
Patch Notes
Red Solstice 2: Survivors Patch 3.0 (2nd September, 2024)
Full Patch Notes:
Horror mode
- Monster health increased by 200%.
- Monsters have 30% more damage.
- Monsters have one additional armor block.
- Monsters are overall depending on threat slower by up to 25%.
- Speed boost from monster off the map reduced from min 1% to max 5%.
- Driveable vehicles are disabled
- Biomass matures now and when matured it will explode and spawn a boss
CLASS IMPROVEMENTS

- Support slots increased from 9 to 11.
- Offense slots increased from 5 to 6.
- Defense slots increased from 5 to 6.
- Offense slots increased from 9 to 10.
- Defense slots increased from 6 to 7.
- Offense slots increased from 7 to 8.
- Defense slots increased from 5 to 6.
- Defense slots increased from 3 to 4.
- Offense slots increased from 9 to 11.
- Support slots increased from 8 to 9.
- Offense slots increased from 7 to 9.
- Offense slots increased from 8 to 9.
- Support slots increased from 9 to 10.
GAMEPAD IMPROVEMENTS
- Fix for gamepad radial not overriding interaction selection widget's controls.
- Fix for rare gamepad pointer disappearing on credits/game over screen.
- Fix for gamepad pointer disappearing in strategy menu.
- Fix for cursor issues during gamepad aim tutorial.
- Fix for some interaction issues.
ENGINEERING ITEMS
LEVEL
All Aboard- Fix for an issue with vehicles and their path.
- Fix for an issue where movable vehicles would attack doors even though they were open.
- >
Fix for vehicles getting stuck on dead end streets.
- Various Missile Turrets will no longer destroy explosives.
- Fix for player getting stuck in a particular location using 'WASD' controls.
- Added collision on walls and stones, and in a few other locations.
- Fix for an issue where client players saw Sam Sites incorrectly on all levels.
- Removed unnecessary barricades.
- Removed “Defend The Wall” skirmish level.
- Reduced cloud speed.
- Fixed issue with pipe network.
- Each level will now have limited instead of infinite loot.
- Closing one window will close all windows in 1k radius. Interaction time reduced from 1s to 0.5s.
- Toxic Barrels will damage Enemy Marines now.
- Tornado colour tweaks.
- Fix for an issue where Sam Site turrets would spawn at the wrong location.
- Fix for various texture, navmesh, destruction, pathfinding issues
MEDALS
- New medals have been added: “Aetriden Medal of Honor” and “Commendation for Past Service.”
MISSION
Updates to 100+ missions can be seen in full on the official blog: https://505.games/RS2Update30 General Fixes- Fix for few Condatis campaign critical strike missions having issues with deployment.
- Fix for missions not spawning enemy marine and/or monsters that were a part of a mission objective if the monster cap was reached. They will be force spawned now.
- Fix for taunts on Allied Defense and other missions.
MISC
- Added sounds while going through language buttons in options.
- Achievement fix for Nightfall, Elysium campaign mission.
- Train - Navmesh generation around Train doors has been improved.
- Fix for an issue where Missile Turrets would damage itself.
- Fix for an issue where electric particles were not destroyed after they were done filling up the UBAS.
- Fix for Biomass spawning inside of a Whale actor.
- Fix for issues with minimap moving camera in WASD/Gamepad mode.
- Fix for Range Particle staying forever when mission base terminals were activated.
- Fix for missing stats in loadout after changing class.
- Fix for clients missing weapons in the garage.
- Fix for marine skins sometimes appearing faulty.
- Fix for marines sometimes being invisible after exiting a driveable vehicle.
- Fix for campaign setup picking wrong difficulty.
- Fix for player's profile showing when selecting a bot's name.
- Fix for UBAS missiles destroying each other.
- Fix for suppression component being able to get stuck at Suppressed if something temporarily reduces it's regen to 0.
- Fix for game difficulty causing wrong modifiers on suppression, fixes things like Sonic Grenade not altering the suppression regen correctly.
- Fix the tiling on marine shoulder plate.
- Fix for various issues with localization.
- Poison Barrel will now do 1000 damage to biomass centres for its duration.
- Removed invite friend button from showing in single player armory.
- Minimap fixes for some pixelated textures and added legend icons that were missing.
- Possible fix for marine click to attack getting stuck on dead monster
MONSTERS
Atrocity Boss- Destructive resistance set to 60.
- Energy resistance set to 40.
- Will now attack players with hellspawn spikes that are in a building.
- Slam does kinetic damage and will damage UBAS now.
- Fix for player being invisible after being ejected from the creeper.
- Fix for melee attacks.
- Fix for Devourer monster sliding in mushroom state.
- Animation and charge tweaks.
- Kinetic resist reduced from 85 to 75.
- Fluffy will do frenzy triple attack when he goes below 35% health.
- Kinetic resistance set to 35.
- Explosive resistance set to 60.
- Energy resistance set to 50.
- Fix where Hellspawn would randomly damage players with foot stomp.
- Fix for an issue where Hellspawn wouldn't unburrow.
- Grabber monster will now spawn on Biomass creep.
- Holer projectile speed reduced to 1500.
- Kinetic resist set to 90.
- Energy resist set to 65.
- Suppression set to 300.
- Damage reduced from 300 to 275.
- Can not be influenced by skills like harpoon, clinch...
- Kinetic resist set to 80.
- Energy resist set to 60.
- Damage reduced to 225.
- Will now attack players with Hellspawn spikes that are in a building
- Will no longer regenerate armor.
- Fix for a rare bug that caused the game to crash in rare situations.
- Removed armor regen.
- Health reduced to 8,000.
- Stomp damage increased to 100 and will now slow marines for 3 seconds.
- Destructive resistance set to 75.
- Destructive resistance set to 60.
- Suppression regen increased from 12 to 20.
- Destructive resistance set to 55.
- Zombie marine kinetic resistance buff increased from 20% to 40%.
- Monsters will now be able to use their skills after being hit with Bellator Harpoon gun.
- Monsters will not be suppressed as long as they have any armor left.
- Monsters are unable to destroy windows anymore.
- Fix for monsters having wrong skill cooldowns.
- Fix for monsters sometimes not aggroing player at all.
- Fix for monsters using Burrow when casting a skill.
- Fix for a crash that was caused by animsharing.
- Biomass max monsters alive now set to 5.
- Reworked monster movement behaviour. Monsters should not get stuck anymore and their overall movement should be better.
- Basic AI Marine - Tweaks regarding roam to player behavior
- Follower skill Reconaissance will now add ammo to bots.
- Fix for Follow me command sometimes not working. They now have 9 formations.
- Fix for drop pod marines hovering in air after they deploy.
- Fix for Followers not being able to use teleport and strong signal beacon.
- Fix for Followers not always detecting monsters.
- Fix for Followers where they were being teleported to vehicles that are nota part of the assigned hero.
- Dead Followers will no longer be teleported when player exits vehicle
- Recon bot tactical scout item should work properly now.
- Fix for Condatis assault class not being able to equip stratagems.
- Fix for stratagem engineering buffs counting towards campaign HasNotViewedItem checks
- Ajax - Fix for Ajax missiles endless flying.
- Ajax - Fix for targeting indicator not working properly.
- Grenade Launcher - Increased swapping speed between primary weapon and Grenade Launcher
- Launcher type weapon projectiles wont be blocked by Tentacle collision anymore
- Stinger - Swapped initial and final spread on Stinger so that it would function correctly
WEAPON MODIFICATIONS
Infrared Scope- Should now properly reduce overwatch range.
- Damage module increased damage from 10 to 12%
SOUNDS/MUSIC
Fix for some tabs in main menu not playing sounds.UI

- Changed match summary to display a player's stats as red if they did not evac
- Moved Health Bar and name widgets on characters from the capsule to the mesh to avoid jitter on client.
- Removed "Online/Offline" buttons from main menu.
- Removed "Add Friend" button, as it was redundant to the "Profile" button.
- Fix for clients not always having a correct mission displayed in the armory.
- Fix for "Add Soldier" button
- Fix for utility slot tooltip in armory.
- Fix for pickup items sometimes leaving widgets on the screen for too long.
- Fix for NetworkSettings screen remaining when map travelling.
- Fix for some issues with mission waypoint arrows.
- Fix for workbench sometimes having blank dropdown name.
- Fix for non pickup explosives showing an interactible widget when marine walks over it.
- Fix for player name sizing in armory.
- Hid "Mod Weapon" button for some weapons to reduce confusion.
- Mission location markers box tweaks.
QOL
- Added a "Return To Main Menu" button on the Game Over screen. Now clients will be able to return to Main Menu after the game, instead of going to the armory first.
- Added an autosave after returning to strategy from a campaign mission, after the dropship is returned to hq and the last mission is cleaned up.
- Added Offline game call when leaving campaign setup.
- Added cancel buttons to some notification popups.
- Armory widget optimization.
- Complete fix up and overhaul to the optimization system.
- Damage display, dissolve component, damage numbers and weapon shot firing improvements and optimizations.
- UI optimizations.
- Game performance optimization.
- Enabled stratagem button in offline skirmish mode.
- Friendly skills will now have a blue radius instead of a red one.
- Major overhaul of Campaign's save system to use Unreal's default save style.
- Major overhaul of all saved data. Majorly user profile, saved loadouts, saved weapons and saved vehicles.
- Major overhaul of UI gamepad navigation handling.
- Fix for various translation issues.
- Fix for various issues regarding invites, join via friend, private and public sessions.
- Fixes for session joining, player block list, player friend list.
- Fix for campaign save/delete confirmation not always showing.
- Fix for infinite loading screen if session fails to create.
- Fix for campaign session initial data.
- Fixed and optimized FOW Hide component
- Reworked platform save manager's loadout delete to not remove the cached version unless it successfully deletes the file. Also added a safety check and some logging.
- Vaulting - Updated vault detect locations.
NEW FEATURES
- Added new marine skin
- Added skin patterns that can be equipped and dyed.
- Added vibration for gamepads.
- Added horror mode.
- New Main Menu interface.