- Wie wird deine Geschichte enden? Schaffst du es, Alex zu retten, egal, ob er mit dir mitkommen will oder nicht? Wirst du die Anführer des Kults konfrontieren? Oder dich vielleicht sogar dem Kult anschließen?
- Schalte die Enden jedes Szenarios frei, indem du verschiedenste Spielstile ausprobierst und unterschiedliche Entscheidung triffst.
- Verschiedene Spielstile: Versuche, völlig unentdeckt zu bleiben, schalte Wachen und Zivilisten mit nichtletalen Mittel aus oder töte jeden, der sich dir in den Weg stellt.
- Sprich mit den Einwohnern von Freedom Town und suche nach Hinweisen. Dokumente und Briefe, die überall im Lager verteilt sind, geben dir Aufschluss darüber, was wirklich in der Gemeinschaft vor sich geht.
- Das Spiel ist vollständig vertont. Ellen McLain (als GLaDOS in Portal bekannt) und John Patrick Lowrie (der Sniper aus Team Fortress 2) geben den Kultanführern Rebecca und Issac Walker ihre Stimmen.
The Church in the Darkness
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Story
You play as Vic, an ex law enforcement agent asked by his sister to sneak into the compound of a cult called Collective Justice Mission, led by Isaac and Rebecca Walker, to check on your nephew Alex who has joined and been living with the cult without outside contact for two years. This is about as far as the story gets without deviating based on a set of different preacher personalities that can have Isaac and/or Rebecca genuinely trying to provide a peaceful life for the cult members to wanting to watch the whole world burn. Each run will feature some combination of personalities. Sometimes they are both good, sometimes they are both evil, and at other times one will be good while the other is evil. Additionally, your own actions will likewise impact the story. There are nineteen distinct endings, so there is a lot to explore.Gameplay
The gameplay is mostly isometric stealth. Cultists all have a sight radius and as long as you stay out of that, you will be good, but that is easier said and done given as how you have to pass near many in order to complete your various goals. To that end, you are able to find and use townspeople and guard disguises which restrict enemy sight radius. If you are caught, normal workers will seek out guards, and guards will pursue you and try to capture you (the first time). After you are captured and manage to reclaim your gear though, all bets are off. Should the guards find you, they will beat or shoot you to death if at all possible. Fortunately you can hide in furniture or simply hoof it far enough away from the enemies to where they give up. As you progress through endings though, guards will start to become more tenacious. Speaking of hiding things, you can knock out or kill people and hide their bodies in furniture as well. One amusing aspect of the game is you can hide while your pursuer is looking right at you lol. No biggie. Combat is basically twin stick shooter or basher depending on your weapons, of which there is a decent selection of lethal and non lethal to go along with a variety of helpful items used as distractions or utility devices. Should you be spotted, residents will try to sound a camp wide alarm, although you can disable these if you have the right items. Basically that is the game, although there is also a lot of looting which involves finding aforementioned weapons and devices, food for healing, and various notes, pictures and so on which fill out the game's lore and also serve to drive the plot forward. There are a few helpful NPC's, including Alex, that you will unlock as you unlock endings, and these NPC's will help you in some way if you help them as well. Generally, helping them means finding some sort of evidence or a personal item important to them. This is a game where each run is intended to last somewhere in the hour to two hour range depending on what you decide to do before escaping the camp. Once you learn the mechanics of the game, you can cut that time in half easily. The map layout never really changes although NPC locations always do between runs.Graphics
The graphics in this one are intentionally grim and almost faded looking. This is a community being developed in the middle of a jungle, so vibrant graphics would seem a bit paradoxical in this case. All in all, while the graphics aren't stunning by any means, they do serve their intended purpose, which is furthering the idea that you are in the middle of a cultist camp in the middle of the jungle. This is further bolstered by some fairly evocative images of a mass grave, people stoning another member, and so on.Audio
The audio tracks for this game is really the highlight. For one, Isaac and Rebecca both broadcast via a loudspeaker system throughout the game, espousing their beliefs, sometimes arguing, and generally letting you know exactly which type of preachers you are getting with each run. This might be the single most important aspect of the game since their personalities and your response to them directly ties into which ending you will get in each run. Beyond that, the dialogue in general is convincing and the voice actors were largely on top of their games. I thought Alex was as bit annoying, but outside of that, it was by and large perfect. The ambient sounds and sounds of activity in the camp really do serve to even fill out the atmosphere of the game more.Verdict
For me, The Church in the Darkness has been a lot of fun, although after around twelve runs, it starts lacking variety. So, while your mileage may vary, this game is in my opinion well worth playing and well worth the asking price. It's not the greatest game I've ever played, but it is one of more unique experiences I've had and there is no lack for social commentary throughout that I also found quite interesting. Recommended
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Release:02.08.2019
Genre:
Adventure
Entwickler:
Paranoid Productions
Vertrieb:
Fellow Traveller
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
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