[img src="https://clan.akamai.steamstatic.com/images/35926972/02cc4f0e43d285661a442869d734b1c1fcec3c83.png"][/img]
Harbingers, A [b]new update[/b] is available now to improve your journey in Eudros!
[b]BUG FIXES AND ADJUSTMENTS[/b]
Mist of the Night no longer has overturn when using A or D to turn
The door to the last room in Tomb of the Ascended should now be open if you already completed the dungeon before. Now, you can properly enter the room and receive the angel wings if you did the dungeon *before* the last hotfix. It should work as usual for new saves.
Added missing “Leave Location Volume” to the Drakthul Fjord
The quest marker for Alric Steadfast during the “Atonement Unending” questline should now properly disappear after putting him to rest
When crafting weapon components, the mace should no longer show “guard” components in the dropdown
Mounts should no longer be “painted” by pathways placed in your village
Constructed buildings should also no longer be “painted” by pathways placed in your village
Morrak Ashwarden no longer spawns at the castle at Thraesir’s Vale before the proper quest is active
Updated EVERY SINGLE SKILL to work with new settings (mainly FOV settings) [i]PS: This took forever and my head hurts[/i]
Settings have been completely reworked. This won’t mean much on the player’s end outside of the settings now functioning once again and that elements that weren’t working nicely even before controller support should now be working better.
Fixed gender-specific dialogue for Pembroke Wells and Fredrick Woodkin (they would call the player “Sir” regardless of gender)
Building previews now appear once again when selecting a building to construct in your village
Increased scroll speed for village decorating camera
Fixed issue that would cause lockups (and in some case a crash) when quickly pressing ESC to close the field crafting menu
Fixed issue with excessive civilian spawns at the harbinger's stronghold
Fixed Anointed Halo visibility issue
Oathsworn Wings are no longer visible when in first person
Fixed Brynda Runeweaver’s dialogue at the end of “The Rune Hermit’s Hoard” questline
Fixed dialogue with Orlen when he arrives at Helgasker
Fixed dialogue with Dain Rockbellows
Fixed issue that would cause the companion “Skald” to spawn when you had “Bijan” selected as a companion
Fixed rune wheel puzzle in Khadrin’s End at the Pale Pass
Since selling multiple items in quick succession can cause issues if you DON'T use the multi-trade window (which can be accessed by right clicking items when trading), I made it so the multi-sell window automatically pops up if you’re adding more than one of the same item to the trading window. This only happens for player inventory, as that’s where the memory issues arise. (You can still access the multi-trade window when purchasing items by right clicking them.
Added collision to birch trees in the randomly generated autumnal areas
Fixed kill enemy objectives progressing multiple times when striking corpses
Boar Rush (and other skills that perform a quick shapeshift attack) no longer cause you to take fall damage from tiny falls
Fixed floating fishing spots at Thraesir’s Vale
Added missing bound volumes to Hammerstead
Added missing bound volumes to Runehill
Increased night brightness at Helgasker
Fixed lockup that would happen if you tried to fish at a sandfish spot without a sand rod
The Astral Rift event has been removed. If you had the event on your calendar already, it simply won’t spawn. Going forward, it won’t appear on calendars any longer. (at least until it’s more stable and more interesting)
Optimized weather FX
Fixed issue with Alastair not becoming a companion after finishing his questline (Helgasker)
Alastair should no longer appear in the tavern in Helgasker after he becomes a companion
Fixed issue that would grant you certain special items when you enter the Pale Pass after completing certain puzzles
The Gravecoil Ring should now restore health when near corpses, and stack with nearby corpses properly
Fixed dialogue issues with the Rune Hermit’s Hoard questline
Fixed issue with crossbows/flintlocks firing when fishing
Fixed issue with ranged weapons preventing weapon swapping after catching a fish IF you started the fishing minigame with a ranged weapon equipped
Mount description text should now scale better to the window
Dain Rockbellows should no longer loop his quest dialogue after completing his questline (Thronhild Blacksmith)
Fixed issue that would cause your camera to be locked in third person if you attempted to get on a mount while in third person. You still won’t be able to get on mounts in third person since interactions aren’t set up for the third person camera
Added checks for when the player has a shield on their back (unequipped) and to force-hide the shield when in first person. Hopefully this prevents any camera clipping with shields going forward!
Condensed the achievements into better categories (also added missing categories to many achievements)
Achievement details should scale much better now in the achievement screen
Optimized achievement sheet
Fixed issue with cooking recipes being duplicated in the recipe selection window
Fixed issue with controllers not working for the assignment popup from civilians
ALL weapons and shields are no longer visible at all when sheathed and in first person
The completed building overview now works with controllers
Fixed issue with the “Inverted” checkbox not working/saving properly
ALL mounts should use inverted controls if you have inverted controls enabled
Village overview board should now work with controllers
Weapons/offhand items (like shields, spellbooks) now hide when harvesting a tree/mining node
Elvara Mistvein’s shop (Helgasker) should open properly after completing the quest associated with her
[b]ADDITIONS[/b]
Added new dungeon to Glennheim Hills
Added combat challenge to Glennheim Hills
New enemy type: Stormward Faithful
New enemy type: Zombie
New spellsong: Disruptive Distraction. Makes any physics object call out insults and jump around, creating a great distraction!
Expanded potioncrafting, adding a new mechanic - Alchemist’s Insight! You can now use a cauldron to gain Alchemist’s Insight, which you can apply to any ingredient to DOUBLE its effects!
New cauldron minigame. Cauldrons can currently only be found at the alchemist that you can construct at your stronghold!
Added new ultrasword: The Silver Pinion
Added new mount: Stag
Added new offhand weapon type: Spellbooks! While only a few are available now, more will come when the Mage’s College is added
Added new spellbook: Roanan’s Chorus. Charge and SHOVE to summon a pack of wolves to run forward and attack any enemies in their way.
Added new puzzle type: Pattern Paths!
Added new puzzle type: Key Sockets!
Alastair the Bard is now a companion!
[b][i]GLENNHEIM HILLS[/i][/b]
Added new dungeon under Old Glennheim
Added combat challenge
Added more loot containers to Old Glennheim
Changed the weather probabilities for this area. It should now be rainy/stormy more often
Added new dungeon - Fulminar Catacomb
Added new enchanted item: Sparkbottoms
Added new enchanted item: Endurer’s Slacks
Added more bandit spawns
Optimized area
The Dwarven door should work more reliably now
Added new location of interest: The Copper Crown Fort
Added new location of interest and puzzle: Shrine of the Pinion
Added new location of interest and puzzle: The Boarheart Stump
Added new location of interest and puzzle: The Blooming Deep
Added new enchanted item: Sporing Gloves
Added interior to abandoned church
Added new enchanted item: Veil of the Shrouded Saint
Added new location of interest and puzzle: Den of the First Stag
Added new location of interest: Troll’s Grove
[b][i]WOLFDOVER TIMBERLAND[/i][/b]
Added new location of interest and puzzle: Grove of the Kindred Moon
Added new NPC: Roanan
Added new location of interest and puzzle: Hopsap Hollow
Added new unique armor item: Mushroom Pauldrons
Added parkour challenge
Added new location of interest and puzzle: Warden’s Underbough
Added new location of interest and puzzles: Warden’s Cradle
Added new enchanted item: Grove Warden’s Mask
Added new location of interest and puzzle: Fae Dell
Added new enchanted item: Fae Wings
Added new armor set: Grove Warden’s Set
[b][i]WOLFDEN PRIORY[/i][/b]
Expanded interior of Pebblestep Crypt
Added two puzzles to Pebblestep Crypt
Added loot
Added new enemy spawns
Added decor
Added Undead enemy spawns to area surrounding Pebblestep Church
Added new location of interest: Red-Leaf Chamber
Multiple puzzles within
Seed and Sorcery spellbook added
Added more loot and a puzzle + reward (Firebound Spellbook) to the Fallen Star Mine
Improved enemy spawns in Fallen Star Mine
Added parkour challenge
Added new location of interest and puzzle: Curdlestone Hollow
Added new enchanted item: Crown of Curds (inside Curdlestone Hollow)
Added more enemy spawns throughout the map
The Mad Monk (inside the Priory) now has dialogue
Added new location of interest and puzzles: Wolfden Priory Crypt (speak with the Mad Monk in the priory to gain access to the crypt)
Added new enchanted item: Monk’s Handwraps (Granted by completing the Mad Monk’s request)
Added interior to Autumn Bell Manor Study
Added Beekeeper’s Helm to Manor Study
Added Rugged Spellbook to Manor Study
Added song lock to door to Manor Study
Added new location of interest and puzzle: Autumn’s Seat
Added Roostplate Pauldron to Autumn’s Seat puzzle
[b]ADJUSTMENTS[/b]
Removed cave entrance that didn’t have interior at the Drakthul Fjord
Quarries should now give significantly more resources every week
Increased EXP rewards when crafting certain ingots
