News Liste Take On Mars

Take On Mars free Europa Update dives into Jupiter's Moon
Take On Mars
15.11.17 16:41 Community Announcements
Hello everyone! We've got some good news today - after a couple of months of work, we're excited to finally release our major free content update to Take On Mars - the Europa Update! It's live on Steam right now, so let's go through some of the highlights of this update. https://www.youtube.com/watch?v=q1cs5Z_ND4g

Brand new environment - moon Europa

The most important addition that gave the name to the entire update is a brand new environment to explore - 4 square kilometers of Jupiter's moon Europa. Beyond Earth, this icy moon is believed to be our solar system's best spot to find and explore a sub-surface liquid water body in the form of an ocean. Thus, it is also the most promising place so far to find traces of [b]extraterrestrial life...[/b]

New missions and features

While in real life, we're still pretty far from sending a manned mission to Europa, in Take On Mars, we took the liberty and [b]went a little bit ahead of time[/b]. In 2 new single player missions and a brand new coop scenario, you'll explore the surface of Europa, taking a deep dive into its freezing subsurface waters. We've added some new features to make the experience properly immersive - like [b]new underwater mechanics or improved radiation simulation[/b].

New equipment and vehicles

Europa's surface is a really cold place - and by saying that, we mean [b]−170 °C/-274 °F cold[/b] (in average). In addition to that, Europa's surface gravity is even lower than what you know from Mars, and so all that calls for some special equipment. We've got you covered with [b]a new space suit, brand new diving suit, new low gravity buggy[/b] with thrusters to keep you stickied to the ground, and a cool [b]new mobile habitat[/b] suited for much more than just good night's sleep.

New equipment and vehicles

Along with the content package, we're also releasing a good amount of fixes, tweaks and overall game stability improvements. See the full changelog below. Thanks everyone for the epic ride so far - enjoy the update and see you in game! [code] - Added black overlay when initializing cameras - Added moddable scripts for extended functionality without having to modify core files - Added Pattern Generator tool for the in-game Editor for modders, used to generate patterned objects on terrain - Added Depth and Speed GUI to the Submarine - Added cooperative multiplayer Europa scenario - Added voice overs for the 2 Europa missions - Added correct map icons and previews to the Europa vehicles - Added communication range to Mobile Planetary Habitat - Added Europa Update content! - Added multiplayer RPC, update and init calls to inventory item controllers to allow more advanced functionality for modders - Added button to in-game Editor to toggle a world light for better editing in dark areas/times of day - Added radiation protection to suits - Added high external pressure damaging to the suit helmets - Added support for suits that are not intended for space - Added support for helmets that turn with the head - Added 4 Resource Barrel holder slots to the rear side of the Manned Scout Buggy - Added support for setting camera weather effects per weather zone - Added 6 Resource Barrel holder slots to the rear side of the Manned Aerial Transport - Heart rate/breath rate increase now dependent on suit type - Optimized data that is sent by entities on initial connection to server - Replaced dead screen skull - Major improvements to ocean and water zones - Minor optimizations to sound point calculations - Increased maximum packet size for sending init data in multiplayer, increasing maximum amount of objects and data that can be in the scene - Improved Earth sky preset to look more realistic - Improved Mars Island ocean to look more realistic - Improved triggering of 'see' events in 2nd Europa mission - Improved underwater ocean effects - Changed default back-side material of modular interior blocks from criss-cross shapes to cables and wires - Changed default surface material of modular interior blocks from black fabric to imitation wood for better visibility - Adjusted atmospheric zones and water zones to allow structures and vehicles with atmospheric zones to function as desired underwater - Water effects now get switched off if Editor Light is turned on in the in-game editor - Fixed new issue of view going dark after load underwater - Fixed issue with terrain not colliding in Europa - Fixed issue where dropped inventory items did not synch position - Fixed script not compiling for the Hydroponics Station - Fixed issue where after loading a save game water would not be simulated - Fixed issue where after loading a save game particle effects via scenario were no longer playing - Fixed issue where pressing Play in the in-game editor resulted in all scripts thinking the editor was still active - Fixed several Europa terrain parts having material as metal instead of ice or snow - Fixed NULL pointer in surface Europa mission after saving the game - Fixed potential NULL pointer when a conversation was created in Europa missions - Fixed minor missing material issue in Heavy Suit 3D HUD - Fixed potential division by zero in camera underwater effect7 - Fixed excessive tripping over objects - Fixed sound simulation underwater - Fixed minor issues with stabilization and sleeping of entities in water - Fixed minor Z-depth issue of underwater ocean effect sorting incorrectly - Fixed issue in certain situations where camera could render a black scene - Fixed issue with sounds not playing correctly underwater in low pressure environments - Fixed issue of deep underwater terrain not being rendered - Fixed potential division by zero in vehicle parts when handling heat loss - Fixed potential crash related to hotspot functionality - Fixed and improved several issues with the dynamic 3D HUD mode - Fixed Manned Aerial Transport tilting to side on time scales smaller than 1 - Removed 2 badly placed dunes in Victoria Crater [/code]