News Liste Thea 2: The Shattering

Project Thea October 2025 Demo Update
Thea 2: The Shattering
08.10.25 12:56 Community Announcements

[img src="https://clan.akamai.steamstatic.com/images/33658051/176af8636b2a992b84deb62ded0b28dcacb456a5.png"][/img]

[b]Camping Redesign[/b]

  • [b]End Turn[/b] is now separate from [b]Camping[/b], allowing you to end the turn without performing any other actions.

  • Camping actions now require assigning party members to specific tasks — rest, cook, scavenge, repair, and more.

  • [b]Scavenging[/b] added: you can now assign units to gather materials anywhere on a cleared hex. (Resources appear after clearing a POI — i.e. after all its floors are complete.)

  • [b]Crafting Card Booster Packs[/b] added: craft a booster pack and choose 1 of 3 cards to add to your deck.

  • [b]Healing[/b] updated: each End Turn now heals [i]d3 Wounds[/i] (if you have Supplies). Camping can improve healing for the most wounded unit, with no risk of regression as before.

  • [b]Equipment Screen[/b] redesigned for faster, cleaner access.

  • [b]Group View[/b] now displays which cards belong to which NPCs — so you’ll know what you lose if someone doesn’t make it home.

  • Many [b]new crafting items[/b] added, along with [b]material rarity tiers[/b].

  • [b]Meals[/b] now have their own screen, clearly showing bonuses and effects.

⚠️ [i]Note:[/i] Because the [b]Research/Tech Tree[/b] is not yet implemented, all item rarities are currently available from the start — this will change once the system is in place.

[hr][/hr]

[b]City Upgrades[/b]

  • [b]3MD Printforge[/b] is now part of the [b]Core Development Room[/b].

  • [b]Tower of Commerce[/b] offers rotating trade items that change with each season and expand with higher tech levels.

  • [b]Research Lab[/b] added (non-functional for now).

  • [b]Council System[/b] streamlined: the PC Main and their Alloy Twin now preside at the head of the Council, with three Advisors drawn from the population.

  • [b]Council Skills[/b] are calculated like group skills for event checks.

  • Each Councillor’s [b]Domain[/b] determines their bonus type.

[hr][/hr]

[b]Map & Exploration[/b]

  • [b]Enemy list[/b] accessible at the bottom-left of the UI.

  • [b]Remote Access to the Project[/b] unlocks after your first visit.

  • [b]Scavengeable resources[/b] appear on cleared POIs.

  • [b]Hide Markers[/b] button now works — perfect for those cinematic screenshots.

[hr][/hr]

[b]Battle[/b]

  • [b]Run Away / Pause Menu[/b] option implemented — live to fight another day.

  • Enemy cards are briefly displayed during combat; hovering over them extends viewing time.

  • The [b]Main/Expert Hand[/b] and [b]Side Hand[/b] are now visually distinct — the side hand (MAX 3 cards, drawn each turn) includes [b]Minions[/b].

[hr][/hr]

[b]Skill Challenges[/b]

  • Option to [i]pay Supplies to increase success chance[/i] removed.

  • Option to [i]pay Supplies for a re-roll[/i] added.

[hr][/hr]

[b]Morale[/b]

  • New [b]events[/b] trigger when party members grow deeply unhappy — some may decide to leave.

  • Added [b]info pop-ups[/b] when morale changes due to personality traits (Believer, Progressive, Idealist, Pragmatic).

  • Additional morale systems still [b]WIP[/b].

[hr][/hr]

[b]Other Updates[/b]

  • You can now [b]dismiss party members[/b] while out in the Wastelands.

  • [b]HUD warnings[/b] improved for clarity and readability.

[img src="https://clan.akamai.steamstatic.com/images/33658051/68299e731b21cec420385eda16a61533bd48b811.jpg"][/img]

[i]Keep your scanners ready, survivors! A brand-new [b]Project Thea trailer[/b] drops during [b]Steam Next Fest on 13th October[/b], where we’ll finally [b]reveal the Early Access release date![/b][/i]

Logo for Thea 2: The Shattering
Release:13.05.2019 Genre: Strategie Entwickler: MuHa Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

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