News Liste The Axis Unseen
The short version is that the intro tutorial is longer and has monsters. The previous intro tutorial that was set to music is now no longer at the beginning and occurs at the end of the game, depending on how the player played the game.
This should make it much easier for new players to ease into the game.
I hope you all like the update!
Here are the full details of the update:
-New intro text when starting the game
-Moved tutorials further up on the screen so they are harder to miss
-Added a new section at the start of the tutorial about crouching and created a new cave the player starts in
-Prevent enemy despawning due to range in the intro/tutorial
-Made the intro tutorial section longer and added monsters for the player to fight
-Fixed the bow having a light on in the intro tutorial but no magic
-Show key art behind the new quote at the start of the game
-Moved difficulty gates all next to each other instead of having Pacifist/Permadeth behind the main difficulty gates.
-Moved the difficulty gates to AFTER the tutorial instead of right away. That way the player has a feel if the game is hard or not instead of just guessing.
-Stop time of day from progressing during the intro tutorial
-Made it so you can die in the intro tutorial (previously the player was invulnerable)
-Added ambient sound for the intro tutorial, it was broken
-Remove tutorials from part that was previously the intro set to music.
-Move the section that was previously the intro set to music ("In Fiction") to the end of the game.
-Moved credits to after this section set to "In Fiction", unless the player does the path of the Eagle, in which case they are triggered after the end of the previous Ending section
-Fixed the hand of the Hunter who finds the dead Hunter in the section set to "In Fiction", it was mutated but should have been normal looking.
-Reset the "should play 2nd section of the intro" if you quit to the Main Menu so it won't trigger twice.
-Added text at the end of the first part of the Ending depending on how the player beat the game.
-Disable the player's powers when playing the "In Fiction" segment, footprints were glowing
-Show the bow helper tips that you see in the Options Menu as part of the initial tutorial.
-Show Difficulty text right away when going to the difficulty selection area.
-Made sure that the creatures in the intro tutorial area spawn in at specific times instead of being there from the start.
-If you Skip the "In Fiction" segment, that now triggers the Credits instead of skipping to the main game now that it occurs at the end of the game.
-Updated the localization
Release:22.10.2024
Genre:
Action-Rollenspiel
Entwickler:
Just Purkey Games
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop