The Hand of Merlin
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Über das Spiel

Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: 3.0 GHz Dual Core
- GFX: Nvidia GeForce GT 1030 2GB, AMD Radeon RX 550 2 GB
- RAM: 4 GB RAM
- Software: Windows 7 SP1 with Platform Update (64 bit)
- HD: 5 GB verfügbarer Speicherplatz
- SFX: DirectX compatible
- DX: Version 11
- MISC: Requirements are based on 1080p rendering resolution at 60 FPS using Balanced presets. We also have a 3rd party account system that is optional as well as a EULA that accompanies that.
- LANG: Englisch
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: 3.0 GHz Quad Core
- GFX: Nvidia GeForce GTX 1080, AMD Radeon RX Vega 64
- RAM: 8GB RAM
- Software: Windows 7 SP1 with Platform Update (64 bit)
- HD: 5 GB verfügbarer Speicherplatz
- SFX: DirectX compatible
- DX: Version 12
- MISC: Requirements are based on 1080p rendering resolution at 60 FPS using Balanced presets. We also have a 3rd party account system that is optional as well as a EULA that accompanies that.
- LANG: Englisch
Steam Nutzer-Reviews
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179 Std. insgesamt
Verfasst: 12.05.21 21:00
Tantekelmonster und Arthussage im Roguelike verpackt - Is klar nä :D
Hab das Spiel im Livestream angespielt und hatte eigentlich eine Menge Spaß dabei: https://youtu.be/pXt6kRGkWp0 Der einzige Wermutstropfen war, nach dem ersten Run gar nichts freigeschaltet zu haben, obwohl ich zumindest die erse Stage geschafft habe. Die Taktischen Kämpfe spielen sich ab dem 2/3 Kampf schon ganz gut, weil man mehr Fähigkeiten bekommt. Das man Kämpfe die am Anfang aussichtslos aussehen (lol XD) noch gut drehen und manchmal sogar dominieren kann, wenn man sich taktisch klug anstellt, gefällt mir sehr gut. Viele Grüße Euer Toryn
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Zitat:
Visit SaveOrQuit.com for detailed game reviews, posted daily!
A roguelike with turn-based combat system in an Arthurian setting and with Lovecraftian monsters encroaching upon the land.
We are to pick three heroes who will set off to traverse from one land to another, help the locals, fight the monsters, and make decisions. The heroes come in 3 classes: warriors, rangers, and mystics. At first only 3 heroes are available, but 6 more can be unlocked by accomplishing certain feats in the game.
When we traverse the maps, we go between nodes. Each node has an event that is set randomly on it. Some have us make choices and decisions, in others we acquire supplies, in thirds we meet someone on the road, in some we're in a city where we can heal up and upgrade our gear, and of course in many we engage in turn-based fights. Some events will contain dice rolls that have a % chance to succeed so are dependent on luck. Some events have new options unlock if a certain hero is in the party, which is a pretty cool touch.
There are some resources to manage: money we use on upgrades to our gear, food we use for traversing between the nodes (not having food incurs a 1 HP damage on all heroes per node movement), and reputation for winning battles and also doing noble deeds in some events. Reputation is used for levelling up our skills. Each hero starts with 2 default skills and can acquire 2 more that are randomly chosen for their specific class. Once they have all of their skills, further level ups offer us choices how to upgrade the skills (e.g. more power or a new status effect).
The combat is turn-based and is set on an isometric grid, just like many other tactics games. Each hero and enemy has action points (2 by default) which are needed for moving and using abilities. Each hero and enemy also has both a HP bar and an armour bar. Armour must be fully destroyed before HP can receive damage. For our heroes this is important because armour points restore fully after the battle ends, whereas HP doesn't, so we must take extra care not to lose HP or to find a way to heal up in between battles (which is not easy to find and most times happens in the cities).
All the skills have a cooldown and so cannot be used more than once per turn. Some skills also have a limited number of uses per battle, so we need to be very strategic how and when we use certain skills if we want to make the best use of them. We can also unlock new spells for Merlin's spirit who guides the heroes. These spells use up mana which is hard to come by, so these spells are usually good as a last resort in dire situations.
As this is a roguelike, there's perma-death here and the heroes in our team can die for good with no replacement available. At that point the run goes downhill fast as the other heroes then become overwhelmed quickly by enemies. The overall playthrough is not long though and lasts about 3-4 hours, with plenty of replay value as node events and some skill level up choices are random. Plus there are new heroes to unlock and try out.
All visuals and visual interface are top notch, both on the map and during the tactical battles. Although there needs to be an obvious way to undo an action in case of a misclick (or to make sure misclicks are unlikely to happen). The storybook style when going between nodes and engaging with different events is pretty charming and good and the amount of reading is not over the top, so a good pace can be kept while playing. Music and sounds are pretty decent too.
The game is already in a really good state and doesn't feel like an early access. It can be played from start to finish and seems virtually all features are already fully implemented. Although maybe some new features will be added before v1.0 of the game. In either case, it's already a good quality rogue-like with tactical combat and a healthy amount of replay value.
For a more in-depth review, check here: https://saveorquit.com/2021/05/29/preview-the-hand-of-merlin-2/
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Review by Gaming Masterpieces - The greatest games of all time on Steam. |
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Release:14.06.2023
Genre:
Rollenspiel
Entwickler:
Room-C Games
Vertrieb:
Versus Evil
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel