New Accessibility Options
- On screen reticule
- Auto-walk option simplified to one key/button and keybindable
- Reduced Motion Mode
- Low Dexterity Mode
Features
- Added a method to access endings that were previously only accessible once per save
- Additional/Alternate Use button keybinding
- Keybindings can now bind to mouse buttons
- Remapped camera sensitivity slider to cover a higher range of sensitivities
Cosmetic updates
- Fixed some z-fighting issues
- Fixed lighting on some smaller props and decals.
- Fixed formatting issues in Italian text in the confusion ending
- Added additional translators and artists in credits
- Updated post effects for some hard-to-see areas to be brighter
- Added toggle for permanent reticule / crosshair and customization options
Critical Fixes
- Softlock at start of game (language selection screen) when a controller with drift is plugged in, is now fixed
- Softlocks occurring when pausing and unpausing fixed
Other Fixes
- Potential fix for PS5 controller on PC being detected as an Xbox controller
- Keybindings no longer reset each playthrough and now load previously set keybindings
- Certain endings now have proper simplified control support whereas previously they did not
- Fixed certain texts in game to render Cyrillic characters correctly
- Content warnings not recording the ending as successfully completed now does so
- Certain UI elements no longer renders over the settings page
- Reinstated missing UI sounds
- More stable world portals
- Various clipping issues fixed