News Liste The Bloodline

Update | Kingdom 1 First Touchup
The Bloodline
Heute 14:51 Community Announcements
[p][img src="https://clan.akamai.steamstatic.com/images/35926972/02cc4f0e43d285661a442869d734b1c1fcec3c83.png"][/img][/p][p][/p][p]Harbingers,

A new update is available now to improve your journey in Eudros![/p][p][/p]

BUG FIXES AND ADJUSTMENTS

  • [p]Mist of the Night no longer has overturn when using A or D to turn [/p][/*]
  • [p]The door to the last room in Tomb of the Ascended should now be open if you already completed the dungeon before. Now, you can properly enter the room and receive the angel wings if you did the dungeon *before* the last hotfix. It should work as usual for new saves. [/p][/*]
  • [p]Added missing “Leave Location Volume” to the Drakthul Fjord [/p][/*]
  • [p]The quest marker for Alric Steadfast during the “Atonement Unending” questline should now properly disappear after putting him to rest [/p][/*]
  • [p]When crafting weapon components, the mace should no longer show “guard” components in the dropdown [/p][/*]
  • [p]Mounts should no longer be “painted” by pathways placed in your village [/p][/*]
  • [p]Constructed buildings should also no longer be “painted” by pathways placed in your village [/p][/*]
  • [p]Morrak Ashwarden no longer spawns at the castle at Thraesir’s Vale before the proper quest is active [/p][/*]
  • [p]Updated EVERY SINGLE SKILL to work with new settings (mainly FOV settings) PS: This took forever and my head hurts [/p][/*]
  • [p]Settings have been completely reworked. This won’t mean much on the player’s end outside of the settings now functioning once again and that elements that weren’t working nicely even before controller support should now be working better. [/p][/*]
  • [p]Fixed gender-specific dialogue for Pembroke Wells and Fredrick Woodkin (they would call the player “Sir” regardless of gender) [/p][/*]
  • [p]Building previews now appear once again when selecting a building to construct in your village [/p][/*]
  • [p]Increased scroll speed for village decorating camera [/p][/*]
  • [p]Fixed issue that would cause lockups (and in some case a crash) when quickly pressing ESC to close the field crafting menu [/p][/*]
  • [p]Fixed issue with excessive civilian spawns at the harbinger's stronghold [/p][/*]
  • [p]Fixed Anointed Halo visibility issue [/p][/*]
  • [p]Oathsworn Wings are no longer visible when in first person [/p][/*]
  • [p]Fixed Brynda Runeweaver’s dialogue at the end of “The Rune Hermit’s Hoard” questline [/p][/*]
  • [p]Fixed dialogue with Orlen when he arrives at Helgasker [/p][/*]
  • [p]Fixed dialogue with Dain Rockbellows [/p][/*]
  • [p]Fixed issue that would cause the companion “Skald” to spawn when you had “Bijan” selected as a companion [/p][/*]
  • [p]Fixed rune wheel puzzle in Khadrin’s End at the Pale Pass [/p][/*]
  • [p]Since selling multiple items in quick succession can cause issues if you DON'T use the multi-trade window (which can be accessed by right clicking items when trading), I made it so the multi-sell window automatically pops up if you’re adding more than one of the same item to the trading window. This only happens for player inventory, as that’s where the memory issues arise. (You can still access the multi-trade window when purchasing items by right clicking them. [/p][/*]
  • [p]Added collision to birch trees in the randomly generated autumnal areas [/p][/*]
  • [p]Fixed kill enemy objectives progressing multiple times when striking corpses [/p][/*]
  • [p]Boar Rush (and other skills that perform a quick shapeshift attack) no longer cause you to take fall damage from tiny falls [/p][/*]
  • [p]Fixed floating fishing spots at Thraesir’s Vale [/p][/*]
  • [p]Added missing bound volumes to Hammerstead [/p][/*]
  • [p]Added missing bound volumes to Runehill [/p][/*]
  • [p]Increased night brightness at Helgasker [/p][/*]
  • [p]Fixed lockup that would happen if you tried to fish at a sandfish spot without a sand rod [/p][/*]
  • [p]The Astral Rift event has been removed. If you had the event on your calendar already, it simply won’t spawn. Going forward, it won’t appear on calendars any longer. (at least until it’s more stable and more interesting) [/p][/*]
  • [p]Optimized weather FX [/p][/*]
  • [p]Fixed issue with Alastair not becoming a companion after finishing his questline (Helgasker) [/p][/*]
  • [p]Alastair should no longer appear in the tavern in Helgasker after he becomes a companion [/p][/*]
  • [p]Fixed issue that would grant you certain special items when you enter the Pale Pass after completing certain puzzles [/p][/*]
  • [p]The Gravecoil Ring should now restore health when near corpses, and stack with nearby corpses properly [/p][/*]
  • [p]Fixed dialogue issues with the Rune Hermit’s Hoard questline [/p][/*]
  • [p]Fixed issue with crossbows/flintlocks firing when fishing [/p][/*]
  • [p]Fixed issue with ranged weapons preventing weapon swapping after catching a fish IF you started the fishing minigame with a ranged weapon equipped [/p][/*]
  • [p]Mount description text should now scale better to the window [/p][/*]
  • [p]Dain Rockbellows should no longer loop his quest dialogue after completing his questline (Thronhild Blacksmith) [/p][/*]
  • [p]Fixed issue that would cause your camera to be locked in third person if you attempted to get on a mount while in third person. You still won’t be able to get on mounts in third person since interactions aren’t set up for the third person camera [/p][/*]
  • [p]Added checks for when the player has a shield on their back (unequipped) and to force-hide the shield when in first person. Hopefully this prevents any camera clipping with shields going forward! [/p][/*]
  • [p]Condensed the achievements into better categories (also added missing categories to many achievements) [/p][/*]
  • [p]Achievement details should scale much better now in the achievement screen [/p][/*]
  • [p]Optimized achievement sheet [/p][/*]
  • [p]Fixed issue with cooking recipes being duplicated in the recipe selection window [/p][/*]
  • [p]Fixed issue with controllers not working for the assignment popup from civilians [/p][/*]
  • [p]ALL weapons and shields are no longer visible at all when sheathed and in first person [/p][/*]
  • [p]The completed building overview now works with controllers [/p][/*]
  • [p]Fixed issue with the “Inverted” checkbox not working/saving properly [/p][/*]
  • [p]ALL mounts should use inverted controls if you have inverted controls enabled [/p][/*]
  • [p]Village overview board should now work with controllers [/p][/*]
  • [p]Weapons/offhand items (like shields, spellbooks) now hide when harvesting a tree/mining node [/p][/*]
  • [p]Elvara Mistvein’s shop (Helgasker) should open properly after completing the quest associated with her [/p][/*]
[p] [/p]

ADDITIONS

  • [p]Added new dungeon to Glennheim Hills [/p][/*]
  • [p]Added combat challenge to Glennheim Hills [/p][/*]
  • [p]New enemy type: Stormward Faithful [/p][/*]
  • [p]New enemy type: Zombie [/p][/*]
  • [p]New spellsong: Disruptive Distraction. Makes any physics object call out insults and jump around, creating a great distraction! [/p][/*]
  • [p]Expanded potioncrafting, adding a new mechanic - Alchemist’s Insight! You can now use a cauldron to gain Alchemist’s Insight, which you can apply to any ingredient to DOUBLE its effects! [/p][/*]
  • [p]New cauldron minigame. Cauldrons can currently only be found at the alchemist that you can construct at your stronghold! [/p][/*]
  • [p]Added new ultrasword: The Silver Pinion [/p][/*]
  • [p]Added new mount: Stag [/p][/*]
  • [p]Added new offhand weapon type: Spellbooks! While only a few are available now, more will come when the Mage’s College is added [/p][/*]
  • [p]Added new spellbook: Roanan’s Chorus. Charge and SHOVE to summon a pack of wolves to run forward and attack any enemies in their way. [/p][/*]
  • [p]Added new puzzle type: Pattern Paths! [/p][/*]
  • [p]Added new puzzle type: Key Sockets! [/p][/*]
  • [p]Alastair the Bard is now a companion! [/p][/*]
[p] [/p]

GLENNHEIM HILLS

  • [p]Added new dungeon under Old Glennheim [/p][/*]
  • [p]Added combat challenge [/p][/*]
  • [p]Added more loot containers to Old Glennheim [/p][/*]
  • [p]Changed the weather probabilities for this area. It should now be rainy/stormy more often [/p][/*]
  • [p]Added new dungeon - Fulminar Catacomb [/p][/*]
  • [p]Added new enchanted item: Sparkbottoms [/p][/*]
  • [p]Added new enchanted item: Endurer’s Slacks [/p][/*]
  • [p]Added more bandit spawns [/p][/*]
  • [p]Optimized area [/p][/*]
  • [p]The Dwarven door should work more reliably now [/p][/*]
  • [p]Added new location of interest: The Copper Crown Fort [/p][/*]
  • [p]Added new location of interest and puzzle: Shrine of the Pinion [/p][/*]
  • [p]Added new location of interest and puzzle: The Boarheart Stump [/p][/*]
  • [p]Added new location of interest and puzzle: The Blooming Deep [/p][/*]
  • [p]Added new enchanted item: Sporing Gloves [/p][/*]
  • [p]Added interior to abandoned church [/p][/*]
  • [p]Added new enchanted item: Veil of the Shrouded Saint [/p][/*]
  • [p]Added new location of interest and puzzle: Den of the First Stag [/p][/*]
  • [p]Added new location of interest: Troll’s Grove [/p][/*]
[p] [/p]

WOLFDOVER TIMBERLAND

  • [p]Added new location of interest and puzzle: Grove of the Kindred Moon [/p][/*]
  • [p]Added new NPC: Roanan [/p][/*]
  • [p]Added new location of interest and puzzle: Hopsap Hollow [/p][/*]
  • [p]Added new unique armor item: Mushroom Pauldrons [/p][/*]
  • [p]Added parkour challenge [/p][/*]
  • [p]Added new location of interest and puzzle: Warden’s Underbough [/p][/*]
  • [p]Added new location of interest and puzzles: Warden’s Cradle [/p][/*]
  • [p]Added new enchanted item: Grove Warden’s Mask [/p][/*]
  • [p]Added new location of interest and puzzle: Fae Dell [/p][/*]
  • [p]Added new enchanted item: Fae Wings [/p][/*]
  • [p]Added new armor set: Grove Warden’s Set [/p][/*]
[p] [/p]

WOLFDEN PRIORY

  • [p]Expanded interior of Pebblestep Crypt [/p][p]Added two puzzles to Pebblestep Crypt [/p][p]Added loot [/p][p]Added new enemy spawns [/p][p]Added decor [/p][/*]
  • [p]Added Undead enemy spawns to area surrounding Pebblestep Church [/p][/*]
  • [p]Added new location of interest: Red-Leaf Chamber [/p][p]Multiple puzzles within [/p][p]Seed and Sorcery spellbook added [/p][/*]
  • [p]Added more loot and a puzzle + reward (Firebound Spellbook) to the Fallen Star Mine [/p][/*]
  • [p]Improved enemy spawns in Fallen Star Mine [/p][/*]
  • [p]Added parkour challenge [/p][/*]
  • [p]Added new location of interest and puzzle: Curdlestone Hollow [/p][/*]
  • [p]Added new enchanted item: Crown of Curds (inside Curdlestone Hollow) [/p][/*]
  • [p]Added more enemy spawns throughout the map [/p][/*]
  • [p]The Mad Monk (inside the Priory) now has dialogue [/p][/*]
  • [p]Added new location of interest and puzzles: Wolfden Priory Crypt (speak with the Mad Monk in the priory to gain access to the crypt)[/p][/*]
  • [p]Added new enchanted item: Monk’s Handwraps (Granted by completing the Mad Monk’s request) [/p][/*]
  • [p]Added interior to Autumn Bell Manor Study [/p][p]Added Beekeeper’s Helm to Manor Study [/p][p]Added Rugged Spellbook to Manor Study [/p][p]Added song lock to door to Manor Study [/p][/*]
  • [p]Added new location of interest and puzzle: Autumn’s Seat [/p][/*]
  • [p]Added Roostplate Pauldron to Autumn’s Seat puzzle [/p][/*]
[p] [/p]

ADJUSTMENTS

  • [p]Removed cave entrance that didn’t have interior at the Drakthul Fjord [/p][/*]
  • [p]Quarries should now give significantly more resources every week [/p][/*]
  • [p]Increased EXP rewards when crafting certain ingots [/p][/*]
Logo for The Bloodline
Release:05.10.2023 Genre: Action-Rollenspiel Entwickler: Shieldbearer Studios Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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