News Liste The Bloodline

The Mage's College Update
The Bloodline
29.01.26 14:53 Community Announcements
[p][img src="https://clan.akamai.steamstatic.com/images/35926972/02cc4f0e43d285661a442869d734b1c1fcec3c83.png"][/img]

Harbingers,
[/p][p]A new update is now available to improve your journey in Eudros! This time, get ready to join a brand-new guild: the Mage’s College.

Multiple new Mage’s College minigames await you, along with a variety of new magic-focused assignment types, a brand-new crafting type, and a new Chiseling skill with its own dedicated minigame.
[/p][p]Are you ready to make your adventure truly magical? ✨[/p]


BUG FIXES & OPTIMIZATIONS


General Fixes

  • [p]Replaced the Gravecoil Ring inside the well at Old Glennheim with Blazesteppers, a new enchanted item. (If you already looted the ring in this spot, return to the well. Blazesteppers will now appear there.)[/p][/*]
  • [p]Fixed an issue where the sniper rifle scope would remain visible and block the camera when aiming.[/p][/*]
  • [p]The Hopsap Hollow puzzle no longer completes automatically.[/p][/*]
  • [p]Moved the spawn location of the bad barrel for the “Proof” questline to a more open area[/p][/*]
  • [p]Fixed issue with FOV slider not updating properly[/p][/*]
  • [p]Made the game generally brighter[/p][/*]
  • [p]The “Restore Defaults” button in the video settings now resets vsync and color deficiency type settings[/p][/*]
  • [p]Reworked chairs - they now do a check to see where the safest spawn is for the player, preventing players from being placed inside objects if chairs are placed close enough to other objects[/p][/*]
  • [p]Added the Silver Pinion to the console command spawn list. This way, those who didn’t get the reward due to a bug can now add it to their inventories. (AddItem SilverPinion)[/p][/*]
  • [p]The Arcane skill, Final Rites, now has a much larger AoE radius[/p][/*]
  • [p]Player weapon is now sheathed when they are planting seeds[/p][/*]
  • [p]The ESC button now closes the seed-planting UI[/p][/*]
  • [p]Equipment tooltips no longer show for emptied equipment slots[/p][/*]
  • [p]Fixed issue with button item codes showing on hotkey item slots when using controllers[/p][/*]
  • [p]You can now scroll readable book text when using gamepad[/p][/*]
  • [p]You can now scroll quest details in the journal when using gamepad[/p][/*]
  • [p]Added controller support for seed window [/p][/*]

Food Item Buff Corrections

[p]The following foods now apply their proper healing values:[/p]
  • [p]Cooked Minitrout - Heals 50 HP[/p][/*]
  • [p]Boiled Carrot - Heals 20 HP[/p][/*]
  • [p]Fried Chicken - Heals 75 HP[/p][/*]
  • [p]Ham Stew - Heals 150 HP[/p][/*]
  • [p]Minitrout Sandwich - Heals 100 HP[/p][/*]
  • [p]Honey Bread - Heals 75 HP[/p][/*]
  • [p]Cheesy Wrangler - Heals 100 HP[/p][/*]
  • [p]Cheesy Minitrout - Heals 75 HP [/p][/*]

ADJUSTMENTS

[p][/p]

Staff Skill Tree Rework

  • [p]The Staff skill tree has been completely converted into the new Focus skill tree.[/p][/*]
  • [p]All abilities previously locked to staves are now usable with wands, spellbooks, and staves, greatly expanding mage build variety.[/p][/*]
  • [p]Your Staff level will automatically transfer to the new Focus level.[/p][/*]
  • [p]The Focus tree is now broader, more future-proof, and allows for true spellsword-style builds when used with spellbooks. [/p][/*]

Combat Camera Adjustments

[p]The following abilities no longer trigger a third-person action camera:[/p]
  • [p]Arcane Burst[/p][/*]
  • [p]Poisonous Waft[/p][/*]
  • [p]Detonation [/p][/*]

Skill Functionality

  • [p]All Staff skills have been updated to function properly with wands and spellbooks.[/p][/*]
[p]Bow + Crossbow Skill Changes:[/p][p]One of the weakest-feeling skill trees in the game right now is bows and crossbows, largely due to how awkward many of the skills feel to aim and use. To address this and to help better shape the future of the skill tree, I have begun transitioning bow and crossbow abilities away from instant-cast shots.[/p][p]As part of this change, I have implemented a quiver enchanting system to replace immediate-cast skills such as Fire Arrow, Frost Arrow, Rimeshot, and similar abilities. Instead of firing automatically, these skills now enchant your quiver, allowing your next nocked arrows to inherit the active effect. For example, activating Fire Arrow will enchant your quiver, causing the next arrow you fire to become a fire arrow. This addition should make bow skills much easier to use, especially for gamepad users, and just generally feels better to use. [/p][p]I also plan to remove third-person cast animations from bow skills that suffer from perspective issues, which, frankly, is most of the skills that currently rely on a third-person camera. The goal is to make ranged combat feel more responsive, precise, and consistent with player intent. These changes will be rolled out gradually as I gather feedback from the community on the direction of bow and crossbow skills, ultimately leading into the Ranger’s Arsenal update, which will include many new bow/crossbow skills, passives, etc, all built upon the feedback gained from changes like this.[/p][p][/p][p]General Adjustments[/p]
  • [p]Studying Magic (rune transliteration) now grants a 30-minute mana regen boost for every 5 streak you achieve while studying[/p][/*]
  • [p]The General Store now sells current seed types for farming, including several new ones![/p][/*]
  • [p]Harvesting mature crops now spawns loot pickups, which I find to be more satisfying. ( Testers: If this is just annoying, let me know. It’s easy to swap back to automatically adding the items to the player’s inventory!)[/p][/*]
  • [p]Reworked farming levels and EXP gains. You should be able to level up much quicker with level 60 or so being the highest level seed in the game currently. [/p][/*]

ADDITIONS

Armor

  • [p]Added new Scholar Robe sets in blue, green, yellow, black, and purple.[/p][/*]
  • [p]Added unique Pale Scholar Robes, hood and hat[/p][/*]
  • [p]Added Surveyor’s Field Pack: A backpack that greatly increases your chance of finding chiselstones. Also allows chiselstones to be found in any type of ore.[/p][/*]
  • [p]Added a Geologist armor set [/p][/*]

Weapons

  • [p]New Weapon Type: Wands (see section below)[/p][/*]
  • [p]The Ossuary Pick: Using this weapon’s heavy strike instantly shatters a mining node. This method yields only a portion of the ore and provides no mining experience, but allows you to harvest mining nodes of any level.[/p][/*]
[p]New Farming Tools: Hoes![/p][p]These tools are classified as spears and can be used as weapons, but they’re very weak in that regard. The heavy attack of these weapons can be used to quickly harvest all mature crops in a radius. These items can be purchased at a General Store.[/p]
  • [p]Rusty Farming Hoe: 10m harvest radius[/p][/*]
  • [p]Standard Farming Hoe: 20m harvest radius[/p][/*]
  • [p]Apprentice’s Farming Hoe: 30m harvest radius[/p][/*]
  • [p]Journeyman’s Farming Hoe: 40m harvest radius[/p][/*]
[p]Added new plantable seeds:[/p]
  • [p]Cairnfruit Seeds: Grows quickly into stone-yielding fruit.[/p][/*]
  • [p]Ironrind Gourd Seeds: Can be planted to cultivate iron-yielding gourds.[/p][/*]
  • [p]Copper Floret Seeds: Matures into copper-yielding florets.[/p][/*]
  • [p]Corn Seeds: Grows into… well, corn.[/p][/*]
  • [p]Pinecones: Grows into fresh pine trees, which yield more wood than standard pine trees[/p][/*]
  • [p]Chiselpod Seeds: Grows into a small gourd that contains chiselstones![/p][/*]
  • [p]Coalspore Bulb Seeds: Can be planted to grow into a coal-yielding bulb.[/p][/*]
  • [p]Cotton Seeds: Grows into cotton, which will be useful for armorsmithing, when that crafting type is added.[/p][/*]
  • [p]Coinburst Pepper Seeds: Grows into peppers that pop into 100 gold each.[/p][/*]
  • [p]Flax Seeds: Grows into flax that’s refined into flax twine, which will also be used for crafting armor when armorcrafting is added.[/p][/*]
  • [p]Silkvine Seeds: Can be harvested for Fine Cloth when fully matured[/p][/*]
[p][/p][p](Some of these new seed types were suggested by the Discord community. I’m hoping to add more unique seed types to incentivize farming and make it feel a bit more useful! If you have any ideas, leave them in the comments!)[/p][p]
[/p]

THE NECROPOLIS OF DORNHURST

Structural & Layout Improvements

  • [p]Added a new segment to the Necropolis entrance.[/p][/*]
  • [p]Removed randomized objectives when entering the zone.[/p][/*]
  • [p]Streets of Dornhurst and The Descent now load together, allowing seamless travel between the two major areas. [/p][/*]

Gameplay & World Changes

  • [p]Death Seals redesigned as the future guild currency for the Hollow Assembly and are now significantly more common.[/p][/*]
  • [p]Reworked puzzles, doors, and many functional systems throughout the Necropolis.[/p][/*]
  • [p]Added new NPCs, new dialogue, and new loot.[/p][/*]
  • [p]Added enemy spawns and furnished the interiors of several structures. [/p][/*]

Performance

  • [p]Major optimization pass:[/p][list]
  • [p]Draw calls cut by ~50%[/p][/*]
  • [p]Improved navigation generation (Additional optimizations are still planned, but these were the major performance hitches) [/p][/*]
[/*][/list]

Developer Note

[p]When originally created, the Necropolis was meant to be a repeatable dungeon, which led to its massive size. Its purpose has since shifted: it is now the foundation for the future Hollow Assembly necromancy guild.[/p][p]This update focuses on improving exploration, adding quests, and refining systems to support its new role. The guild itself will come later, built around delving into the Necropolis’ shifting crypts and repurposing the Undead Colosseum as a guild feature.[/p][p][/p][p][/p]

THE MAGE’S COLLEGE


World & Guild

  • [p]The Mage’s College added to the overworld.[/p][/*]
  • [p]The Mage’s College Guild is now available.[/p][/*]
  • [p]All exterior and interior rooms are now accessible. [/p][/*]

Skills & Systems

  • [p]Added Focus Crafting (Wands only for now; Staff crafting will be added later).[/p][/*]
  • [p]Added the Focus Crafting skill.[/p][/*]
  • [p]Added Chiseling minigame and its associated skill.[/p][/*]
  • [p]Added multiple new magic book types for study.[/p][/*]
  • [p]Added a new classroom minigame. [/p][/*]

Content

  • [p]Added several dozen new assignment types across College classrooms.[/p][/*]
  • [p]Added ~12 new quests for the Mage’s College. [/p][/*]

THE HILLS OF DELVENAUGH


New Locations & Points of Interest

  • [p]Grimdelve Cave - contains two key puzzles.[/p][/*]
  • [p]Wandweaver’s Grove - early wand component area, also usable as optional player housing; contains a Spirit Guide puzzle.[/p][/*]
  • [p]Fieldsguard Catacomb - puzzle-focused crypt.[/p][/*]
  • [p]The Golden Canopy - features a delivery puzzle.[/p][/*]
  • [p]Vista point added at the top of the hilltop tower. [/p][/*]

Unique Items

  • [p]Steampulse Pack[/p][/*]
  • [p]Wobble Lenses[/p][/*]
  • [p]Reaper’s Mantle[/p][/*]
  • [p]The Gustflower Glider[/p][/*]
  • [p]Sunflower Blade (unique weapon component) [/p][/*]

World Updates

  • [p]Reworked quarry area.[/p][/*]
  • [p]General optimization passes across the region.[/p][/*]
  • [p]Refined Naeworth Keep.[/p][/*]
  • [p]Added a vessel at Naeworth Keep capable of curing Vampirism.[/p][/*]
  • [p]Added loot to the hilltop tower interior.[/p][/*]
  • [p]Added a new puzzle to the Everfall Cairns. [/p][/*]

CHISELING

[p]A brand-new skill and minigame![/p]
  • [p]Use hammers and chisels to uncover artifacts, fossils, ores, gems, and rare crafting components.[/p][/*]
  • [p]Higher Chiseling levels make uncovering high-tier artifacts easier.[/p][/*]
  • [p]Chiselstones now drop randomly when mining stone or coal.[/p][/*]
  • [p]Chiseling Stations are located at the Ossuary inside the Mage’s College. [/p][/*]

WANDS

[p]A new Focus weapon type!
[/p]

Crafting

[p]Wands are crafted at Focus Crafting Stations, currently located only at the Mage’s College.
[/p]

Wand Components

  • [p]Wand Focus - determines heavy attack type.[/p][/*]
  • [p]Wand Shaft - determines standard attack type.[/p][/*]
  • [p]Wand Core - determines the wand’s element.[/p][/*]
  • [p]Wend Grip - influences attack speed and overall weapon value. [/p][/*]
[p]Combine components to create your ideal spellcasting weapon!
[/p][p]Classroom minigame:[/p][p]This is a small, lighthearted minigame meant to bring the Mage’s College to life. Sit in on a lecture with other students and respond to the professor’s questions as they’re asked. Every correct answer awards Mage’s College EXP and a 2-minute mana regeneration boost. Maintain a streak of correct answers to build a combo multiplier, earning increasingly greater rewards.[/p]
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Release:05.10.2023 Genre: Action-Rollenspiel Entwickler: Shieldbearer Studios Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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