Historical inspiration and an early draft of the reconstruction board that you will be using in the game to draft your theory of the crime and how it ended up looking in the game
After researching a historical case, the game designers arrange the events to make them playable: they decide which witness unveils which clue, what files need to be found and how, and who sends the investigators off course.
A storyboard artist and designer takes over and creates storyboards and mock-ups of key scenes helping us to better imagine how things will feel in the game.
From bio and description, the character artists create the NPC, skeleton, and poses. So many poses!
Just as for characters and scenes, the 2D artists draw sketches of the environments. The 3D artists model the environments creating walkable, interactive spaces.
Once built, our brilliant technical artist uses her shader wizardry to turn everything into an explorable graphic novel. And here you go:
[b]SteamDeck:[/b]
The Darkest Files is already running on SteamDeck - if you own one you can try the demo - but we would like to optimize it further and thanks to you, we can now.
Because we want The Darkest Files to be inclusive to all players, regardless of ability. That’s why we don’t only pay attention to the controls while optimizing the game for SteamDeck, but we also check for readability and sizing - which will take some extra work.
Btw: You can also find us on Twitter, Instagram & Co.!
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