News Liste Tempest Rising

Hotfix Update #9
Tempest Rising
15.12.25 15:02 Community Announcements
[p]Greetings, Commander! The Veti Multiplayer Test has come to a close. We are thrilled with the early response to the new Faction, and we appreciate all the time you have put into playing and testing the Veti.

The feedback we received has proven to be quite valuable and has been duly noted. The Veti will return in the future. Stay tuned![/p][p][/p]

Balance Updates

[p]With our Superior Firepower update, we made some big changes to both the GDF and Dynasty Factions, including reworks to the GDF’s DCU and the Dynasty’s Salvage Aura. Additionally, we added a Perk to some GDF units and structures called “Intel Storage”, which causes them to lose Intel when they are destroyed.

We are continuing to balance these new features, as well as each Superweapon, with the goal of maintaining the fun factor and competitiveness of each Faction.
[/p]

Global Defense Force (GDF)

[img src="https://clan.akamai.steamstatic.com/images/42794230/21f711123c7bc6e8978bdd6bdf584daf381954c6.jpg"][/img]

[p]Now that the GDF can lose Intel when units with the Intel Storage Perk are destroyed, we are slightly increasing the base rate at which they gain it to keep their overall Intel economy healthier. This applies to the Construction Yard, Satellite Uplink, and Data Core.
[/p]

Construction Yard

  • [p]Intel generation frequency increased to 1 Intel per 6 seconds (from 7 seconds) [/p][/*]

Satellite Uplink

  • [p]Intel generation frequency is increased to 1 Intel per 8 seconds (from 10 seconds)[/p][/*]
  • [p]Health increased to 2200 (from 1600)[/p][/*]
  • [p]Credit Cost decreased to 1600 (from 2000) [/p][/*]

Data Core

  • [p]Intel generation frequency increased to 1 Intel per 6 seconds (from 7 seconds)[/p][/*]
  • [p]Health increased to 3000 (from 2500)[/p][/*]
  • [p]Credit Cost decreased to 2000 (from 2500) [/p][/*]

Skycrane Carrier

[p]Considering the cost of the Stealth ability, we are adjusting its cooldown timer to make it feel less punitive.[/p]
  • [p]Stealth ability cooldown decreased to 20 seconds (from 60 seconds) [/p][/*]

Peacekeeper

[p]The Peacekeeper’s performance against other air units was overly impacted by the recent correction to its damage model, so we are restoring some of its combat potential.[/p]
  • [p]Anti-Air weapon damage increased to 120 (from 100)[/p][/*]
  • [p]Networked Anti-Air weapon damage increased to 150 (from 130) [/p][/*]

Drone Command Unit (DCU)

[p]The DCU has fully transitioned into a new role as a combat control support caster. The ability to prevent a small number of enemy vehicles from attacking should be welcome in GDF late-game army compositions, and help the GDF against the raw firepower of the Dynasty and Veti late game.[/p]
  • [p]Weapon now applies Communication Jammer effect (Silence) to both air and ground vehicles[/p][/*]
  • [p]Main Weapon Attack Speed decreased to 4.5-second intervals (from 1.7)[/p][/*]
  • [p]Weapon attack AoE radius decreased to 150 (from 300) [/p][/*]

Condor

[p]Considering the cost of the Stealth ability, we are adjusting its cooldown timer to make it feel less punitive. We hope this enhances the flexibility of using Condors in stealth strikes, but we will continue to monitor this unit’s performance.[/p]
  • [p]Stealth ability cooldown reduced to 20 seconds (from 50 seconds) [/p][/*]

Tempest Dynasty (DYN)

[img src="https://clan.akamai.steamstatic.com/images/42794230/270279035ffdcae1ecef8d415ad90fce16f6e06f.jpg"][/img]

Excavator Platform

[p]The Excavator Platform has remained the easiest superweapon to acquire and use. Increasing both its Cost and Power requirements aligns with the overall approach to Dynasty and should somewhat slow down the time it takes to come online.[/p]
  • [p]Cost increased to 5500 (from 5000)[/p][/*]
  • [p]Power Cost increased to 400 (from 100) [/p][/*]

Porcupine MLRS

[p]The Superior Firepower update led to increased Porcupine usage, as we hoped. However, we feel that its increased movement speed made it too much of a ‘sure thing’ when used as a backline hit-and-run unit. We are slightly reducing its speed, so it requires more strategic decision-making when used.[/p]
  • [p]Movement Speed decreased to 640 (from 700) [/p][/*]

Salvage Van

[p]The Salvage Van has become a dominant unit in the mid-to-late game, largely due to its Salvage Aura, the unit’s usage in ‘turret pushing’ strategies, and it being an integral part of the Dynasty economy. We are increasing its cost slightly as a way to smooth out the benefits of these powerful tools in the Dynasty’s arsenal.[/p]
  • [p]Cost increased to 2000 (from 1800) [/p][/*]

Salvage Center

[p]Based on community feedback that the Salvage Aure damage-to-Credits conversion rate was over-tuned, we are adjusting this effect on the Salvage Center.[/p]
  • [p]Salvage Aura effect decreased to 15% Damage converted to Credits (From 25% Damage) [/p][/*]

Tempest Rig Harvester Wheel

[p]We are slightly adjusting the speed of Harvester Wheels to improve the economic balance with the other Factions.[/p]
  • [p]Movement Speed decreased to 710 (from 720)[/p][/*]
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Release:21.04.2025 Genre: Action-Strategie Entwickler: Slipgate Ironworks Vertrieb: THQ Nordic Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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