
- Adjusted DLSS default mode from “off” to “auto” to prevent stuttering and performance issues when playing with RTX without DLSS.
- Resolved a low reproducibility bug where parts of the environment could be missing.
- Fixed an issue where quest markers could disappear after continuing from the main menu.
- Fixed an issue where interactable objects become non interactable after restarting.
- Fixed Bugs in the checkpoint system to improve the titles stability and clear annoying gameplay bugs
- Corrected the issue of the Bird losing the player's chosen color in the breeding mission.
- Fixed the Bell in “Thranduil’s Halls - Cellars” being placed before the player placed it.
- Resolved a malfunctioning interactable object in "Thranduil's Halls - Cellars".
- Fixed a conditional blocker that caused Gollum to die if restarting during the beetle conflict.
- Fixed an unresponsive situation where the Pause Menu overlapped with a Game Over screen.
- Addressed the issue of losing mouse focus when opening settings.
- Fixed a blocker in the tower of light where the guard could see the player after spawning.
- Increased the chase radius for the “Cruel Woman” chase to prevent save games where the player cannot keep up anymore.
- Fixed a locked camera issue in the cart sequence in the “Sewers”.
- Improved Bird Training Spy Mission and Morning Visits, fixing several bugs.
- Resolved missing environment issues in “Tower of Light”.
- Fixed cog wheels spinning in random directions.
- Fixed nervous hands achievement behavior.
- Adjusting DLSS mode and sharpness when loading a save from a previous version.
- Fixed background sequence causing blocker behavior in Sewers.
- Overall fixes for background sequences.
- Fixed a Game Over screen in the tutorial when restarting from the main menu during the chase sequence.
- Fixed a possible bypass in Tower of Light Day 6 that caused a blocker.
- Fixed a softlock in Shadow Mountains when jumping off a cliff during a checkpoint.
- Added required checkpoint to Great Halls Low Day 1.
- Fixed malfunctioning trigger in Beast Pits Day 3.
- Fixed unresponsive menu issue after quitting from Gamma settings.
- Unloaded sublevel issue in the Black Pits cart mission fixed.
- Halls of Grond & Execution chambers - fixed and adjusted rotating wheels.
- Fixed extra camera shakes.
- Gollum Groom is now covered correctly by translucency while still respecting DOF and refraction.
- Fixed possibility to end the Sewers without killing both orcs.
- Fixed some localization issues.
- Fix excessive camera rotation during frame drops.
- Solved the issue of no sound in the cutscene of Cook's death.
- Fixed KingsGrove missing sublevel when the escape orcs quest started.
- Resolved tutorial checkpoint issue in the chase mission.
- Fixed German conflict menu choice being displayed as French.
- Fixed several VO subtitle inconsistencies.
- Fixed Pause Menu malfunctioning after initial load of the game.
- Refresh animation state when Gollum is pushed by another character in crouch mode.
- Added missing "Hold" to Food tutorial in German and both traditional and simplified Chinese.
- Fixed a blocker in Mines Day 2 where the environment would unload before reaching the 3rd tunnel.
- Redundant collectibles removed for ending levels.
- Fixed unresponsive puzzle door in Ruins Outside when loading from Main Menu.
- Fixed blocked progress after the throttle tutorial when restarting from a checkpoint.
- Fixed Gollum floating at the beginning for Chapter 2.
- Fixed a softlock in Outer Gardens where Gollum would be detected immediately after spawning.
- Resolved Gollum staying in the shadow form even after exiting the shadow volume.
- Fixed softlock in “Queen Cascades” where it's possible to avoid quest dialog when loading checkpoint.
- Fixed missing Mell water spot VFX when loading checkpoint.
- Fixed missing Grashneg lantern issue when loading checkpoints in Shelob's Lair.
- Fixed unresponsive map / collectible screen when spamming open / close buttons.
- Improved NPC navigation around Gollum.
- Fixed a conditional blocker when returning from haze in Haze Gate.
- Kings Grove - fixed incorrect quest marker when loading checkpoint.
- Fixed wrong spawn location, direction, and missing quest marker on a specific checkpoint in the Finale.
- Fix for wall running not always triggering correctly.
- Riverpath fixed invisible 2 elves’ issue at the end of the level.
- NorthTower flying platform room improved visual effects.
- Fixed a conditional blocker in Breeding Hills when the spymission NPC group became immobile.
- Added a missing intuition path and relocated a wrongly placed intuition path in Riverpath.
- Fixed malfunctioning door hole in Ruins Outside when transitioning from the Main Menu.
- Fixed incorrect visit number in Cells when returning with the lights to the cook.
- Fixed NPCs in Tower of Light Day 9 not being aware of Gollum when returning from the Main Menu.
- Fixed punctuation in Lore Compendium.
- Resolved the issue of input hints flickering.
- Fixed the title remaining unresponsive when opening the Pause Menu while selecting Gollum or Sméagol before the inner debate.
- Synced data for DLSS Support, setting Fidelity fx2 to 0 when DLSS Support is false.
- Fixed blockers in North Tower when reloading a checkpoint and trying to interact with the winch.
- Added missing localization files.
- Fixed fluctuating groom when the game is paused.
- Fixed an issue in Bird Breeding where the inquisitor wouldn't move or play the dialogue when reloading a checkpoint.
- Resolved an unresponsive door puzzle dialog blocker in Ruins Outside.
- Fixed the issue where falling due to stamina loss while turning on a bar prevented Gollum from climbing afterward.
- Fixed missing environment issue in Kings Garden on the 2nd visit.
- Fixed misplaced damage volume in Kings Garden.
- Discarded input when the controller disconnects.
- Added an input to close the message window of the disconnected device.
- Fixed the bush not restoring its state after reloading a checkpoint.
- Resolved missing environment in Mirkwood Chase when loading a checkpoint.
- Fixed a conditional blocker in Mines when restarting after picking up the last tag.
- Fixed the delivery bridge environment in Sewers when reloading.
- Adjusted the wrong Grashneg scale in Sewers.
- Fixed infinite Game Over screen in Construction Low when sweeping through a specific checkpoint.
- Fixed the wrong state of the door when transitioning from Tower of Light to Bird Breeding.
- Resolved incorrect camera spline in Shelob's Lair during the 2nd chase.