Working on [b]“I, the Inquisitor”[/b] is a fun experience for our team. Especially when between coding and designing there’s time for some mo-cap sessions. We’ve teamed up with some of the actors from AST in Wroclaw to help us with the character animations and it was a blast.
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We want to achieve the highest level of immersion possible so that the players around the globe can fully appreciate the fantasy world of [b]“The Inquisitor”[/b] while stepping into the shoes of Mordimer Madderdin. Motion Capture is just another way of bringing it to life – next to the realistic town of Koenigstein, interesting lore and an engaging story.
The sessions included interrogation animation, cut-scenes and, of course, sword fighting. To help us achieve realistic movement we’ve utilised the cutting-edge Xsens MVN Animate system and we can’t wait for you to see the final results in our upcoming devlogs.
