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[i]System Shock [/i]Version 2.1 is officially live across all platforms! Internally, we’ve dubbed this the “Parity Patch.” This update represents a major milestone for [i]System Shock[/i], as we bring every platform onto the exact same version of the game.
A massive thank you to our longtime fans and Kickstarter backers for your continued support and patience while we finalized this update. It’s been quite a journey from the initial crowdfunding days to where we are today, and we truly couldn’t have reached this milestone without you.
Fixes and New Additions for v2.1
Realspace and Cyberspace level design on several Decks refined with balance and lighting tweaks.
Gamepad aiming has been refined, including improvements to Aiming Down Sights.
Look sensitivity within Cyberspace has been adjusted.
Key Bindings menu improvements, including a fix for the "Use Explosives" action.
Enhanced dynamic music systems, particularly exploration tracks.
Reduced Music and SFX volume while Audio Logs are playing.
UI Sound Effects are now affected by the Sound Effects Volume option.
The "I'll See You Again, Hacker" Achievement has been fixed.
Refined certain textures and audio logs using community mods. Big thanks to Vikxen!
Added a slider for MFD cursor sensitivity
Fixed the Boot Up and Death BIOS screens on resolutions outside of 1080p.
Changed publisher logo
Correction of typos and discrepancies in audio logs, emails, and subtitles.
Station monitors updating to properly reflect the world state.
Added in some additional sound effects for UI interactions and feedback.
Lowered cyberstinger health.
Addressed multiple errors in Kickstarter Backer ID tags.
-Team Nightdive
