
- Major changes to character progression. We’ve reworked the interface, and added new facets to define your captain – did you lose your soul (and find it again)? Do you have a special connection with spies, devils, talking rats, or Rubbery Men? And legendary captains can now continue to improve their ability even after reaching the cap of level 20.
- A reworked and expanded starvation system. As desperation grows, you can now attempt to eat an unprecedented selection of unwise, unpleasant, or tragic things.
- A new exotic engine. It’s very fast, but not very good at stopping...
- A complete rework of controller support and many improvements to interfaces, to make it as smooth and pleasant as possible.