• The Hand of Merlin: Screen zum Spiel The Hand of Merlin.
  • The Hand of Merlin: Screen zum Spiel The Hand of Merlin.
  • The Hand of Merlin: Screen zum Spiel The Hand of Merlin.
  • The Hand of Merlin: Screen zum Spiel The Hand of Merlin.
  • The Hand of Merlin: Screen zum Spiel The Hand of Merlin.
  • The Hand of Merlin: Screen zum Spiel The Hand of Merlin.
  • The Hand of Merlin: Screen zum Spiel The Hand of Merlin.
  • The Hand of Merlin: Screen zum Spiel The Hand of Merlin.
  • The Hand of Merlin: Screen zum Spiel The Hand of Merlin.
  • The Hand of Merlin: Screen zum Spiel The Hand of Merlin.
  • The Hand of Merlin: Screen zum Spiel The Hand of Merlin.
  • The Hand of Merlin: Screen zum Spiel The Hand of Merlin.
  • The Hand of Merlin: Screen zum Spiel The Hand of Merlin.
  • The Hand of Merlin: Screen zum Spiel The Hand of Merlin.
  • The Hand of Merlin: Screen zum Spiel The Hand of Merlin.
  • The Hand of Merlin: Screen zum Spiel The Hand of Merlin.
  • The Hand of Merlin: Screen zum Spiel The Hand of Merlin.
  • The Hand of Merlin: Screen zum Spiel The Hand of Merlin.
  • The Hand of Merlin: Screen zum Spiel The Hand of Merlin.
  • The Hand of Merlin: Screen zum Spiel The Hand of Merlin.
  • The Hand of Merlin: Screen zum Spiel The Hand of Merlin.
  • The Hand of Merlin: Screen zum Spiel The Hand of Merlin.
  • The Hand of Merlin: Screen zum Spiel The Hand of Merlin.
  • The Hand of Merlin: Screen zum Spiel The Hand of Merlin.

Sammlung

Du musst angemeldet sein
Marktplatz
  • Plattform: PC Veröffentlicht: 14.06.2023
22,49€
Zum Shop
Preis Update 16.09.23

Über das Spiel

The Hand of Merlin ist ein rundenbasiertes Rogue-Lite-Rollenspiel, in dem Artus' Legende mit kosmischem Horror kollidiert. Rekrutieren Sie eine Gruppe von bis zu drei sterblichen Helden und führen Sie sie im Geiste auf einer verzweifelten Reise von Albion nach Jerusalem. Erkunden Sie eine fantasievolle mittelalterliche Kulisse am Rande der Apokalypse. Handeln Sie mit Händlern, verbessern Sie Ihre Helden und graben Sie antike Relikte aus. Suchen Sie nach den verlorenen Fragmenten Ihrer Seele, die über das Multiversum verstreut sind - und retten Sie so viele Welten, wie Sie können.

Eine Roguelike Erfahrung
Bahnen Sie sich einen Pfad durch die Länder Albion, Marca Hispanica und Al-Andalus. Werden Sie einen gefährlichen Weg einschlagen und dabei Leib und Leben riskieren, um ein legendäres Relikt zu finden? Oder werden Sie einen sichereren Weg wählen? Planen Sie und bereiten Sie sich vor. Verhandeln, tauschen, kämpfen Sie. Nehmen Sie Herausforderungen an. Erleiden Verluste. Rekrutieren Sie neue Helden und erlangen Sie Gold, Nachschub und Ansehen. Seien Sie aber vorsichtig: Ihre Entscheidungen sind dauerhaft, ebenso wie der Tod. Und verweilen Sie nicht - das Böse ruht nie.

Taktischer rundenbasierter Kampf
Meistern Sie die Kunst des Gruppen- und Rundenkampfes, um sowohl menschliche als auch dämonische Feinde zu besiegen. Ihre Feinde werden zäh und skrupellos sein; nutzen Sie Deckung, richten Sie Hinterhalte und koordinierte Angriffe ein, nutzen Sie die Vorteile von verschiedenen Heldenklassen und Fähigkeiten.

Nicht-lineare Erzählung
Genießen Sie eine fesselnde Geschichte, inspiriert von der Artus-Legende, dem Karolingischen Zyklus und der Geschichte von Al-Andalus - mit einer ungewöhnlichen Wendung. Treffen Sie Entscheidungen in interaktiven Begegnungen, die sich jedes Mal ändern, wenn Sie spielen. Geschrieben von Jonas Kyratzes (Das Talos-Prinzip, Serious Sam 4, Phoenix Point) und Verena Kyratzes (The Sea Will Claim Everything, Serious Sam 4).

Dynamisches Leveln
Verwenden Sie Ihren Ruhm, um Ihre Helden auf ein höheres Level zu bringen, und wählen Sie zwischen einer zufälligen Auswahl an neuen Fertigkeiten. Aber wählen Sie weise! Suchen Sie Fertigkeiten mit großer synergetischer Wirkung aus und halten Sie Ihre Gruppe für den vor Ihnen liegenden Weg im Gleichgewicht.

Ausrüstungs-Upgrades
Suchen Sie Städte auf, um Ihre Waffen und Rüstungen zu verbessern, oder stolpern Sie in der Wildnis über Einsiedler-Handwerker. Mit jedem Tag, der vergeht, taucht die Welt tiefer in die Dunkelheit ein, und Sie werden die alle Ausrüstung benötigen, die man mit Gold kaufen kann.

Relikte
Vom bescheidenen Glücksbringer eines Bauern bis zum legendären Schwert, das Artus selbst führte, sind Gegenstände, die von magischer Kraft durchdrungen sind, über die ganze Welt verstreut. Einige davon können Sie bei Händlern und Sammlern erwerben, aber andere müssen Sie sich durch heldenhafte Taten - oder durch die Demonstration von Scharfsinn - verdienen.

Zaubersprüche
Lasst Donner und Schwefel auf eure Feinde regnen! Sucht und sammelt Essenzen, um eure Macht wiederherzustellen und neue Zaubersprüche freizusetzen. Selbst wenn Ihr besiegt werdet, wird Euer Geist all Euer gesammeltes arkanes Wissen behalten, wenn Ihr in die nächste Dimension springt.

Alternative Abmessungen
Während Sie von einer parallelen Dimension in die nächste springen, wird die Geschichte umgestaltet. Verschiedene Könige regieren das Land und verändern die Ereignisse, Begegnungen und Charaktere. Keine zwei Welten sind jemals ganz gleich, und jede Reise wird einzigartig sein. Und sollten Ihre Helden fallen, denken Sie daran: Eine Niederlage ist nicht das Ende, sondern nur ein neuer Anfang.
Es gibt so viele Welten, wie es Sterne am Himmel gibt. In jeder steht Camelot, in jeder gibt es einen Gral. Aber es gibt nur einen Merlin, und seine ewige Bürde ist es, dem Schrecken aus dem Jenseits entgegenzutreten. Jede Welt, die bewahrt wird, ist für immer gerettet; jede Welt, die verloren geht, ist für immer verdammt.

Systemanforderungen

  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: 3.0 GHz Dual Core
  • GFX: Nvidia GeForce GT 1030 2GB, AMD Radeon RX 550 2 GB
  • RAM: 4 GB RAM
  • Software: Windows 7 SP1 with Platform Update (64 bit)
  • HD: 5 GB verfügbarer Speicherplatz
  • SFX: DirectX compatible
  • DX: Version 11
  • MISC: Requirements are based on 1080p rendering resolution at 60 FPS using Balanced presets. We also have a 3rd party account system that is optional as well as a EULA that accompanies that.
  • LANG: Englisch
  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: 3.0 GHz Quad Core
  • GFX: Nvidia GeForce GTX 1080, AMD Radeon RX Vega 64
  • RAM: 8GB RAM
  • Software: Windows 7 SP1 with Platform Update (64 bit)
  • HD: 5 GB verfügbarer Speicherplatz
  • SFX: DirectX compatible
  • DX: Version 12
  • MISC: Requirements are based on 1080p rendering resolution at 60 FPS using Balanced presets. We also have a 3rd party account system that is optional as well as a EULA that accompanies that.
  • LANG: Englisch

Steam Nutzer-Reviews

842 Produkte im Account
108 Reviews
Empfohlen
179 Std. insgesamt
Verfasst: 12.05.21 21:00

Tantekelmonster und Arthussage im Roguelike verpackt - Is klar nä :D



Hab das Spiel im Livestream angespielt und hatte eigentlich eine Menge Spaß dabei:
https://youtu.be/pXt6kRGkWp0

Der einzige Wermutstropfen war, nach dem ersten Run gar nichts freigeschaltet zu haben, obwohl ich zumindest die erse Stage geschafft habe. Die Taktischen Kämpfe spielen sich ab dem 2/3 Kampf schon ganz gut, weil man mehr Fähigkeiten bekommt. Das man Kämpfe die am Anfang aussichtslos aussehen (lol XD) noch gut drehen und manchmal sogar dominieren kann, wenn man sich taktisch klug anstellt, gefällt mir sehr gut.

Viele Grüße
Euer Toryn
Weiterlesen
749 Produkte im Account
119 Reviews
Nicht Empfohlen
81 Std. insgesamt
Verfasst: 27.12.22 02:47
Story is fun, but after an hour I was bored because the combat was never compelling. Didn't feel a sense of risk or challenge.
Weiterlesen
495 Produkte im Account
5 Reviews
Empfohlen
1695 Std. insgesamt
Verfasst: 24.11.22 10:30
Combines enjoyable tactical fantasy combat with an overworld layer where you pick the route of your journey and take part in multiple choice events that can affect your party, like in FTL.

The combat system is challenging, requiring you to use the various character abilities in the correct order and positions in your turn to eliminate the enemies quickly before you take too much damage. Characters have armour (which renews between fights) and health (which does not), and if you don't play carefully your health will get worn down.

Plus points:

+ almost every combat turn gives you interesting choices
+ there are lots of status effects and ability cooldowns to take into account, as well as a system of spells you can cast to aid the party
+ the levelling system gives each character the chance to unlock different abilities each run, and they interact in clever ways - for example, the archer has an 'overwatch' ability that lets you shoot when an enemy moves, but if you use the fighter's 'bash' ability to move the enemy the overwatch is triggered letting you do extra damage

Minus points:
+ the 3D UI is not as clear as something like Into The Breach, and takes some learning - its important to take status effects into account but which ones are in effect and what they do is not obvious at a glance (but fairly easy to check by mousing over the correct part of the UI)
+ a single combat that goes badly is hard to recover from - if you lose a character you can replace them but you get a character of a random class, which can mean you end up with an imbalanced party that is doomed
+ not a huge variety of enemies or encounter maps - although having very different abilities each run keeps the combat fresh anyway
+ the concept of using Lovecraftian monsters with names of legendary creatures (basilisk etc) is a strong one, but the enemies are not very easy to read at a glance as many of them look similar - it's hard to remember which abilities each creature has (although again you can find out quickly by mousing over the right part of the UI)
+ each run unlocks new features but this seems to happen slowly and it's not clear what the conditions are for many unlocks - for example you can unlock a new magical patron which gives you access to different spells, but I haven't unlocked one over many runs and it seems to be a matter of visiting a certain type of location and getting lucky
+ normal difficulty is perhaps a bit too hard, but the easy difficulty gives your characters so much more health and armour that it feels like cheating

Overall I would recommend this for the price if you want crunchy tactical combat without a lot of story and party management getting in the way, and you have already played Into The Breach and Xcom: Chimera Squad.
Weiterlesen
470 Produkte im Account
13 Reviews
Empfohlen
671 Std. insgesamt
Verfasst: 12.10.22 19:00
Get it with a good discount.

Don't get sucked into this game because of the roguelike tag, there is a skeleton of that subgenre in the game, but it doesn't really play like one.

The game loop gets old pretty fast, consequence of having a gear system that's just based on stat boosts, very little skill variety, maps are uninteresting, enemies variety is so small that having a bestiary is kind of a joke. It's just a very simple shallow game.

Then why do I recommend it? Well it's cheap and it will keep you entertained for a few hours.
Weiterlesen
239 Produkte im Account
9 Reviews
Empfohlen
3523 Std. insgesamt
Verfasst: 12.09.22 05:30
This game was a bit of a slow burner for me, it starts a bit slow and can feel underwhelming when compared to other, much bigger and complex turn-based tactical combat games out there like XCOM or Invisible Inc to name a few. In fact, the closest comparison to this game I can think of would be The Banner Saga.

However, this game has a lot of charm. Once you get used to the combat system and start trying to minmax every turn and try out higher difficulties, the game becomes rather challenging without really feeling unfair if you've been doing things right (picking the right abilities for your party, getting some relics or upgrades, choosing cool/useful magic powers, etc). And, funnily enough, some of my favourite moments in this game have happened outside of combat, during map traversal. The variety of random events and encounters that can be found in this game is pretty astounding for such a little development team, and every one is totally believable in the world they have created, with some of them being straight out hilarious and others giving you a sense of mystery or even terror (somehow, Merlin and his friends can be scarier than the monsters of the Cataclysm themselves).

I could go on in depth about the amazing, multidimensional storyline that has been created to set this game in, the awesome design of the enemies, how well written every piece of dialog and narration is, how well some of the ability combinations and synergies work, how satisfying it can be to see your strategy working when clearly outnumbered and outpowered... but this review would turn into a wikipedia entry, and no one wants that.

I'll just reiterate, this game was created by a very small team and has been very very enjoyable, especially now that it's out of early access and with most, if not all its features in. I'd highly recommend getting it, it's given me many many hours of fun and it's one I'll most likely return to at some point, since turn-based tactical combat games are my jam and I can't get enough from any good entry in this genre.
Weiterlesen
307 Produkte im Account
17 Reviews
Empfohlen
3300 Std. insgesamt
Verfasst: 30.08.22 15:26
I've put in about 75 hours on Hand of Merlin: suffice it to say that I'm a fan. Does it start to lose replayability? Sure. Eventually. But if you pay $20 for a game that gives you 40 good hours of entertainment, well, don't come crying to me.

Hand of Merlin offers a tactical RPG roguelite experience with a threee-person party and an intereting set of abilities that you can combo for effectiveness. The devs are responsive, and the game has fairly few bugs. Thinking carefully about how you want to deploy your units is critical. Recommended.
Weiterlesen
80 Produkte im Account
20 Reviews
Nicht Empfohlen
229 Std. insgesamt
Verfasst: 14.08.22 10:03
I played 1 run through and thought I'd put it away while waiting for future updates making it feel more complete. No updates are planned. Wish I knew that fact before purchasing.
Weiterlesen
130 Produkte im Account
26 Reviews
Nicht Empfohlen
1035 Std. insgesamt
Verfasst: 07.08.22 21:59
Hand of Merlin has some interesting mechanics in the way you unlock characters and spells throughout your runs - specific achievements or decisions made during multiple runs can impact which ones you can use in future. However, there are only three character classes and the characters don't really differ much in the way they play out. There are some event related differences and minor skill differences but essentially they play the same way. The spells you can unlock and the 'cores' from which they come vary wildly in power level with some giving a minor benefit and others freezing the enemies on the map for two whole turns.

Sadly, this wildly varying power level is also present in the combat abilities of the characters and their respective skills. Some of the skills can kill small to medium enemies in a single attack and others do almost nothing. After a few runs and trying different things out you can easily find the broken stuff and use it to win every run, even on the highest difficulty.

Hand of Merlin has quite a lot of things to unlock but they are either irrelevant or designed to make the game easier rather than change the nature of the gameplay and the game could desperately use some variation in the gameplay. The events and story are not bad but the key element of the game is the tactical battles and these are repetitive to the point of tedium. Only the fixed end of act battles provide a different kind of challenge and these are always the same in each run meaning you rinse and repeat every fight.

Initially when playing Hand of Merlin I thought a lot of the elements were good and it was fun but this only lasted for a few hours. The game lacks diversity in combat and characters, has very serious balance issues and really suffers from a lack of replayability. There are many other tactical battle style games that do it a lot better. I would give Hand of Merlin 3.5/10.
Weiterlesen
1773 Produkte im Account
73 Reviews
Empfohlen
562 Std. insgesamt
Verfasst: 27.04.22 06:34
The game is great, with a quick but very present learning curve. it is not forgiving of mistake at all, but once your strategy work and it kick it real hard it feel amazing. There is a lot of text so either you read the fluff or you just shotgun the option without reading anything.

Character upgrade wise, the RNG might not favor you : learnable skill are a ''pick one of 3'' and their upgrade beside the last one are also RNG. it's a bit a shame because some character really want a specific ability set to shine. Still you can soldier on and try to finish the game, but your ranger might not deal 4 attack of over 25 damage for example.

The combat is great but a bit on the easy side. Luckily, the different difficulties fix this !

it took 5 hours for me to complete the game at normal difficulty. Replayability is there if you want the archievement.

There are some QOL that could be added to the game, but it still early access and the dev seem to be active so it's gucchi
Weiterlesen
293 Produkte im Account
6 Reviews
Nicht Empfohlen
149 Std. insgesamt
Verfasst: 26.04.22 18:38
i really want to like it a lot of the features i.e the map and events are really nice but the combats quite flat lacking weight and the skills i keep coming across are quite bland making it quite repetitive quite fast.
Weiterlesen
88 Produkte im Account
16 Reviews
Empfohlen
4739 Std. insgesamt
Verfasst: 31.03.22 02:57
The Hand of Merlin is rogue like but remarkable. You select up to 3 heroes. A warrior, ranger, and healer/wizard. When you travel from Camelot, you begin your adventure. Each region you visit has the potential to gain you heroic point, fame, gold, or relics. The more you play, the more you learn. Who is this game for? Someone who like single player turn based games and likes solving challenging squad based scenarios similar to X-COM. What was new? In some scenarios, you may be presented cards to choose after shuffling them - this was actually pretty interesting and fun. I do not always win, but when I do, I smile knowing I was lucky. Purchase it and enjoy. Let me know if you like it and why you did not (if you don't). Take care and do not over do it.
Weiterlesen
302 Produkte im Account
28 Reviews
Empfohlen
1309 Std. insgesamt
Verfasst: 24.02.22 16:43
I sold the Holy Grail and lost the game, 10/10
Weiterlesen
64 Produkte im Account
2 Reviews
Nicht Empfohlen
372 Std. insgesamt
Verfasst: 17.02.22 04:16
I have just completed the game on my first run on Normal difficulty and i do not recommand this game for now

The Good:

-The different encounter and the map part of the game is pretty nice. Its a bit lacking in overall content but for a Early Access its enought and I enjoyed it quite a bit.

-I like the way you can build character with the way to customize skill and item. More variety would be nice but again Early Access.

The Bad:

The combat for me is where I really didn't enjoy the game.

-First when fighting abobination they always have them spawn randomly on the map and is just super annoying. I don't like losing cause of random spawn i can't control or predict screwing up my game.

-There is no way to know what ability each monster have and their CD or anything like that. Really makes it hard at first and its such a hard game you need to be able to predict.

-There is no was to position your character pre battle and that is just annoying.

-There is no way to see the range of ennemy. It says they move 5 and then they jump or move 8 for w/e reason and fuck you up.

-There are no attack of opportunity... Range character just run around and you have to chase them..... super annoying for melee character.

-When range unit cast the skill that makes them attack ppl who moves into their zone of control. There is no way to see it on the map at all time. Gotta click on a character to see the actual range. Don't move somoene to quickly it might screw up your game.

-The way to select a character and switch between them is not user friendly. Many many time i missclick a skill or moved a character trying to select another one.

-No way to rotate the camera

Overall The quality of life for this game is lacking while in combat and that really makes it frustrating at time. It could be a pretty nice game but it need a lot of love.
Weiterlesen
1337 Produkte im Account
37 Reviews
Nicht Empfohlen
615 Std. insgesamt
Verfasst: 11.02.22 08:36
I quite enjoyed the game, but it doesn't have much in the way of a roguelike or (to my mind) any replayability. This might change in future hopefully.
First run I had fun learning the game, and then beat it... after that there is very little to bring me start another run. No higher difficulty, no perks (to help with higher difficulty), no implied overarching mystery and story, just repetition.

Definitely a fun game with a lot of finesse, but alas it needs more to be worth coming back to it.
Weiterlesen
351 Produkte im Account
18 Reviews
Empfohlen
415 Std. insgesamt
Verfasst: 12.01.22 11:25
January 2022 / Early Access. This is already, at the very least, a beautifully presented and compelling roguelike with extremely strong theme, intriguing narrative and thoughtful turn-based combat. If it never progresses further it still feels already like a 'full' experience worth having.

**Lazy review.**

If you like any of these games, you will probably like this too: Tainted Grail, Roguebook, Across the Obelisk, Fort Triumph, Griftlands, Wildermyth, Slay the Spire, Banners of Ruin, Trials of Fire, Rogue Lords, Gordian Quest.

**Less lazy review**

Hand of Merlin feels like a combination of four distinct things -

1. Very-Xcom like turn-based tactical combat, including a baseline 'two action point' system, albeit in a swords & sorcery low-magic setting

2. The node-by-node run progress system common to many roguelikes, including Slay the Spire

3. RPG elements, including character development which introduces new tactical options & opens up different playstyles (aggressive, defence, control, area of effect, single target focus etc), and also, via your choice of how to interact with 'choose your own adventure' style encounters.

4. A strong 'meta' narrative, similar to Tainted Grail & Banners of Ruin, that ties together both individual runs and all runs into an overall purpose.

The tactical combat is rather good indeed. You have three characters, each of which can have up to 4 abilities, and one more if they are carrying a relic item with an active ability. Each character has a baseline 2 action points, and the characters are very, very different to one another and can be developed in very different ways. Opponents have very distinct 'styles' of behaviour, from shoot & scoot to melee rush, and battles feel extremely satisfying.

One caveat that a tactical battle may run from 2 to 20 minutes. Compare that to the duration of the card-based battles in the likes of Slay the Spire, and the implication is that a run takes longer. This is a slower paced game that invites thought and planning.

Meta progression is present in the form of being able to unlock new characters, variations of characters, and unlock spells which are cast not by your characters (pawns) but by the 'host', Merlin, that is a form of meta-presence in-game with you.

Mentioning one minor negative, from my perspective. Similar to 'Hand of Fate', and a few other games, Hand of Merlin features some random outcome rolls within narrative encounters, presented as selection from a set of shuffled cards. You cannot 'track' which cards have the desired outcomes so the actions to begin the shuffle and select a card are purely steps to essentially roll a die and deliver the outcome. This is however the most negative thing I have to say about this game, which is 'praise' by faint criticism :-)
Weiterlesen
224 Produkte im Account
5 Reviews
Empfohlen
2287 Std. insgesamt
Verfasst: 11.01.22 00:47
Got this game in a bundle, and although I had never heard of it, I have been pleasantly surprised. It plays very similar to FTL, albeit with a medieval flair. For an early access title it seems fairly polished and bug-free. It does seem to feel a bit light on content and after several play-throughs you will have seen most, if not all, of the story elements numerous times. All things considered, it is certainly worth buying and trying, and if development is continued it will become a true star in my library.
Weiterlesen
227 Produkte im Account
48 Reviews
Empfohlen
398 Std. insgesamt
Verfasst: 01.01.22 12:15
If you enjoy skirmishing in turn-based in a Divinity: OS/Disciples-esque way, but also like the Slay The Spire-esque map simplicity and progression, then this may be for you.

I did 2 runs on normal and completed both. I had fun with the game, and building comps is pretty fun.

The good:
+ You choose 3 different heroes of varying class archtypes. They all have different passive abilities, and you can draft random abilities to fit with these.
+ Combat is pretty fast and streamlined
+ Interesting terrain on combat maps
+ Well-written. Text is pretty interesting, but also compact and not too long.
+ Interesting relics that give you passive bonuses or strong active abilities, on top of your usual abilities
+ Predictable interactions. No weird inconsistent shenanigans.

The could-be-betters:
+ Unlockable heroes seem not to be super-diverse
+ End-fight could be more interesting
+ There seems to be a corruption timer which you are warned for through in-game-tips, but after finishing 2 runs I still don't know what it is or how it matters.
Weiterlesen
128 Produkte im Account
6 Reviews
Empfohlen
1923 Std. insgesamt
Verfasst: 11.12.21 17:11
Great game

good replayability potential and you can play it for short periods (30-60mins)
Weiterlesen
468 Produkte im Account
4 Reviews
Empfohlen
458 Std. insgesamt
Verfasst: 26.11.21 14:46
Really enjoy the story, the gameplay, and the variety. I am still terrible at it though
Weiterlesen
1138 Produkte im Account
21 Reviews
Nicht Empfohlen
168 Std. insgesamt
Verfasst: 24.11.21 21:05
It's repetitive, it's getting boring pretty quick. And this game really need 2x combat speed option. Characters feels like an empty shell. Sure, there is background story for them, but you cant talk to them, can't make yourself care for their lives.
Weiterlesen
198 Produkte im Account
16 Reviews
Nicht Empfohlen
2672 Std. insgesamt
Verfasst: 22.11.21 00:19
F___ing dreadful.
Even in early access, it's easy to recognize the utter lack of potential in this game.
Repetitive, unimaginative, tactically shallow, and just plain old BORING.
Waste of my money and attention; I am uninstalling before it even releases.
Weiterlesen
245 Produkte im Account
7 Reviews
Nicht Empfohlen
369 Std. insgesamt
Verfasst: 12.10.21 09:37
The game is too random making it hard to build a team to suit your playing style,And most of your resources are decided by luck and not by your wise or not so wise decisions:you have to draw one card from deck and,despite chances looking always favourable the overall outcome is not.It would be ok for a casual mobile game.
Weiterlesen
209 Produkte im Account
1 Reviews
Empfohlen
484 Std. insgesamt
Verfasst: 09.09.21 22:28
It's a pleasant surprise to see a strategy game with literary inspiration that isn't afraid to spin the familiar mythos into something grander. I credit such roots and ambitions to a small dev team with deep personal interest in the subject matter (when was the last time you heard about the Song of Roland outside of your medieval lit class?). But you don't need to have read Le Morte d'Arthur or even seen The Sword in the Stone to appreciate the world Hand of Merlin builds for you to play in. The Knights of the Round Table are scattered, Arthur is dead, and Merlin can only assist you through visions and messages. It's a compelling hook for those in search of a medieval apocalypse story and those wondering what the hell happened to the world they've read about.

Though I'm not very far into the game (I beat Roncevaux Pass first try on Normal and promptly got rolled in Spain), it's fascinating work theorycrafting builds and learning on the fly what works and what doesn't, though I'd suggest upping the penalty for running out of food. As it stands, a loss of 1 HP for each move without food is too easy to recoup via existing mechanics if you plan out your moves correctly; effectively, it costs 1 mana to heal back the effect of moving five spaces.

That's not to say it's easy. Enemies are tanky, hit hard, and pursue you relentlessly, and I haven't seen an outright suboptimal move from the ones I've fought. This incentivizes skimping on supplies as above in favor of renown and gold, though investing in armor feels a bit like delaying the inevitable if you haven't first upgraded your weapons - and given the aforementioned strength of even basic human enemies, certain moves (like the armor-restore spell from the wizard-type heroes) feel pretty underpowered compared to going all in on offense. Compared to the utility of your archers and the sheer all-roundness (stunning, mobility with Lunge, innate damage shred) of your heavy-hitting warriors, this can make your supports feel... not very supportive.

But I'm willing to git gud, as they say - I've only unlocked half the spells and I haven't scratched the surface of the interlocking hero mechanics, and after five or six runs I'm starting to see events repeat (likely to change with future updates). Also, this is one of a very few strategy games where I don't find myself turning the music off after a while. The score's an absolute banger.

7/10, trending better.
Weiterlesen
4381 Produkte im Account
198 Reviews
Empfohlen
1668 Std. insgesamt
Verfasst: 07.09.21 13:01
Addictive r-lite strategy with good tactics and cool narrative.
Weiterlesen
279 Produkte im Account
7 Reviews
Empfohlen
729 Std. insgesamt
Verfasst: 15.08.21 07:51
Pretty fun overall, a bit like FTL mixed with FF Tactics, needs some more class variety (skills and weapon/armor builds feel pretty limited) and the final fight was a little lame imo but i'll be keeping an eye on future development for sure.
Weiterlesen
122 Produkte im Account
3 Reviews
Nicht Empfohlen
752 Std. insgesamt
Verfasst: 10.06.21 12:13
I really, really, really want to give this a positive review, but ->currently<- I would not buy it again for full price. Personally I think the current content and the replayability are worth maybe EUR 10-15 but definetly not more

First hours I really had a lot of fun with the game, it has a great and unique approach on the roguelike and turn based genre. But in its current state it has some downsides which take a lot of the replayability from it.

Main reasons are the combat system and the missing variety from characters, their skills and process in general. Currently combat is Move -> attack or attack -> move. You can influence this a bit through some items, but still: very repetetive

Even if you unlock some new characters they are very similar and mainly defer through maybe a skill (not unique ones) from the original party.
Sure, your pick has an influence on the in game events, but it's defo not enough for me to try it out more. The biggest difference I personally have experienced is which starting items you can get.

Also leveling your core (so basically the roguelike part is unlocking some new spells that will help you in combat in your next try) does not feel too rewarding. A skilltree or more depth would be nice, currentlly its only possible to chose a few spells to use, basically it's the choice damage or healing

Same for characters, for me personally it is a bit annoying to not have the option to chose from a great skill tree and really build a strong party. Currently you pick from random cards which might not help my playstyle. So it feels random, but not like MY characters. In addition the (forced) upgrades can make some skills worse instead of better. This really needs a rework and it has been announced devs are on it, so looking forward towards future updates.

Regarding the combat: It is not really possible to set traps for enemies and the outcome of a fight can be very dependent only on who makes the first move. There are some XCOM style levels where you can sneak up on your enemy and some events determine who starts the battle, but usually all follow the same patterns (move and attack). Missing some map and enemy variety here as well (especially boss fights are always the same and do not feel unique at all)

It also does not matter which direction you attack an enemy from (shoot him in the back or the face? doesnt matter), range and positioning is not too important, usually there are only very few usefull positions to take in any level so again: Most fights feel the exact same. Some more tactical depths here is really missing IMHO

Looking at the feedback of the devs I am quite optimistic the game will go it's way.

But again, in its current state it is not worth its full price and content feels VERY EA in my opinion. I'd recommend to wait a few months first
Weiterlesen
561 Produkte im Account
159 Reviews
Empfohlen
590 Std. insgesamt
Verfasst: 29.05.21 23:29
Zitat:
Visit SaveOrQuit.com for detailed game reviews, posted daily!


A roguelike with turn-based combat system in an Arthurian setting and with Lovecraftian monsters encroaching upon the land.

We are to pick three heroes who will set off to traverse from one land to another, help the locals, fight the monsters, and make decisions. The heroes come in 3 classes: warriors, rangers, and mystics. At first only 3 heroes are available, but 6 more can be unlocked by accomplishing certain feats in the game.

When we traverse the maps, we go between nodes. Each node has an event that is set randomly on it. Some have us make choices and decisions, in others we acquire supplies, in thirds we meet someone on the road, in some we're in a city where we can heal up and upgrade our gear, and of course in many we engage in turn-based fights. Some events will contain dice rolls that have a % chance to succeed so are dependent on luck. Some events have new options unlock if a certain hero is in the party, which is a pretty cool touch.

There are some resources to manage: money we use on upgrades to our gear, food we use for traversing between the nodes (not having food incurs a 1 HP damage on all heroes per node movement), and reputation for winning battles and also doing noble deeds in some events. Reputation is used for levelling up our skills. Each hero starts with 2 default skills and can acquire 2 more that are randomly chosen for their specific class. Once they have all of their skills, further level ups offer us choices how to upgrade the skills (e.g. more power or a new status effect).

The combat is turn-based and is set on an isometric grid, just like many other tactics games. Each hero and enemy has action points (2 by default) which are needed for moving and using abilities. Each hero and enemy also has both a HP bar and an armour bar. Armour must be fully destroyed before HP can receive damage. For our heroes this is important because armour points restore fully after the battle ends, whereas HP doesn't, so we must take extra care not to lose HP or to find a way to heal up in between battles (which is not easy to find and most times happens in the cities).

All the skills have a cooldown and so cannot be used more than once per turn. Some skills also have a limited number of uses per battle, so we need to be very strategic how and when we use certain skills if we want to make the best use of them. We can also unlock new spells for Merlin's spirit who guides the heroes. These spells use up mana which is hard to come by, so these spells are usually good as a last resort in dire situations.

As this is a roguelike, there's perma-death here and the heroes in our team can die for good with no replacement available. At that point the run goes downhill fast as the other heroes then become overwhelmed quickly by enemies. The overall playthrough is not long though and lasts about 3-4 hours, with plenty of replay value as node events and some skill level up choices are random. Plus there are new heroes to unlock and try out.

All visuals and visual interface are top notch, both on the map and during the tactical battles. Although there needs to be an obvious way to undo an action in case of a misclick (or to make sure misclicks are unlikely to happen). The storybook style when going between nodes and engaging with different events is pretty charming and good and the amount of reading is not over the top, so a good pace can be kept while playing. Music and sounds are pretty decent too.

The game is already in a really good state and doesn't feel like an early access. It can be played from start to finish and seems virtually all features are already fully implemented. Although maybe some new features will be added before v1.0 of the game. In either case, it's already a good quality rogue-like with tactical combat and a healthy amount of replay value.

For a more in-depth review, check here: https://saveorquit.com/2021/05/29/preview-the-hand-of-merlin-2/
Weiterlesen
17 Produkte im Account
1 Reviews
Empfohlen
281 Std. insgesamt
Verfasst: 26.05.21 20:39
Very interesting take on the King Arthur mythos that explains the roguelike genre of the game.
Mechanics are just complex enough and very thematic. Performance is amazing.
Various ways of unlocking characters make each attempt interesting.
The systems are layered in such a way that really hits the nail on the head considering the genre.
Weiterlesen
310 Produkte im Account
8 Reviews
Nicht Empfohlen
112 Std. insgesamt
Verfasst: 21.05.21 14:29
The graphics are pretty good. It game runs well. The overall concept was good.

The gameplay is trivial and tedious.

Maybe its because it was released way, way too early (even for early access) -- but the problems seem to stem from the fact that all the mechanics are are uninspired. Makes the game feel like a knockoff.

I may give it another go after it releases (in what I imagine is gonna be at least a few years). Right now this has nothing to offer.
Weiterlesen
257 Produkte im Account
16 Reviews
Nicht Empfohlen
117 Std. insgesamt
Verfasst: 21.05.21 09:37
There feels like there is very little room for player agency, the combat is just too simplistic. You could make the argument that positioning and turn orders play into adding that extra layer, but that's still mere basics in the concept of strategy games. It's a game that has a system quite akin to Banner Saga but doesn't have the same overlapping layers as it with different armor break mechanics, and abilities that heavily reward that strategic positioning. I think if this game took a page from their book and added some more overlying mechanics beyond being able to cast spells with mana accumulated in your run, it could be better in the long term. Or maybe even just some abilities with more agency, rather than healing some armor, or attacking twice, or rooting an enemy.
Weiterlesen
208 Produkte im Account
5 Reviews
Nicht Empfohlen
526 Std. insgesamt
Verfasst: 20.05.21 06:45
It's a good game, but I've got to give it a thumbs down, for one major reason. You cannot rotate the camera.

We're in 2021. What is any developer, at this point, releasing this kind of game, which has many small icons, detailed movement paths, and obstructions, doing releasing a game where you cannot scroll the camera?

I cannot even begin to explain how many times I meant to click on a character, but missed the spot by millimeters, and ended up moving the already selected character. Damned annoying.

Lack of budget or what I don't know, but this single thing really detracts from what is otherwise a decent game.
Weiterlesen
382 Produkte im Account
33 Reviews
Empfohlen
694 Std. insgesamt
Verfasst: 19.05.21 21:11
Reached the first keep and handled the first abominations. From that I've determined this game is right up my alley.

Challenging turn based combat with an interesting story at a reasonable price? This game gets a recommendation from me.
Weiterlesen
119 Produkte im Account
46 Reviews
Empfohlen
125 Std. insgesamt
Verfasst: 18.05.21 18:22
Great start and really fun, but needs more stuff to make cool party builds.
Weiterlesen
102 Produkte im Account
20 Reviews
Empfohlen
237 Std. insgesamt
Verfasst: 18.05.21 14:36
Simple to pick up with decent depth, worth a try to anyone who is interested in tactical rogue-lites.
Weiterlesen
42 Produkte im Account
9 Reviews
Empfohlen
611 Std. insgesamt
Verfasst: 18.05.21 06:28
This game is good but it does need work.
Weiterlesen
10544 Produkte im Account
388 Reviews
Empfohlen
1084 Std. insgesamt
Verfasst: 17.05.21 09:24
Review by Gaming Masterpieces - The greatest games of all time on Steam.


The saga of King Arthur and his Knights of the Round Table exists in countless variations. Camelot, the Holy Grail, Excalibur, or the forbidden love for Guinevere are mostly fixed starters in the tale. A cosmic horror from another dimension that wants to devour the whole world with hideous creatures that could have originated in the twisted convolutions of H.P. Lovecraft's brain, however, rather not. But that's exactly what this is about. A roguelike with tactical, turn-based combat at its core, and a story that's a mix of King Arthur and sci-fi horror. If you want a more classic story, look at Neocore's King Arthur: Knight's Tale, a quite good but still rather unfinished reinterpretation of the Legend of Arthur.

King Arthur is dead, and the world is under attack by abominations from another dimension. Cracks are opening all over the world from which abominations are pouring into the world and destroying the people and the land. The land is in ruins, Albion is ruled by a decrepit king, and people are still fighting each other even during this difficult hour. Merlin is weakened and does not walk the world, he can only show us the way and give us clues through whispers. The story tells of an infinite number of parallel worlds (each new run is in a new world), all on the brink of the abyss while Merlin tries to save each of them - and is therefore a little worn out. We play three as-yet-unknown heroes who receive a mission from Merlin to go to Camelot, pick up the Holy Grail, and bring it to Jerusalem to save the world and banish the abominations. To achieve this, we must travel through four countries - Albion, France, Spain and finally the Holy Land.

The core mechanics of the game are the turn-based tactical battles. These are held together by a kind of choose-your-own-adventure game mechanic. We move forward on a map from waypoint to waypoint (we can't go back) and very often have the choice between different paths, where on the map only the corner points we can expect (city or other special place, monsters from another dimension or not, possible resources) are known in advance, while the actual event is randomly generated. The story is told in a book, and we keep making choices that have different consequences. At many points, chance decides how our decision affects the story. However, this is presented very transparently, because at such points we have to draw a random card, but we can see the contents of the available cards beforehand. For example, we want to pull a horse out of the mud and we are presented with two cards (and then turned over and shuffled) - one card brings success, while the horse sinks into the mud if we pull the other card. In this way, much more complex events are played with multiple cards. The texts in the book are well written (and not voiced), still, players who don't like to read should think twice about purchasing the game.

At each waypoint on the map, a random event awaits us, where we choose our actions in multiple choice and are presented with the result. All of this is in text form - with the exception of the battles. Soon we are involved in the first turn-based battle, be it against bandits, tax collectors, deserters or gruesome (and combat-strong) abominations from another dimension. We see the environment in an isometric view, and can have any of our three heroes - in any order - move, attack, or use other abilities while we still have plot points available. Spells cost mana, obstacles serve as cover from projectiles. In general, it is not very advantageous to stand with your back to the enemy. However, it is possible to move away from an enemy without getting hit in the back.

I enjoyed the environments during the battles. They are quite varied. Unlike similar games, where the battles always take place on the same maps, here the battles really take place in the environment that was previously described in the story. So we fight in different countries in inns, on mountain paths, a meadow, or in a warehouse....

Each character has armor points. These first absorb battle damage and regenerate after each battle. If a character runs out of armor points, their health suffers the next time they are hit. Some special attacks also bypass armor and immediately reduce health. Health points unfortunately do not replenish automatically between fights, only a healer can help here. Healers are available in most towns, but they are expensive. You can undo your last move, but only if no side effects were triggered in the process, so you should press the mouse button wisely. If one of the three heroes dies, he is dead. At least until the next run. You should therefore avoid this as much as possible, because with only two heroes the game becomes quite a bit more difficult. Unfortunately, no other heroes join us on our journey (with one small exception towards the end), at least I didn't find any. It's a pity, this way the heroes have more to eat, but in the fights a fourth or fifth comrade-in-arms would be quite useful. The enemies become more numerous the closer you get to Jerusalem.

Our hero group has four resources: gold, food, mana and their renown. When our group's renown is high enough, each of our heroes can learn a new skill (from three randomly selected) in the character overview screen. Each hero can master a total of four abilities, further reputation can then be invested in improving these abilities. In addition, our characters gain more health points. In the character overview you can also see weapon and armor upgrades, which can be improved five times each at a blacksmith - if you have too much gold with you. In addition, one relic (all of which have different positive effects) can be equipped per character, and you can also view your heroes' character stats. Not overly detailed, but ok.

When you encounter enemies from the other dimension, information about them is automatically entered into your travel journal and can be read by you at any time. Quite handy. However, the book is empty again with each new run. Well, since there are only seven different abominations, the monster part in the book would otherwise be complete pretty quickly. With the sometimes received essences (shards of Merlin's power) you can unlock up to four relatively powerful spells in the protector cube - permanently, also for further runs. In the towns, we can use our gold to call on the services of a healer, which is usually urgently needed. For the remaining gold we can improve our equipment at the blacksmith, buy food or relics. You can also sell food or relics, though I wouldn't recommend turning the Holy Grail into gold. Believe me, I tried it and didn't enjoy all that gold for long.

The scope is not extremely high - we have three major maps to traverse. If we choose the fastest way, that's about 12 events per map, only a few of which also lead to battles. The fourth and last map (the Holy Land) is much smaller. The maps become continuously more challenging (more and stronger enemies, more expensive food). There are only seven different types of monsters from the parallel dimension in the whole game, plus some human enemies. Two difficulty levels provide a challenge for both beginners and experienced players. Saving the game is possible, but this also exits the game. Saving and continuing on the next day is possible, but reloading the game after an unfortunate event is not.

Conclusion:
Roguelike with challenging turn-based battles and many (multiple-choice) decisions. If you like a bit of reading and especially enjoy tactical turn-based combat, this might be for you.
Weiterlesen
382 Produkte im Account
10 Reviews
Empfohlen
1337 Std. insgesamt
Verfasst: 12.05.21 13:49
Game play
☐ Great
☑ Good
☐ Average
☐ Poor
☐ Terrible

Game play is similar to Banner Saga in that characters can be equipped with a single relic and that there is no backtracking while traversing the maps.

Characters gain power through equipment (weapon and armor) and skills earned from level ups. They start with 2 skills and can get up to 4 total. Earned skills are picked from a randomized pool, making each playthrough different. After level 3, earned skills can be improved with new effects.

Due to how your characters gain skills, there's a level of RNG that dictates how strong your party composition is. Unfortunately, you can get unlucky and get a party with no skill synergy, making combat a little boring.

There's also Merlin, a guardian, who can help out in combat through limited use spells. You start with one spell and unlock more as you progress. There's also another guardian than can be unlocked.

Story
☐ GoT S1-S5
☐ Good
☑ Average
☐ Bad
☐ GoT S6-S8

Decent enough story for a roguelite. It has elements of Arthurian legend which is nice. The ending text changes depending on which major events were generated in a given playthrough and how you handled those events.

Difficulty
☐ Darksouls
☐ Hard
☐ Average
☑ Easy
☐ The Sims

Combat feels fairly balanced, but TBS veterans, especially those who can manage Trials of Fire cataclysm may find it a little too easy. Currently, only easy and normal difficulty settings are available. Hopefully harder difficulties get introduced in the full release.

Graphics
☐ Masterpiece
☑ Good
☐ Average
☐ Bad
☐ Potato

Overall looks pretty good. Maybe the tone could be more gritty given the premise.

Audio
☐ Amazing
☑ Good
☐ Decent
☐ Bad
☐ Terrible

In-game music fits the story. There are some missing dialog audio during map cut scenes, but that's Early Access for you.

Game Time
☐ Long
☑ Average
☐ Short

A playthrough from start to finish lasts around 4 hours on average, which is fine for a roguelite.

Price
☑ Worth the price
☐ Wait for sale

Considering there's already a full game here despite the Early Access label, the current price is well worth it.
Weiterlesen
94 Produkte im Account
6 Reviews
Nicht Empfohlen
38 Std. insgesamt
Verfasst: 11.05.21 21:49
The artwork, lore, and FTL style choices were all good. But the tactical aspect of the game feels incredibly shallow and bland if I'm playing a tactical RPG I want to feel like my choices good or bad make a difference in how the battle plays out.

Moving your warrior into melee range of an archer does nothing he can shoot you at point blank he can move with no attacks of opportunity it doesn't matter so every fight played out the same, some very simple hp management and just a pure numbers game. You can take cover but it doesn't really matter since you can't impede enemy movement characters just move where they need to be to make optimal attacks. The AI also seemed to attack randomly which makes the combat even more bland.

Does it get better? Maybe not sure, but the whole archers being able to attack from melee with no penalty of any kind paints a picture of how the rest of the game will play out, for me it's a pass for now.
Weiterlesen
385 Produkte im Account
16 Reviews
Empfohlen
373 Std. insgesamt
Verfasst: 11.05.21 17:00
One of the best turned based rpgs that you will play this year. It has the perfect balance of strategy, character balance and lore to make you want to march to Jerusalem over and over again.

Graphics - 9/10 - Really simple yet well laid out visuals. The map is effective in helping you plan your routes to the cities in which the end battles take place. Combat wise all the animations are fluid and the spells look visually impressive. Its the small details that matter here though. You encounter a wolves den that has been taken over by abominations and the battlefield highlights this with the fallen animals and the visualisations a battle has taken place.

Story - 10/10 You progress to Jerusalem at the 4th a final city. On the way you travel though nodes which offer unique story lines which are always random. You can stumble upon bandits, feed animals and be rewarded or even decide the fate of two damsel lovers. Just little journeys along the way that keep the game interesting and gives a real sense of adventure. Final battle even on eays is a challenge and you have to have a game plan to survive. No two playthroughs are the same.

Audio - 9/10 Enemies shriek when slain, Spells sound powerful and the abominations give a real sense of dread to what the poor villagers must have felt before being slain. Music picks up in big battles and maintains a good amount of variation.

Gameplay - 10/10 Really well balanced characters make it a game where you can truly control your characters. It isn't convoluted in the sense battles can take hours but you really have to define your play style and it offers a wide variety in abilities and gear variations to do so. Replaying with stronger guardian nodes adds a ton of spells to really level the playing field and look visually impressive.

Overall 10/10 - This is the most fun I've had in a rpg this year. Its a wild 3-4 hour experience with a ton of replay ability. It truely felt like I was in a Fighting Fantasy book at times and thoroughly recommend people check this out.

My YT full play though is below:

Part 1
https://www.youtube.com/watch?v=8wg8z4df2zI

Part 2
https://www.youtube.com/watch?v=jMWnzYgUUgA
Weiterlesen
Logo for The Hand of Merlin
Release:14.06.2023 Genre: Rollenspiel Entwickler: Room-C Games Vertrieb: Versus Evil Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop
0 Prisoner haben dieses Spiel schon
Kein Prisoner hat oder wartet auf das Spiel
54 Steam-Errungenschaften
Handbuch
Kein Handbuch vorhanden
Social Links
Website XFacebookYoutubeTwitchInstagramFanseiteWikiDiscord
Unterstützt VR Headset
HTC ViveOculus RiftPlayStation VRHololensMixed RealityValve IndexMeta QuestPicoPimaxVarjoStarVR