
Introducing Isaac Greymoor
Meet Isaac Greymoor, a hot-headed, lead-slinging mercenary who wields a deadly light machine gun to devastating effect. And watch out, folks: on a team of shady characters he just might be the worst of the bunch. Isaac Greymoor's LMG spits a hail of bullets and generates Heat as it fires—the more Heat, the more Damage. But too much Heat, and Isaac could become Overheated—causing him to suffer Damage even as he dishes it out. To learn more about his gameplay, look out for the Dev Diary we’ll post tomorrow, it goes into all the details!

The Events of the Season
Events are a brand new way to campaign against the Banished Court, available to all. Everyone will begin to see these after applying the 1.3 update! Most weeks, after reviewing the Activity on the World Map after a mission, you will be presented with a Fate Event. Check out this example:


Quality of Life Updates:
- Added the Agent “Isaac Greymoor” —for free! [list]
- Get this dashing new Agent from your platform store for $0
- Once acquired, Isaac will be immediately added to your Agent Recruit Pool
- Or you can start a new custom game to get Isaac immediately
- Events occur on the World Map after completing a mission
- Fate Events give you a glimpse into the larger world of the Lamplighters League, and lets you choose how to handle each event. Each option will offer the player different rewards.
- House Events tell the story of the world during the rise of the Houses of the Banished court, and offer the player unique ways to interact with them
- Stepping in or through Water imparts the Wet status effect
- While Wet, Isaac loses Overheated and 1 Heat per Round, and cannot accrue Heat while Wet.
- Units with Wet are immune to Burning, but take +5 Shock damage
Bug Fixes:
- A specific city level should no longer cause infinite loading issues.
- A specific jungle level that sometimes had graphical issues on low graphics settings should no longer have black triangles in some places.
- Turned down the default frequency of Action Cam
- Fixed a few floating or clipping lore objects
- Made sure that one bookshelf in the middle of a fancy room had appropriate collision
- Lamplighter’s Tonic should no longer vanish from the Ability Bar during real time
- Damage Talisman should now apply the correct amount of added damage output.
- Fixed an issue where Threshold would not deal damage to all targets as described. Be careful with that magical ordinance, now!
Known Issues:
- Very rarely, the Isaac Recruit mission won’t spawn on Week 5 the first time you recruit him. It should appear the following week.
- Passive effects that Isaac inflicts on his enemies will sometimes also be inflicted on him.
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