- [i]New logo designed by [url=https://www.instagram.com/scuzzostuff/]Claudio ”Scuzzo” Sagrera[/url][/i]
[b]THE SHOOTING SESSIONS[/b]
To start off, at the beginning of 2023 we got a [url=https://www.unrealengine.com/en-US/megagrants]Mega Grant[/url] from Epic Games. This has helped us a lot to keep working on the project without needing to use our savings ????
- [i]Picture: [url=https://www.instagram.com/claramkovacic/]Clara Kovacic[/url] as “Julia”[/i]
- [i][url=https://www.instagram.com/borghiandres/]Andrés Borghi[/url] (game director) and [url=https://www.instagram.com/matias_rispau/]Matías Rispau[/url] (director of photography and camera)[/i]
- [i]First monster’s mask created by [url=https://www.instagram.com/marcosbertastudio/]Marcos Berta Studio[/url][/i]
- [i][url=https://www.instagram.com/hugoius/]Hugo Caceres[/url], [url=https://www.instagram.com/juan.ponja.lopez/]Juan Lopez[/url], [url=https://www.instagram.com/borghiandres/]Andrés Borghi[/url], [url=https://www.instagram.com/matias_rispau/]Matías Rispau[/url], [url=https://www.instagram.com/amandanarax/]Amanda Nara[/url] and [url=https://www.instagram.com/juliporki/]Juli Quiroga[/url][/i]
- [i]Picture by [url=https://www.instagram.com/juan.ponja.lopez/]Juan Lopez[/url]. Left to right: [url=https://www.instagram.com/matias_rispau/]Matías Rispau[/url], [url=https://www.instagram.com/marcosbertastudio/]Marcos Berta[/url], [url=https://www.instagram.com/florfiorii/]Flor Fiori[/url] and [url=https://www.instagram.com/borghiandres/]Andrés Borghi[/url][/i]
[b]THE DEV TEAM[/b]
In terms of the game itself, we continue working with the unmatched team of graphic artists: El Toreh as concept artist and illustrator, Attar doing most of the pixel art and Pedrito Caval in pixel art and animations for characters.
- [i]Left to right: [url=https://www.instagram.com/el_toreh/]El Toreh[/url], [url=https://www.instagram.com/attar_px/]Attar[/url], [url=https://www.instagram.com/pedritocaval/]Pedrito Caval[/url], [url=https://www.instagram.com/borghiandres/]Andrés Borghi[/url] y [url=https://twitter.com/TobiasRusjan]Tobías Rusjan[/url][/i]
- [i][url=https://twitter.com/davyd_music]David Levill[/url] at his studio in Santa Cruz, Río Gallegos (Argentina)[/i]
[b]PLAYABLE DEMO[/b]
This month of September 2023 was without a doubt the most important month for Tenebris Somnia to date. After working for more than a year on the project, both in development and making the movies, we finally launched a playable demo of the game so everybody can taste a small bit of what this dark and twisted survival horror adventure is all about. Didn’t try the demo yet? Go to the next link and find the big green button to start the download ???? https://store.steampowered.com/app/2121510/Tenebris_Somnia/ Since the release of the demo, we have been reading and listening to every opinion and feedback you gave us. Even though the reception was great in general, there were some things to fix and improve. So we have made a quick update to the demo including some changes based on your feedback. You can find the full list on the bottom of this post ????️ Don’t stop letting us know about what you think! You can use the [url=https://steamcommunity.com/app/2121510/discussions/]Steam discussion section[/url] for that.[b]FEAR FEST AND TRAILER[/b]
We launched the demo together with a new trailer which was broadcasted for the first time at the event [url=https://fearfest.online/]Fear Fest: Black Summer 2023[/url] hosted by [url=https://store.steampowered.com/developer/feardemic/]Feardemic[/url] and featured at the [url=https://www.youtube.com/live/3kMdq9k00U0?si=5FJU5hHEfLTQ04aq]IGN official channels[/url]. The new trailer is short, but super intense, and shows new characters, locations, mechanics and (above everything) a lot of horror: [url=https://youtu.be/MPpTPF_k6hY?si=hF0oJLK1RTJbeVa-]
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- [i][url=https://youtu.be/MPpTPF_k6hY?si=hF0oJLK1RTJbeVa-]Watch the trailer[/url]. Picture: [url=https://www.instagram.com/meugenia.rigon/]María Eugenia Rigon[/url] as “Vitria”[/i]
[b]EVA AND RECOGNITION[/b]
A week after the big announcement, we participated in the most important local event of game development here in Argentina: EVA 2023. We were there with the team presenting an extended version of the demo of Tenebris Somnia so people from our country could check the new mechanics and cinematics.
- [i][url=https://twitter.com/TobiasRusjan/status/1705634158339293186]See more pictures from the event[/url][/i]
- [i]Animation created by [url=https://www.instagram.com/attar_px/]Attar[/url][/i]
[b]REALMS DEEP[/b]
And speaking of events, we’re right now participating for the second consecutive years in the online event [url=https://www.realmsdeep.game/]Realms Deep 2023[/url], hosted by the guys at [url=https://store.steampowered.com/publisher/3DREALMS/]3D Realms[/url] ???? Don’t miss all the sales of great indie games with retro vibes! Also, tomorrow (Saturday 30th), a broadcast will start with announcements of new titles and interviews to the developers. [url=https://store.steampowered.com/sale/RealmsDeep2023]Check everything here![/url] [url=https://store.steampowered.com/sale/RealmsDeep2023]
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To finish, we want to share with you how happy we are right now with everything that has been going on with Tenebris Somnia. There’s still a lot to do, but we have all the motivation in the world right now. Thank you for that!
Below are some new screenshots from the game and on the very bottom of this post is the changelog of the demo update. Don’t forget to leave your feedback!
A big hug from the team! Thank you once again for all the support and stay tunned for more news and behind the scenes material at our accounts in [url=https://twitter.com/TenebrisSomnia]Twitter[/url] and [url=https://www.instagram.com/tenebrissomnia_game/]Instagram[/url] ????
Cheers, everybody!
[i]Tobías and Andrés[/i]
[b]NEW SCREENSHOTS[/b]
DEMO CHANGELOG (v0.2)
[u]Bug fixes[/u]- Sometimes, opening the inventory or re-entering a room during a fade transition blocked the game
- Some texts went out of the screen in 16x10 monitors, including the Steam Deck
- Fixed the vertical synchronization (VSync) issue
- Added blood particles when afflicting damage and when receiving it
- New sound effects for certain steps, elevator door, oven, among others
- Visual improvements for some of the props of the environment
- Added a one time language menu option when the application starts
- Besides skipping the text screens and movies using the action key, there was a skip-all shortcut that was barely used. We removed that key now.
- During the confrontation with the first enemy, now you can interact with any part of the environment, including doors to avoid it
- Improved some of the texts from dialogues and interface, mostly in the English version
- Now, the options can be selected like a carousel, moving to the sides left or right
- Added a new set of controls combining the mouse and the keyboard (see image)

