Hello everyone!
Here are Andrés Borghi (creative director and screenplay) and Tobías Rusjan (project director and programmer) ✊

- Tobías (left) and Andrés (right). Picture by Voltaire Musso Rovitti
Tenebris Somnia is a survival horror in the vein of old-school classic Resident Evil and Silent Hill games, but set in a 2D environment, with pixel art 8-bit visuals ????
The distinctive feature that makes Tenebris Somnia stand out from other games is the cutscenes. As you progress in the game, you will come across movies filmed with live-action actors in a real life set. This creates a huge contrast of styles never seen before, increasing the sense of strangeness and terror…

The Tenebris Somnia project is an idea by Andrés developed together with Tobías and a great team of artists: Attar (main pixel artist), El Toreh (concept artist) and Pedro Caval (character animator) ????

- Left to right: El Toreh, Andrés, Attar, Pedro and Tobías
The past week was the EVA 2022, the biggest annual event about game development here in Argentina. During the event, we showcased a very early version of the game for the first time so people who attended the expo could play it ????

The reception of the game was EXCELLENT! Thanks to you, we know what to fix and improve in order to reach the best game results ????
But this has just begun! There’s still a lot of work to do and right now we’re looking for fundings and publishers interested in helping us out to make the full project a reality.
In the meantime, we’ll continue working and keep you updated on our social networks. Follow us!
- Tenebris Somnia official Twitter
- Andrés Borghi on Instagram
- Saibot Studios on Facebook
- Saibot Studios on Instagram
Before leaving, here are some screenshots of the game:





Thanks for all the support!!
Andrés and Tobías
