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Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: 1.9ghz Intel i5-equivalent processor or higher
- GFX: Onboard or dedicated graphics accelerator with 1GB+ of video RAM
- RAM: 4 GB RAM
- Software: Windows 7 or higher, 64-bit
- HD: 11 GB verfügbarer Speicherplatz
- DX: Version 11
- LANG: Englisch
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: 2.9ghz Intel i7-equivalent processor or higher
- GFX: Dedicated graphics accelerator with 2GB+ of dedicated video RAM
- RAM: 8 GB RAM
- Software: Windows 7 or higher, 64-bit
- HD: 11 GB verfügbarer Speicherplatz
- DX: Version 11
- LANG: Englisch
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Zitat:
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tacoma is an enjoyable walking sim in space. more involved than the dev's previous game, gone home, mostly because it couldn't be any less involved. I liked that too for what it was though.
you're sent to a deserted space station to find out what happened by recovering all sorts of data. no jumpscares or anything remotely scary, though the place is pretty dark even with the brightness slider cranked all the way up. go from room to room and snoop around the crew's personal and professional life. still no puzzles, if there's a locked door, the key or the code is somewhere in the same area, just need to find it.
rummaging through items and snippets of the crew members' personal desktops will provide more background info about the happenings, but the meat of the game is the recovered recordings. not a whole lot of meat, admittedly, but hey. when you enter a room, you'll recover a scene to watch over and over, following different people to hear their conversations. sounds tedious, but the game provides all the necessary tools to make it fun. you can move around freely, leaving an area won't reset anything, there's pause, rewind, fast-forward and restart, meaning you have more control than most lazy interactive movies provide.
the story was nothing extraordinary but it had its moments, not much else to say without spoiling things. the game looks good enough, music is forgettable but voiceovers are excellent across the board. you might care more about certain characters than others (nat was my favorite), and there are little details to find everywhere, so it's worth keeping your eyes open. though it didn't help me when I accidentally dropped a key and never found it again, so I locked myself out of a small room. oh well... no inventory, you can only examine/carry a single object at a time, but there's no need for more, it's fine.
controls are mouse-based except for movement and crouching, though scene controls also have hotkeys. settings are plentiful, separate volumes, resolutions, windowed mode, various graphics, ui and control settings, including rebinding, plus subtitles, languages, and a developer commentary is also available. saving is automatic and also happens when you quit. single save slot, starting a new game overwrites it, but clicking continue after the credits lets you continue exploring.
going in blind, I expected gone home in space, so I was pleasantly surprised to find actual gameplay elements that proved to be enjoyable. it's a short game, with a decent amount of exploring it shouldn't take much longer than about 3 hours. while done well and there's not much to complain about (e.g. incoming messages display painfully slowly and with an annoying sound), I think anything more than half price is way too much.
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174 Std. insgesamt
Verfasst: 28.06.21 13:18
Too short for its own good
Tacoma intrigued me with its approach to storytelling from the moment I first glanced upon its store page, but sadly, the game is just a stroll through a setting that doesn’t feel properly utilized. You see, Tacoma is short. Too short, even. I don’t have anything against short games—I love What Remains of Edith Finch, which takes only two and a half hours to finish. My problem with Tacoma isn’t that it offers too little for its steep price tag, although that would also be a relevant topic, but that the story is awfully small in scope. With the small pieces of world-building present, Tacoma feels less like a full-fledged game and more like a short expansion akin to BioShock 2’s Minerva’s Den. The difference is that Minerva’s Den feels complete and fully realized. Tacoma doesn’t. You barely get to know the cast before the narrative reaches its end with a plot twist that would’ve been far more effective had I spent more time getting to know the characters. The game does a great job at showing the relationships between these people, but you only get snippets of them as individuals. With six characters and so little time to flesh them out, the writers gave themselves a tough challenge—one that they couldn’t overcome, sadly. I remember the characters by their names and faces, not their personalities and motivations, which is a shame, because they’re brought to life by some believable voice acting that brings them closer to the player. https://steamcommunity.com/sharedfiles/filedetails/?id=2530443234 I did like Tacoma’s commentary on how humans act under pressure and the fight between the workers aboard the space stations and their employer, Venturis. It’s just sad that I struggled to become emotionally invested in the narrative. Whereas the aforementioned What Remains of Edith Finch introduces you to a series of emotionally effective tales connected by the overarching story of the Finch family, Tacoma achieves little in its 2.8 hours runtime. The message is apparent, but the expression of it lacks impact. A plot twist is not just the premise, it’s also the execution. The story is delivered through holographic recordings of the crew members who have seemingly vanished. Our protagonist, Amy, can rewind or fast-forward them to search for clues. I expected the game to do something interesting with this mechanic by integrating it into the level design, but there’s none of that here. You just walk from room to room, listen to a few conversations, and read through emails where nearly half the content is missing for some reason. There’s little to explore on the Tacoma station. Sure, you can pick up items, but aside from the occasional book with a front and back cover to read, this serves no purpose. If you want to admire the beauty of the iron screw you just found, you can do so. But there's nothing to gain from it. https://steamcommunity.com/sharedfiles/filedetails/?id=2530443094 One time, I had to find a PIN code for a door on a sticky note. I would’ve liked to see more of this, only on a bigger scale. Maybe I’d need to find an alternate route to progress, which would encourage me to explore the station? Perhaps one conversation would hint at where I’d have to go? I’m not saying I want a full-fledged puzzle title, but an incentive to go off the beaten path would be nice, as there’s little to see beyond the tapes. Did I enjoy Tacoma? Yes, at least until its sudden finale. But if you walked up to me and asked if the game is worth playing, I’d probably answer with a “no”. The game is limited by its short length, and while holographic recordings are an interesting way to tell a story, they’re never used for anything clever. During the ending credits, this song is playing. I suspect that, if Tacoma had resonated with me on a deeper level, this moment would’ve been something special. As it is, though, the all-too-familiar “was that it?” feeling drowned out any impact it might’ve had. PC technicalities: Intel Core i7-10700K, RTX 2070 Super, 16GB DDR4 RAM @ 3200Mhz, NVME M.2 SSD | 1440p, 120+ fps. My game froze once, but it quickly resolved itself. [url=https://store.steampowered.com/curator/37072886][quote]Visit the Devils in the Detail curator page for reviews that aren’t too short.
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Additional Details
Operating System | Ubuntu Linux 18.04 x64 | [/tr]
CPU | Ryzen 5 1500x | [/tr]
GPU | GTX 1050, nvidia-410.104 | [/tr]
Game Saves | Automatically on exit | [/tr]
Notes | If you like story-rich walking simulators, you will enjoy this | [/tr]
Technical Notes | Unity game engine, a few locations with large FPS drops, no other problems | [/tr]
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8/10
Tacoma leaves a brief impact but I found it to be a really strong one. I think the price is far too high, but I'd highly recommend if you ever catch it on sale. I love these short narrative experiences that take advantage of the potential of environmental storytelling, and I believe Tacoma is one of the best examples of how this story style is so unique to the video game medium.
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PROS:
- Interesting, well thought story with depth on many levels. - Visuals are great. - Voice acting and characters are good. - The space station is detailed, many small things to discover. - Atmosphere. - It's a short game, but the length is perfect to keep you interested. Good 3-4 hours game for one evening.MEH:
- You must enjoy walking simulators / exploration games! Don't buy it expecting action.CONS:
- none GAMEPLAY 8/10 GRAPHICS 9/10 AUDIO 8/10 STORY 9/10 https://steamcommunity.com/sharedfiles/filedetails/?id=2279330071 https://steamcommunity.com/sharedfiles/filedetails/?id=2279330748
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GONE HOME 2 ?
Good Si-Fi game from the creators of GONE HOME with twelve easy achievements and eight cheap trading cards. You don't need much time for it and there's not much replayability, maybe only if you missed some achievements or want to listen to the audio commentary from the developers. Anyway, this game has an interesting playing concept. As if you were playing back a 3D video and were live in it at the same time. Just like with a real video tape you can rewind, fast-forward and pause it. The story is simple and intriguing at the same time. You were sent to the space station TACOMA and have to recover the on-board AI and find out what happened to the crew. BTW, the pleasant voice of the main protagonist is already known from GONE HOME. It's Sarah Grayson again. But unfortunately this is not a sequel. Absolutely OK for a sale price. You can get a discount of up to 85% for The Fullbright Collection, which consists of GONE HOME and TACOMA. I highly recommend both games.
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198 Std. insgesamt
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Zitat:
Tacoma is a short walking simulator with a decent story and excellent graphics. Its main downside is that it's way too short for its asking price and has practically no replay value.
Gameplay
It's a walking simulator, so you walk around, have a lot of things that you can interact with, most of them don't matter. You collect the various aspects of the story as it's lined up for you in a fairly linear fashion, and that's it. The game sits on the story that's decent, and you have to piece it together. It's cool in that it's not very realistic, but the space theme has been explored ad nauseum that I was not particularly surprised by any part of the story. I won't give away anything because that will probably ruin anyone's experience if you haven't actually played yet. The furistic setting allows for some interesting imaginative technology, so it's fun to see what people can come up with in terms of visualizing our future world. The characters you only get to know through cursory views of their regular lives and then the immediate past few days. To the player, they are mostly just colorful blobs on the screen, but through your gameplay you will get to learn about them just enough to make a few connections. It would seem that all of the achievements except one is optional, and so if you are looking to get to 100%, make sure you do your due diligence to explore everywhere and see everything. It kind of is the game's incentive for you to pay attention to every little detail. There are a couple of achievements that I had to use a guide, but I don't regret doing them just to make sure that I saw every part of the game before stopping for good.Controls
This game seems to work fine with a controller, but I only used my keyboard and mouse, it just felt smoother. Playing first-person games with a controller is usually not my cup of tea.Graphics
Excellent furturistic world setting in a fully detailed space station.Music & Sounds
Music is good, or so I think, I was more involved with the story. The voice acting is pretty good. The audio direction in terms of using your visual perspective in relative space to the characters speaking on screen is excellent. It feels immersive in experience, especially if you play with a headset.Audience
I think people who enjoy walking simulators definitely should play through this, just to experience it. Definitely not at the list price though.Pricing
The game is 3 years old now, and the list price for $19.99 US seems a bit too high for all of the other games you can play for that amount of money and get a lot more of an experience. If I had been blown away by the story or maybe if the game is larger in terms of plot, characters, location, etc., I may have felt the price worth the game.Conclusion
Tacoma is a fun experience, very casual and short. The story is decent and the scenery is great to look at. The imagined futuristic technologies are advanced but also very much realistic. The price is too high for the content, looking at a game 3 years old. I played and replayed each dialogue several times to listen to the conversations from each crew member available for each dialogue. But if I were to not to experience the story from all of these perspectives and I did not try to read all of the available written content, then the game would have felt severely lacking. So I am glad I experienced it as I did.
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197 Std. insgesamt
Verfasst: 27.03.20 04:46
Pros
+ Dive into the (utterly mundane) lives of people you’ve never met + Voice acting is well doneNeutrals
~ Complex subject matter distilled in a (diluted) easy to understand way ~ Not overly longCons
- No choices or dialogue options - Unbearably simple level and game design - Overbearing romantic narrative elements - Expensive for MAX 3 hours play timeZitat:
As with Fullbright’s previous ‘game’, “Gone Home”, there are some cool pop culture references (a cat named Margaret Catwood – heh heh – a nod to the long gone President Musk, and a few current corporate enterprises mentioned) and a whole lot of books lying around to put on your reading list.
Zitat:
Find more reviews at Balance Patch.
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Release:01.08.2020
Genre:
Adventure
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