Hello everyone,
The latest Patch for The Thaumaturge is out now. The main focus was improving the game's performance and we're glad to announce that with this update [b]the minimum requirements have been lowered[/b]. You can check them [url=https://store.steampowered.com/app/1684350/The_Thaumaturge/]here[/url].
Aside from all the updates listed below, the patch also introduces an in-game newsfeed. We promise no-spam and only relevant non-intrusive updates!
Patch 1.1.1
[b]Performance Improvements:[/b]- Major optimization changes to improve performance. In addition Minimum System Requirements has been lowered on GPU side of things to better reflect the current state of the performance;
- More improvements to overall stability that should reduce instances of random crashes.
- Fixed the issue with abrupt lighting change during one of the generic combat encounters;
- Fixed the issue with missing prompt for the "No" action if leaving to main menu after the game was unfocused while in combat;
- Credits has been updated;
- Navigation with a D-Pad in Options has been added as a quality of life improvement;
- Fixed instances of missing translations;
- Improvements for animations and clipping issues across multiple scenes;
- UI improvements;
- Navigation improvements;
- Collision improvements.
- Fixed the issue where completing Vision of Upyr quests could break collision of certain objects in interiors;
- Fixed the issue where it was impossible to remove one of the NPC's flaw if certain objective was done after another one during They're Alive side quest;
- Fixed the issue where desert vision was affected by the time of day during Fearless side quest;
- Fixed the issue where certain objects were hovering mid-air in headquarters interior during They're Alive side quest;
- Fixed the issue with corrupted animations and missing scene shots if Deed manipulation was chosen during the end of Bastards of the Night main quest;
- Fixed the issue where one of the NPCs was blurry during a scene during In the Abyss main quest.
