News Liste Sweet Transit

Update Three | Swift Expedition is here!
Sweet Transit
10.07.23 09:00 Community Announcements

Sweet Transit Update Three Patch Notes



Hi everyone, Ernestas here again! ????

Welcome to the patch notes for Sweet Transit Update 3: Swift Expedition, which is available now!

It took a lot of time and effort to get this update ready, but it's finally here! Talks and initial work around UI changes started more than half a year ago. It was quite time consuming getting to where we are now with the UI, and there is still much work to do in that area, but we're in a much better place than before. Increased contrast, placement and a coherent style should help make it easier to read for those with colour blindness and generally make the UI easier to navigate. The new design uses less screen space which helps with smaller screens too. Hopefully, the user interface is now going in the right direction regarding usability and accessibility!

There are many more additions in this update apart from UI though! Here are a few features to note:
  • Increased locomotives count from 5 to 11
  • The decoration system is reworked to be more natural in how it works
  • Residences will gradually increase their upkeep and goods need based on inhabitants
  • Trains will load only the needed amount of people in settlements
  • Map generation is improved to remove small "ponds", islands and holes in mountains to make expansion more pleasant
  • Requirement signals visual update with additional chain requirement signal
  • Automatic route naming with an option to randomise settlement names
  • Infinite end goal generation for people who enjoy going past 100 train colonies

Unfortunately, the tutorial overhaul did not come with this update as planned, but pop-up windows should be less intrusive with less space used now. We do not want to provide a rushed solution to tutorials, but you can expect it with a future update as there are many improvements planned before Sweet Transit leaves Early Access.

I hope you enjoy the new additions and I look forward to hearing all of your feedback!

Check out the trailer:

[previewyoutube=xr9evO4neQs;full][/previewyoutube]

Additions:


  • Added SDF10 locomotive
  • Added DMU10 locomotive
  • Added DT30 locomotive
  • Added DT30 passenger wagon
  • Added Jet10 locomotive
  • Added Jet10 passenger wagon
  • Added Jet20 locomotive
  • Added DTJet locomotive
  • Added requirement chain signal
  • Added zoom to cursor toggle option
  • Added edge scrolling toggle option
  • Added quick selection items
  • Added total upkeep tool tip for settlements and other selections
  • Added random name generation for settlements
  • Added option to disable bonus goods consumption from settlements
  • Added last and best saves for scenarios
  • Added deposits preview in new game map generation
  • Added Jet train achievement
  • Added town hedge decorations
  • Added palm decorations
  • Added town statue decorations
  • Added attractiveness bonus to residences near nature such as water, mountains, trees
  • Added Distillation column to produce Jet Fuel
  • Added Jet fuel storage structure
  • Added automatic park arrangement variations after a certain size
  • Added old saves attractiveness bonus to make them playable
  • Added auto route naming based on destinations
  • Added infinite goals after progression is finished
  • Added option to disable settlement commercial structures
  • Added guided lines in build mode
  • Added history in UI to remember scroll positions and opened tabs
  • Added multiple fuel locomotive requirement for DTJet
  • Added Craftsmen Water Tower


Changes:


  • Complete UI overhaul
  • New requirement signals visuals
  • Made town hall buildable from the build list
  • Made residences upkeep and goods consumption based on inhabitants
  • Made build hotkey copy selected object together with variation and direction
  • Made trains stop one tile closer if station platforms end with a signal
  • Made trains stop at the end of the station platforms rail instead of the middle
  • Made trains load only the needed amount of workers in settlements
  • Made terrain generation fill "puddles" with land
  • Made terrain generation fill small patches of land with water;
  • Made wait for specific time condition trains leave only on required minute
  • Made toggle remove mode hotkey open remove mode if not in build mode
  • Made world names UI get transparent in build mode once the cursor is close
  • Made fonts dynamically adjust the resolution to avoid non-readable or blurry text
  • Increased destinations stamps generation based on global train utilisation
  • Increased max stamps cost limit from 100k to 1000k
  • Decreased tools and books consumption
  • Removed town hall upgrade requirements
  • Removed next song UI popup
  • Updated Paris preset
  • Updated progression requirements
  • Updated generation deposits placement
  • Updated world selection visualisation and colours


Plus many bug fixes!


Check out the game change-log for full details.



https://store.steampowered.com/app/1612770/Sweet_Transit/
Logo for Sweet Transit
Release:14.06.2022 Genre: Gelegenheits-Spiel Entwickler: Ernestas Norvaišas Vertrieb: Team 17 Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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