing has its thrills (-) The Bad • The game is very slow-paced • The roguelike nature of the game can be very unforgiving for newcomers unfamiliar with the games controls • Lack of direction and guidance can leave some players stuck and unsure where to proceed • Difficulty can ramp up unexpectedly. Given how long it takes to travel, exploration becomes tedious the more you explore as the possibility of losing a captain or resetting a save increases (-) The Ugly • The locomotives are incredibly slow and the maps are huge; traveling from one outpost to another repeatedly is tiringGeneral Gameplay: A Pirate's Life for Me
The player captains a locomotive that flies high in the sky, looking for land that floats between the stars. As you travel, you need to maintain how much fuel you have in your cargo. Travelling consumes fuel and cargo space; if you're shipping cargo from one lonely port to another, you need to account how much space food and fuel you will need to take before you can load up your goods. Once you're loaded up, you have to charter a course to another port, with vague direction where it may be. You're able to send out a scout to search for land while you're travelling between the stars, and more often than not, this scout will generally turn up useful information. Sometimes it will find a nearby port, or perhaps a wreck where you can potentially salvage some loot. The random nature of the game can make exploring fun, however, the slow speed of the locomotive doesn't help. While travelling, you may encounter Lovecraftian nightmares harboring in a dark, forgotten path in the sky. These monsters can damage and even destroy your ship. On top of this, you need to maintain a crew that will help drive your ship, and if your crew experiences too much terror on their journey, it can mean a tragic end for you and your vessel. If you die, you can continue your journey with a new captain or reload your last save. Ultimately, the goal of Sunless Skies is about forging your own path. You can be a fighter and hunt down monsters for loot, or perhaps you can be a smuggler of illicit goods. This is the crux of the game and while it can appeal to many players, I did find myself becoming more annoyed thanks to long travel times and vague ideas on how to further my career as a smuggler. The game provides hints and leaves a lot of these questions at the hand of the player but given how long you're expected to travel and learn game mechanics before you're able to find a path worth pursuing can be frustrating. I found that the more I played, the more tired and exhausted I became with every commission I received. The problem is that for such an expansive world, most of the time you're just chugging along between ports. Sometimes you're tempted to explore. Unfortunately, the risk of exploration is hard to justify at times, given how long it takes to travel as saving only occurs in ports. There is a game here that many will enjoy, but for me, I found myself growing tired of the gameplay loop, despite the wonderful world that the developers have created.Story & World: Darkly Dreaming
You're in a steampunk world, where Victorian London imagery is found everywhere. You're taken back to a time that has found technology and mysteries deep in the stars, where dead gods and monsters slumber in the vast wastes between the small islands that hold humanity. The story is generally left to the players to explore. While returning from a disastrous voyage to a dangerous part of the world, your captain is injured and eventually passes away, leaving you in charge of your first locomotive. However, in their possession is a mysterious black box they collected from this perilous region and have left instructions for you not to open it, but to deliver it to a buyer in a distant port. From here, you're left to your own devices on how to proceed. You're able to simply sell the box at the first port and be done with that plot. You could also open the box yourself, provided you have the skills necessary to do so and investigate whatever may come of this. You're also able to complete the quest and discover a whole host of new opportunities as a result. However, if that storyline doesn't intrigue you, you're always left to your own devices and able to pursue a life among the stars that interests you. The best part of the game is the air of mystery you find as you explore. If you're a sucker for Lovecraftian imagery and storytelling (like me), this game will fill that niche quite nicely.Visuals, Sound, & Performance: Illusive Wonders
Visually, the game is a treat to behold. You're always exploring dark and mysterious corners of the world and the roguelike nature of the game leaves a lot to discover. Monstrosities are horrifying to see lurking in the shadows, and the iconic lights of small settlements as you travel between ports has always stuck with me. The music is handled extremely well, with the haunting atmosphere never leaving the player. You're always on the search for new lands and the music generally hints whenever you're approaching an undiscovered port or perhaps a secret doom. Personally, I have had no issues with the game performance. It runs smoothly and the UI is one of the better ones I've seen. It gives the player a ton of information and is generally easy to navigate. If you found the Sunless Seas UI to be frustrating to navigate, thankfully the devs have streamlined this.Conclusion: Seeking Sanctuary
While I enjoyed my time with Sunless Skies and found this game to be in many ways an improvement on Sunless Seas, ultimately I wouldn't recommend this game to many players. It's a very specific type of game that won't appeal to everyone who picks it up. It's very slow paced, and given how slow the travel speed is, most of the time you're just whisking back and forth between ports, trying to earn enough for a small upgrade for your ship. Inside of this world, there is something I genuinely like about this game and given a few changes I'm absolutely certain I'd love this. However, certain gameplay elements made it ultimately a tedious experience for me. If this game still appeals to you despite all of the misgivings I have explained, then be sure to give this a shot. The game will succeed with many players who are fully aware of what to expect and for those folks, they'll be fine with the slower pace. Unfortunately for me, I just found that exploring another vast section of the world for several hours while trying to maintain fuel and food with a slow vessel eventually drove me to seek sanctuary in other games instead.PC Specs for this review
The computer specs that I used for this review are listed below: - CPU: i5-6600k CPU @ 3.50GHz - GPU: NVIDIA GeForce GTX 1080, 8GB - RAM: 16.0 GBFinal Score: [5.5] out of 10
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Release:31.01.2019
Genre:
Adventure
Entwickler:
Failbetter Games
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop