News Liste Take On Mars

TKOM Post-Launch Update (v1.0.0002) Released!
Take On Mars
28.02.17 13:10 Community Announcements
Hello everyone!

It has been a few weeks since release, and today we have released the first, post-release update. It features many fixes and improvements, as well as some minor new additions. Below is the change log detailing what has changed. We are still working on some larger issues that you have all kindly reported to us, and for that we are grateful! Expect another update within the next few weeks, further improving and ironing out the issues.

To that end we, as a team, sincerely thank you for your patience and hope these updates improve the experience.

Kind and sincere regards from the Take On Mars team!

Code
27th February 2017
- Added a low-resolution color camera to the front side of the Small Rover, for easier control when coming in with the front-facing instrument
- Fixed issue where light bumps to the head resulted in getting knocked out, now requires much more force
- Fixed issue where character could easily trip over in certain situations
- Mission 4: Added spare Construction tool to one of the supply drops (mission restart required)

16th February 2017
- Added unconscious overlay, for better indication of 'knocked-out' state
- Added dead overlay, for better indication that the player is dead
- Increased time before death of characters in a vacuum from 30s to 90s (according to reality)
- Changed global sounds to fade away when the player is dead or unconscious
- Fixed 'panel-surfing' bug, where you could pick up a panel that you were standing on and use it to fly around
- Fixed issue where you could take off your helmet or suit in a vacuum and have enough time to put it back on

15th February 2017
- Fixed issue where disconnecting from a Rover/Lander with night vision on could leave the screen black in Mission Control

14th February 2017
- Fixed minor issue with the helicopter being able to fly even in low air densities
- Mission 2: Fixed mission bug occurring if Poptent was deployed before told so
- Mission 3: Fixed introductory dialog not completely heard if 'Realistic sound' enabled
- Mission 4: Changed MML landing trigger to be more reliable
- Mission 6: Disabled autosave after completing objective 'Produce fuel' causing possible invalidation of that objective

13th February 2017
- Fixed issue where switching between locations in the game could leave the old map image in the in-game map
- Fixed MML monitors to not update when broken off
- Fixed issue with Zero-G probe tutorial loading wrong world, when accessed from main menu

10th February 2017
- Added 'SPAWN FUEL CONTAINERS' button to in-game editor when a vehicle is selected, spawns barrels filled with the required resources on the vehicle