• Thea: The Awakening: Screen zum Spiel.
  • Thea: The Awakening: Screen zum Spiel.
  • Thea: The Awakening: Screen zum Spiel.
  • Thea: The Awakening: Screen zum Spiel.
  • Thea: The Awakening: Screen zum Spiel.
  • Thea: The Awakening: Screen zum Spiel.
  • Thea: The Awakening: Screen zum Spiel.
  • Thea: The Awakening: Screen zum Spiel.
  • Thea: The Awakening: Screen zum Spiel.
  • Thea: The Awakening: Screen zum Spiel.
  • Thea: The Awakening: Screen zum Spiel.
  • Thea: The Awakening: Screen zum Spiel.
  • Thea: The Awakening: Screen zum Spiel.
  • Thea: The Awakening: Screen zum Spiel.
  • Thea: The Awakening: Screen zum Spiel.
  • Thea: The Awakening: Screen zum Spiel.
  • Thea: The Awakening: Screen zum Spiel.
  • Thea: The Awakening: Screen zum Spiel.

Spielesammlung

Du musst angemeldet sein
19,99€
Marktplatz
  • Auslieferung:
  • Plattform: PC Release: 20.11.2015 Steam DB
Zum Shop
Preise Update 08.01.22

Über das Spiel

Thea: The Awakening is a turn-based strategic survival game steeped in Slavic myth and monstrosity set after an apocalyptic force known only as The Darkness has engulfed the world. There are Strigas and Baba Yagas aplenty, but there are no heroes, no monster slayers, and no great armies capable of banishing them. You have only a few hopeless and starving survivors who are desperately trying to stay alive. You are their last and only true hope!

The game combines turn-based strategic gameplay with the tension and grit of a rogue-like, a captivating story you can uncover through a series of in-game events, and a unique combat system based on a complex card battle game.

The wide range of gameplay features allows you to proceed through the world of Thea the way you prefer. You can choose to stay in your village and build up defenses, or you can go out and explore the world. Conflicts can be resolved through assassination, stealth, diplomacy, hunting, and various other ways depending on the skills your people possess. Fighting is not your only solution to conflict!

Features:
  • Survival game in a dark fantasy setting with hexagonal turn-based strategic gameplay!
  • Huge procedural world to explore – each play-through is a new adventure!
  • Village management with a variety of structures to build, upgrades and technologies to discover, and items to craft!
  • Over 4400 items that you can craft in your village or gather in the game’s world!
  • Expeditions in which each member carries his or her gear and gains experience in battle, improving abilities like collecting resources, diplomacy, healing, black magic, and dozens more!
  • Over 200 non-linear story events that can grant you riches or deprive you of all your goods including life!
  • Exciting card battle game system that can be resolved by combat, diplomacy, curses, and more!
  • Over 100 types of deadly creatures, many inspired by Slavic Mythology!
  • Procedural creature instances – Each creature, even in a swarm of spiders, has its own skills and stats!
  • Day & night cycle influence gameplay – Villagers can better recognize threats from afar during the day, and creatures become more aggressive at night!
  • Multiple game endings depending on your choices with rewards and unlocks carrying over to your next play-through!

Systemanforderungen

Noch haben wir keine Systemanforderungen für dieses Spiel eintragen können oder es sind noch keine bekannt.

Steam Nutzer-Reviews

319 Produkte im Account
57 Reviews
Nicht Empfohlen
73 Std. insgesamt
Verfasst: 06.12.19 18:48
langsam und unübersichtlich trotz Tutorial.
für Menschen die sich gerne voll in das Spiel reinfuchsen ohne frustriert zu sein, wenn sie nach Stunden nur paar Runden gespielt haben, weil sie alles durchlesen und auschecken wollen, da das Spiel nicht selbsterklärend ist
Weiterlesen
560 Produkte im Account
7 Reviews
Empfohlen
7878 Std. insgesamt
Verfasst: 26.11.20 11:11
Sehr schönes und entspanntes Spiel mit liebe zum Details!
Wer auf Mikromanagement hoch zehn steht wird dieses Game!
Hinzu kommt eine interessante mythische Story und ein hoher wiederspiel Wert, da man jedes mal mit einer neuen Gottheit starten kann, die es auch weiterzuentwickeln gilt!
Kartengröße und Einstellungen lassen sich auch anpassen!
Das Spiel vereint Elemente von von Civilisation und Heroes of Might and Magic 3
Weiterlesen
152 Produkte im Account
128 Reviews
Empfohlen
4303 Std. insgesamt
Verfasst: 01.07.17 14:24
Gleich zum Anfang: Die Karte ist etwas wakelig.

Holz und Nahrung sind unbedingt erforderlich. Nicht immer nützt ein Heiler in der Gruppe auch wirklich. Drei oder mehr Krieger sind sinnvoll. Die Sammelfähigkeit ist wichtig. Kämpfe gegen Stufe 2 oder höher sind nicht immer siegreich und können zu Verlusten führen.

Die Startstadt hat 2 oder 3 Ressourcen, die gesammelt werden müssen. Dafür sind von links, Bewohner in die Kästchen rechts zu tun. Runde für Runde wird dann automatisch eingesammelt und ist im Inventar der Stadt. Die Übersicht der verschiedenen Ressourcen erfolgt über das Menü (Button rechts unten). Auch außerhalb der Stadt kann abgebaut und gesammelt werden: Lager aufschlagen, Leute einteilen und los gehts! Es gibt Punkte durch Kämpfe, die für die Forschung verwendet werden. Erfahrungspunkte zum automatischen Leveln gibt es auch. Es können mehrere Gebäude durch Forschung freigeschaltet werden; bis zu 10 Gebäude können insgesamt mit Rohstoffen und Arbeitern gebaut werden. Wer also 6 Weiden baut, hat noch 4 Gebäude frei.
Es gbit ein Tutorial, das unbedingt zu empfehlen ist: Es gibt Punkte, Gegenstände und Ressourcen. Nach gewonnenen Kämpfen gibt es immer eine Beute. Auch können Schätze geborgen werden. Die Bewegungsreichweite ist gewöhnlich 5 Felder. Das PC Spiel ist Rundenbasiert. Die Karte ist riesig und es gibt viel zu entdecken: Aber Holz und Nahrung mitnehmen! Es gibt öfter mal einen Quest - einige davon werden sofort gelöst, wenn eine Antwort gewählt wird.

Kein: Du musst das so machen und das musst Du da bauen. Es gibt völlig freie Entscheidung und gameplay. Zu bemerken ist, das es NUR 1 einzigen Speicherstand gibt. Ein neues Spiel wird immer mit einer auszuwählenden Gottheit gestartet und kann spezifische Vorteile durch Punkte einbringen, die im Verlauf einer Partie erworben werden. In der Startstadt ist dann schon Bevölkerung und eine Expeditionstruppe.

Klare Empfehlung! So was gibt es so schnell nicht wieder. Die Addon sind ratsam und eines davon ist nur in Englisch. Die Sprache wird mit der Landesflagge rechts unten ausgewählt.
Weiterlesen
190 Produkte im Account
20 Reviews
Empfohlen
12867 Std. insgesamt
Verfasst: 11.05.16 11:41
Thea hat sich zu meinem absoluten Lieblingsspiel entwickelt. Ich besitze das Spiel seit Dezember, ursprünglich noch in Englisch. Mit dem kostenlosen, nachgeschobenen DLC wurde das Spiel komplett und sehr gut übersetzt, weswegen ich nun auch für jene, die dem Englischen nicht mächtig sind eine volle Kaufempfehlung ausspreche.

Das Spiel ist ein Rundenbasiertes Strategie-Überlebensspiel. Persönlich begeistert mich aber die Komplexität, die dahinter steckt und die liebevolle Geschichte, die oft auch mit einer guten Portion Humor den Spielspaß weit oben hält.
Die zahlreichen Fähigkeiten, die unsere Dorfbewohner besitzen können eröffnen immer wieder neue Gesprächsmöglichkeiten oder Handlungsansätze, und auch wenn man nach einer Zeit alle Ereignisse zu kennen meint, es gibt immer wieder eine kleine Überraschung.

Auch ist es schön regelmäßig von den Entwicklern zu lesen, die in diesem halben Jahr wirklich ordentlich am Spiel geschraubt haben und sehr bemüht waren, Fehler und Unausgewogenheiten zu glätten.
Mit dem neuen DLC wurde das Spiel nochmal ein wenig umgekrempelt (Und interessanter!). Brauchten wir vorher für jeden Rescource nur 1 Forschungspunkt um sie freizuschalten, sind es nun 1-3, je nach der Seltenheit und Macht des Materials. Das kann völlig neue Wege eröffnen, da man, um z.B. Forschungspunkte sparsam einzusetzen, auf niedrigstufige Materialien oder sonst unangetastete Baustoffe zurückgreifen kann. Es lud auf jeden Fall dazu ein, neues auszuprobieren!

Der Schwierigkeitsgrad ist komplett beeinflussbar und reicht von 85% (..glaube ich) bis 250% - spätestens ab 150% spürt man, wie das Spiel sich einem mit einer feindseeligen Umgebung entgegenschmeißt.

[h1]Klare Empfehlung. Volle Punktzahl von mir![/h1]
Weiterlesen
311 Produkte im Account
165 Reviews
Empfohlen
1564 Std. insgesamt
Verfasst: 08.01.17 01:18
Thea: The Awakening ist ein Survival- Strategie- RPG- mix

Gameplay
Das Gameplay des Spiels ist einfach zu erlernen und schwer zu meistern. Man steuert eine Gruppe aus überlebenden des Zeitalters der Dunkelheit, welches über Thea hereingebrochen ist und hat die Aufgabe, diese kleine Scharr am Leben zu erhalten,herauszufinden, was Thea zugestoßen ist und das wieder in Ordnung zu bringen.
Zu diesem Zweck erkundet man die Gegend, kämpft gegen allerlei Monstergezücht und sammelt alles, was sich als nützlich erweisen kann von bloßem Brennholz bis hin zu Waffen und Rüstungen, die die Apokalypse überstanden haben.

Zu Beginn wählt man eine von zwei zufällig freigeschalteten Gottheiten aus dem Pantheon Theas, das aus insgesammt zehn Gottheiten besteht. Die Götter untersheiden sich in ihren Eigenschaften zunächst kaum, aber je weiter sie in ihrer Stufe aufsteigen, indem man als Diener der gewählten Gottheit Theas Gefahren überlebt, desto mehr werden Ihre Unterschiede sichtbar. Eine Gottheit beispielsweise verleiht ihren Schützlingen Schadens und Rüstungsboni im Kampf, eine andere verbessert die Fähigkeiten ihres Volkes beim einsammeln von Rohstoffen.

Eines der Glanzstücke des Spiels ist das Crafingsystem, mit dem man nicht nur allerhand Sachen bauen kann, sondern auch hierfür unterschiedliche Materialien verwenden kann, was die Eigenschaften des fertigen Gegenstandes entscheidend beeinflusst. So haben Waffen aus Schwarzholz einen giftigen Effekt, während andere mit erhöhtem Schaden zuschlagen, aber nicht nur Ausrüstung, sondern auch Gebäude lassen sich auf diese Weise bauen, so kann ein Gebäude, für dessen Erbauung Bestienknochen verwendet wurden, wilde Tiere anlocken, die sich der Sache des Spielers anschließen. Eben so können Boni, die die Gebäuse sowieso verleihen durch seltenere Materialien verstärkt werden.

Bevor man jedoch Zugriff auf erlesene Materialien hat, muss man erlernen, diese abzubauen. Das funktioniert, indem man mit Hilfe von Forschungspunkten, die man durch den Bau von bestimmten Gegenständen erhält, im Forschungslevel aufsteigt und die so erlangten Punkte entsprechend investiert. Auf diese Weise erlernt man auch das Herstellen von Gegenständen und errichten von Gebäuden.

Ein Kernelement des Spielst stellt das Kartenbasierte Kampfsystem dar, welches relativ einfach zu erlernen ist und bei verschiedenen Gelegenheiten zum Einsatz kommt. Ob nun ganz klassisch beim Kampf, bei anderweitigen Körperlichen Herrausforderungen oder anderen Gelegenheiten. Die Mitglieder der eigenen Gruppe dienen hier als Karten, deren Offensiv- und Deffensivwert sowie andere Eigenschaften von verschiedensten Parametern abhängen. Welche das sind, hängt von der Herrausforderung ab, der man sich stellt. Oftmals kann man wählen, wie man verfahren möchte.
Möchte man mit den Banditen verhandeln oder erledigt man sie einfach? Das liegt in der Entscheidung des Spielers.

Zusammenfassung:
  • +komplexes aber Benutzerfreundliches Craftingsystem
  • +viele verschiedene Quests und Szenarien, die oft mehrere Vorgehensweisen bieten
  • +freies Speichern und Laden
  • +frei deffinierbarer Schwierigkeitsgrad
  • -viele Charakterattribute, man verliert leicht den Überblick


Fazit
Thea: The Awakening ist ein Survivalgame der etwas anderen Art. Durch den Genremix ist es nicht nur für Survivalgamer sondern auch für RPG und Strategiefans interessant und bietet aufgrund der Zufallsgenerierten Weltkarte ein immer anderes Spielerlebnis und ist toll für zwischendurch oder zum dauersuchten geeignet.
Weiterlesen
258 Produkte im Account
9 Reviews
Nicht Empfohlen
1638 Std. insgesamt
Verfasst: 03.04.19 18:06
Tja. So sehr ich das Spiel auch lieben möchte, so sehr ist es für mich einfach nur ein Frustgenerator. Ich bin kein Fan davon jeden Schritt zu speichern, aber dieses Spiel ist so RANDOM, dass es mich einfach nur aufregt. Hier ein paar Beispiele, die ihr nicht beeinflussen könnt, mit denen ihr aber Leben oder halt sterben müsst.

1. Eure Stadt am Anfang wird zufällig platziert. Damit aber auch die Ressourcen, auf dir ihr zugreift von der Stadt aus. Ihr müsst eure Bewohner den Ressourcen zuweisen. Dies geschieht innerhalb der Stadt. Sollten nötige Ressourcen nicht in eurem Stadtgebiet sein, dann müsst ihr eine Expedition in Form einer Gruppe losschicken. Klingt lustig. Ist es aber nicht. Eure Gruppe muss natürlich von Kriegern beschützt werden. Ausrüstung ist teuer und jeder Bewohner eurer Stadt bekommt eine feste Rolle zu gewiesen. Besonders am Anfang hat man viel zu wenig Bewohner, um eine zweite Expedition aufzumachen. Eure erste Expedition läuft meist kämpfend von Ruine zu Ruine und hat genug damit zu tun Monsterhorden abzuwehren. Die wird für euch eher nichts sammeln. Zusätzlich muss jede Expedition und auch eure Stadt mit Essen und Treibstoff versorgt werden. D.h. entweder gebt ihr einer Expedition richtig viel Essen mit oder sie muss halt auch noch nebenbei essen sammeln. Der Treibstoff wird bei der Exp. benötigt um zu Campen. Campen muss man um Ressourcen sammeln zu können. Klingt jetzt alles mega aufwendig, aber es ist alles sehr rudimentär.
2. Der Stadtausbau ist langweilig und äußerst flach gehalten. Wer hier auf eine Art Civ oder ähnliches spekuliert wird maßlos enttäuscht. Gleiches gilt für die Forschung. Der Forschungsbaum ist ein Witz.
3. Kämpfe werden über ein Kartenspiel absolviert. Welche Karten ihr spielen dürft ist mal wieder... Random. Es gibt Karten, die sind gut im Kampf und manche in der Unterstützung. Ihr dürft euch leider nicht aussuchen, welche Karten jetzt Kämpfen oder bei euch im Support Stapel landen. Generell machte mir das Kartenspiel Spaß, aber manchmal kommen so zufällige schlechte Ereignisse zusammen, dass man sich alle Haare ausreißen möchte.
4. Zufallsereignisse. Sind wie sie schon sagen, sehr zufällig. Mal streichelst du ein kleines Vieh und deine Leute werden dafür mit einem Buff belegt. Mal streichelst du das gleiche Vieh und deine Leute kriegen die Krätze und werden mit einem Fluch belegt. Taktieren oder eventuell irgendwas aus den Texten raus lesen, könnt ihr euch stecken. Diese Ereignisse sind eine gute Idee, aber ohne irgendwelche Anhaltspunkte führen sie nur dazu, dass wenn euch das Ergebnis nicht gefällt, die meisten einfach laden werden.
5. Das Spiel macht auf mich einen sehr langsamen eindruck. Gefühlt kommt man nicht voran und wenn man denkt, hey ich bin jetzt schon echt stark zieht leider auch der Schwierigkeitsgrad des Games an, denn es skaliert die Monster an Hand der verstrichenen Zeit. Zu langsam mit deinen Leuten gelevelt? Pech. Dich werden selbst verschissene Bienen umhauen!

Jeder der auf diesen ganzen RNG-Kram, sehr seichte Management-Elemente steht, der wird das Game mögen. Für mich persönlich war es ein absoluter Fehlkauf. Ich hatte mir einfach etwas anderes darunter vorgestellt.
Weiterlesen
386 Produkte im Account
333 Reviews
Empfohlen
724 Std. insgesamt
Verfasst: 22.05.21 10:16
Thea: The Awakening (v1.20.3919.0)

https://steamcommunity.com/sharedfiles/filedetails/?id=2493018408

POSITIVES

+ 8 dunkle Götter stehen zur Auswahl (wobei zunächst nur zwei zur Verfügung stehen und die anderen erst freigeschaltet werden müssen)
+ stimmige und erstaunlich gute Soundtracks denen man einfach gerne zuhört
+ mittlerweile auch deutsche Texte
+ schwarzweiße, klassische Charakterzeichnungen die an alte Pen&Paper erinnern
+ diverse Charakterklassen wie z.B. Krieger, Sammler, Handwerker, Heilkundler, Plünderer usw.
+ Mikromanagement beim Ausrüsten der Abenteurergruppe und derer die im Dorf bleiben
+ Unmengen an Ressourcen
+ Crafting diverser neuer Ausrüstungen, wobei bestimmte Materialien die Werte verbessern (z.B. Gold statt Silber bei Werkzeugen) Zusatzeffekte bewirken (z.B. Giftschaden durch Dunkelholz statt normalem Holz), oder gar neue Helden angelockt werden (Wilde Tiere durch Bestien Knochen als Baumaterial bei Gebäuden)
+ Traglastbeschränkung einzelner Charaktere als auch der kompletten Gruppe
+ taktische Kartenkämpfe mit hoher strategischer Tiefe, wobei die eigenen Gruppenmitglieder die Karten darstellen, deren Werte immer besser werden
+ optisch hübsche Hexfeldwelt die aufgedeckt und erkundet werden kann
+ Forschung mittels der Ressourcen, Herstellungs- und Baurezepte freigeschaltet werden (siehe dazu aber auch unter Negatives)
+ neben Menschen können später auch Elfen, Zwerge und Orks, und sogar Dämonen, Geister und Wilde Tiere rekrutiert werden

https://steamcommunity.com/sharedfiles/filedetails/?id=2493018357

NEGATIVES

- Kartenkämpfe sind optisch unspektakulär
- Questbildchen sind leider auch sehr einfach gehalten und viele davon wiederholen sich auch
- Vertonung leider nur auf Englisch, dafür sind aber fast alle Texte in Deutsch (s.u.)
- die Ereignis-Texte aus dem kostenlosen DLC „Return of the Gigants“ wurden nicht ins Deutsche übersetzt
- Ausbau der eigenen Siedlung, also der Hauptbasis bietet zu wenig Möglichkeiten und die Anzahl der Bauplätze sind auch noch begrenzt
- keine feindlichen Zivilisationen, die selbst über Städte verfügen und gezielte Offensiven gegen die eigene Stadt führen; alle Angriffe erfolgen lediglich durch umherstreunende, nicht koordinierte Monsterhorden
- unmotivierende Forschung und neue Rohstoffe muss man seltsamerweise erst erforschen bevor man sie auf der Karte abbauen kann
- Einzugsbereich der Sammler um das Dorf herum ist lediglich ein Hexfeld weit
- zu viele Zufallsfaktoren im Spiel (Aufbau der Welt, Platzierung des Dorfes, Verteilung der Ressourcen, Startausrüstung, Zufallsbegegnungen und die Startaufstellung bei den Kämpfen), wenn man Pech hat, kann das einfach zu einer Verkettung von Niederlagen führen
- scheinbar harmlose Ereignisse (Streicheln einer Katze oder festliches Besäufnis) können sich, kaum dass man sich versieht, in eine katastrophale Situation verwandeln
- das Spiel tut sich schwer damit Spannung aufzubauen und diese aufrechtzuerhalten

https://steamcommunity.com/sharedfiles/filedetails/?id=2493018507

FAZIT

Thea 1: The Awakening ist ein rundenbasierendes Survival-Strategiespiel mit RPG-Elementen aus dem Jahr 2015.
Man lenkt zu Beginn ein Dutzend Dorfbewohner die nach einer langen Zeit der ewigen Dunkelheit zunächst einfach nur versuchen zu überleben. Sobald die Nahrungsversorgung gesichert ist, sendet man die erste Krieger-Expedition aus, die die unmittelbare Umgebung erkundet und streunende Monster und deren Nester ausschaltet. Derweil raffen Sammler und Plünderer alles zusammen was sie finden können, während die Handwerker daraus dann diverse Dinge werkeln.
Die Kartenkämpfe sind zunächst etwas unintuitiv, da sie anderes ablaufen wie man das vielleicht aus derartigen Spielen gewohnt ist. Hier werden abwechselnd Karten (stets drei Helden in der Offensive) in einer Initiative-Reihenfolge gelegt, während mit taktischen Karten aus der Defensive (die restlichen drei Helden) spezielle Fähigkeiten nutzen oder aber die offensiven Helden zusätzlich, mit einer Runde Verspätung im Nahkampf verstärken. Man hat also viele Optionen mit denen man herum taktieren kann.
Da bei mir war nach etwa einem Dutzend Stunden die Spannung raus war, ist mein Daumen nach oben eher wackelig, weshalb man sich vorher unbedingt noch in einem Let‘s Play ansehen sollte, ob einem das Spiel gefällt.

Danke an den User namens InDaInternet für dieses Geschenk. Auf das Spiel wäre ich sonst nie aufmerksam geworden.

Wenn ihr an weiteren Reviews von mir interessiert seid, dann folgt meiner Gruppe.
Weiterlesen
66 Produkte im Account
3 Reviews
Nicht Empfohlen
263 Std. insgesamt
Verfasst: 08.03.20 14:07
If you really like to invest hours and hours of your life giving people a healthy diet, just go to the kitchen en start cooking. I don't mind micromanaging, but spending hours on digital foodgathering and combining foods into digital meals is a little to mundane for my taste.

Also, combat is a mini card game. I like battlegrounds, deployment, rock-paper-scissors mechanics, etc.
Weiterlesen
190 Produkte im Account
10 Reviews
Nicht Empfohlen
2223 Std. insgesamt
Verfasst: 08.03.20 07:29
My expedition was sitting in the village. I was hit by an event that was literally unwinnable, 9 foes all stronger than any one of my people, who were armored, equipped and quite successful in every match before that. Party was slaughtered, dropping me down to only the 6 villagers operating my village. There was no way to avoid this encounter. I did not make a poor choice. There was no smart way to play the event. I was so outmatched that I could only wait to be slaughtered by 9 enemies that were each almost twice as strong as any member of my group. Maybe it was a fluke? Dunno. Don't have it in me to play the game anymore. Can't recommend a game that throws that kind of insta-kill event at your game. I decided to try it again. Same thing happened but with a different event. Very successful game up to that point. I understand how to do battles. There was no mistake on my part, simply no way to win the contest. Group was slaughtered again by enemies too powerful to kill. Done with it.
Weiterlesen
75 Produkte im Account
1 Reviews
Nicht Empfohlen
151 Std. insgesamt
Verfasst: 15.03.20 01:41
*INCREDIBLE* concept that offers the prospect for deep gameplay and extensive replay value. However, the interface is cumbersome at best. I spend more time equipping a party than I do actually playing the game. Tutorials have delusions of adequacy (tho' this is mitigated by ample unofficial YouTube resources - much more helpful than the in-game stuff). With some polish and playability improvements, this would be an amazing game. As it is, it's more of a chore than an entertainment.
Weiterlesen
150 Produkte im Account
2 Reviews
Empfohlen
4445 Std. insgesamt
Verfasst: 11.03.20 00:07
I loved this game the first two play throughs. After that it gets monotonous. If you like turnbased games and find this for 20 Euros or less it's a steal for a lot of hours of fun. overall 7/10.

I wish there was a steam workshop for this game where more random encouters and quests could be added. Great support from the developers with the free DLCs.
Weiterlesen
348 Produkte im Account
18 Reviews
Empfohlen
9246 Std. insgesamt
Verfasst: 31.01.20 07:42
A Review of: “THEA: The Awakening”

A Single-player, 4X Dark Fantasy, Hex-Grid, Turn-Based Strategy-RPG, Card Battler, Resource Management Survival Game where Choices Matter with Crafting and Replay Value.

I’m usually either a fan of Grand Strategy games or RPGs, turn-based War-games and War-sims. I had this game in my library a couple years before getting around to trying it out. Now that I’m playing it; it’s great or certainly could have been with a few GUI and QOL improvements.

It’s very RPG-like, with lore and Slavic-based mythos. I love deep lore games that tell a storey (BG / Planescape). I also like games that base their lore on “real world” mythos (Inquisitor) and this game makes tons of references to eastern European folklore.

It’s a Card Battler, or at least the combat portion of the game is. Combat can be based on any of 38 possible character stats! A mid-level character will normally see about 24 attributes, but with random levelling and specific gear bonuses you can hit 30+. Regardless of gear it’s nearly impossible for a character to possess ratings in all attributes, however a well rounded and geared war party (expedition) should have them all and be able to deal all damage types. It is possible to have a single character with 30 or more attributes and effects at the same time – so if you’re a stats nerd like me – whoohoo!

Speaking of RPG-nerd things: You can attract/recruit/find characters of 19 main classes/races such as: Bandit, Beast, Craftsman, Demon, Dwarf, Elf, Gatherer, Ghost, Goblin, Hunter, Inventor, Medic, “Mythical Creature”, Orc, Scavenger, Troll, Undead , Warrior and Witch/Sage. Starting class/race will give you bonuses in various attributes, as well as a higher likelihood to advance along their “favoured” class attributes when levelling semi-randomly, i.e. Craftsmen are much more likely to get a craft point than a Warrior and because Gatherers are often resource mules they may often build strength as fast as a Warrior.

RPG-nerd nirvana continues as: Beasts actually come in 20 flavours, Demons 21, Dwarves 6, Elves 4, Ghosts 8, Goblins 6, Mythical 6, Orcs 4, Undead 2 and all with different levels of usable attributes; so you will always have a new way to build your army.

It’s a pick your adventure, choices matter, storey-based game. Which god you decide to serve and how you decide to pursue their and your goals can make a large difference in how you approach the dozens of quests in the main-line quest and the 100’s of optional challenges (mini-quests where you -usually- can choose how you best them). Speaking of storey, nearly all the quests/challenges are voiced; and the voice acting is very appropriate in that 80's baritone narrator fantasy movie type way.

It’s a city builder, well a part of it is. You build your city, collect local resources, to fuel your research, to craft weapons to outfit your armies. Meanwhile you must make food to provide for your village and its’ expeditions, so you can expand your city’s reach and outfit bigger expeditions to conquer tougher challenges and get more resources etc. etc.

It a turn-based strategy puzzler, some portions are very reminiscent of the best parts of Mount and Blade; but world-map movement is turned based and depending on the starting conditions you choose can take you 200+ turns to clear a medium sized map and 400+ for a larger map. Note although the main quest line can be beaten in under a 100 turns you will still have the choice to carry on for 100's of turns more to fulfill all types of challenges that fill-in your understanding of a very colourful world.

Me, I like all the above points so if anything I’ve mentioned so far does not tickle our fancy – this game might not be for you.


Points to improve on:
GUI: This game has TONS or character and gear management, but a very sloppy inventory system, it can take literally 100's of clicks to re-outfit your party before they set out… This is tedious and very unnecessary. It seems in the sequel (I’ve not played yet) they have moved to an inventory that looks more like a sortable EXCEL sheet, which is fine with me as it would be better than what’s in the original game.

Sloppy code: For a game that is not cutting-edge graphics the game loading and turn processing seems pretty slow. For a game that can be 100's of turns long this is a major detraction.

Game Saves: Only “1” save slot, that’s one-save-slot! Is this an ‘80s console game? In deep games like this I often like to have multiple games running (not for save scumming purposes)… but with all the Map, Starting Difficulty (65% to 350%), patron god (8), character, party, quest and challenge choices you can have it’s nice to be able to boot up a few turns of an easier game on a smaller map, then go back to your humongous map uber-hard game. This game says NO, you make your choices and stick with them for 297 turns until you are sure you have beaten that horse dead, then fire up a new game.

Scoring:
Playability (does it run well), 7/10
Fun, 9/10,
Replay value, 8/10,
Graphics, Maps, UI, (nice maps and handrawn character cards, terrible UI), 6/10,
Sound, Music, Voice Acting, 8/10,
Overall: 7.5/10
Would be a higher score if such addictive/fun game play wasn't slowed by such a clunky '90s UI.

I would recommend this game to any RPG-lover, city-builder or card battle fanatic.
Weiterlesen
499 Produkte im Account
50 Reviews
Nicht Empfohlen
391 Std. insgesamt
Verfasst: 07.01.20 01:34
Chances are if you don't already own Thea and left a positive review then it probably means this game isn't for you and isn't something you'll want to spend time bashing your head on trying to get into it.

I will start off by saying I want to enjoy this, I really do but everything in this game seems purposely or accidentally designed to turn players away from this and as a game it is not very fun to learn or figure out the mechanics of.

One of the first parts of the game that are horrible and frustrating is the menus and subsequently trying to navigate the mess of them, nothing is organised, when you click on a character things like their stats or skills all jumbled and stuffed into a tiny box that you have to sift through to figure out what they can do or how strong they are.

Compare this to literally any other game with a competent designer who will design a character sheet to segregate things like primary abilities (i.e. strength, dexterity, intelligence) from skills (gathering, crafting, herbalism etc.) so players can easily look at and understand what a persons strengths and weaknesses are not the mess of trash soup in Thea.

This is further extrapolated on even basic gameplay as because the player will not understand or comprehend what they are supposed to do will meander around failing at things because the designers failed to properly and concisely provide positive direction and feedback to actions and decisions.

This is a failure that extends from character sheets, crafting menus and research to equipment, challenges and combats, When nearly every part of the User Interface works against involving you in the game then perhaps its best to find another game.
Weiterlesen
377 Produkte im Account
26 Reviews
Empfohlen
6751 Std. insgesamt
Verfasst: 12.02.20 11:15
It's a 7/10 game (destructoid scale, not IGN scale) that gets bumped up to 8+/10 simply because it's that darn unique. It can have some sudden difficulty spikes, especially in quest progression, so I'd recommend running games with manual saves until you've got a feel for when to progress the various quests. You do actually have some proper choices with consequences, and there's a surprising depth of content in here. It's not for everyone though, and a playthrough takes a long time. I'd say you need to be prepared to play for at least an hour at a time for this game to work, and a campaign often takes 10 hours at least for a win (you do get some unlock progress even if you fail). Not for everyone, but highly recommended personally.
Weiterlesen
184 Produkte im Account
4 Reviews
Empfohlen
8626 Std. insgesamt
Verfasst: 25.01.20 14:34
I usually don't write reviews but i found that this game deserves some praise. It's quite a lot of fun to find out about all the different quests and get surprised at every turn during play. So, yes I recommend this game for anyone who likes a relaxing strategy , crafting game with cute graphics. Even better if you can get it on sale.
Weiterlesen
177 Produkte im Account
3 Reviews
Nicht Empfohlen
487 Std. insgesamt
Verfasst: 10.01.20 15:17
It's not horrible. The game just leaves a lot unexplained. There are multiple stats that I haven't really been able to figure out how they really contribute to the character in a really meaningful way.
Weiterlesen
143 Produkte im Account
10 Reviews
Empfohlen
2827 Std. insgesamt
Verfasst: 24.03.20 14:30
There's a building that gives a bonus to all of characters' Craft skill and with that I had three giant spiders pack lunches and making little outfits for my humanoid villagers. It's one of my favorite gaming moments.
Weiterlesen
755 Produkte im Account
44 Reviews
Nicht Empfohlen
390 Std. insgesamt
Verfasst: 08.02.20 22:01
Game feels like it flows too slow, with no clear objective or way to move forward.
Might be that it gets great after a while, but for me there doens't seem to be enoug going on, or a lcear enough direction towards something that isn't vague.

I love many a similar game, but this just wasn't for me.
Weiterlesen
133 Produkte im Account
14 Reviews
Empfohlen
4786 Std. insgesamt
Verfasst: 18.11.19 22:50
This is such a fun, underrated game with quite the unique lore and variety. I've played through the game once on my own and am currently playing it with a friend and honestly it's worth taking a look at if you enjoy turn based rpgs and mythology! I especially like the combat system. It's a simple but challenging card game that you can choose to complete automatically or manually for a more intense and epic fight. It's honestly a pity more people haven't played this game because it's really really good
Weiterlesen
133 Produkte im Account
1 Reviews
Empfohlen
3998 Std. insgesamt
Verfasst: 07.06.20 15:38
Had much fun with micromanagement, exploring, collecting and cardgame!
Weiterlesen
532 Produkte im Account
27 Reviews
Empfohlen
2336 Std. insgesamt
Verfasst: 17.05.20 10:17
This game is amazing! I have discovered it recently and it was incredibly surprising how fun it is as I haven't heard much about it before. It was an impulse buy based on watching few episodes of Aavak's let's play. So...why do I love this game so much?
Well, it is set in a world based on Slavic mythology (names and pronounciation can be absolutely hilarious for a Polish speaking person). You represent a deity and have to bring its power back. You have one town (you can't have more) with a number of people (that number can change) and each person has a name, set of stats (so many of them which is GREAT,) and is pretty much unique. You get attached to those characters believe me and every death hurts.
You can equip your people with weapons, armor, accessories etc. There are few basic classes like warrior, gatherer and craftsman, and a whole bunch more. I mean it when I say A BUNCH more.
You have to gather resources, craft, and build. You can also explore the land! Exploration reminds me of Heroes of Might and Magic: you create a party (remember to give them food) and off they go to fight, discover, and gather resources.
There are also events in the game that make each playthrough unique. Like with everything in Thea there are many, many events! Did I mention that there are also three different research trees? Crafting, gathering and construction? Well there are.
Do you now see what I mean when I say this game is amazing? The replayability value based on so many events, ways you can go with your research, play style makes Thea: The Awakeining never boring.
Weiterlesen
384 Produkte im Account
20 Reviews
Empfohlen
19863 Std. insgesamt
Verfasst: 30.06.20 22:13
Such a brutal game, but fun af. Colony survival sim with fantasy aspects. If your colony doesn't die from disease or hunger, then it would probably die from a pack of werewolves or striga. 10/10 would recommend losing a colony from a giant stepping on it.
Weiterlesen
1393 Produkte im Account
45 Reviews
Empfohlen
312 Std. insgesamt
Verfasst: 05.07.20 23:10
Unique approach to 4x, it can get busy and fun managing your heroes
Weiterlesen
608 Produkte im Account
31 Reviews
Empfohlen
4276 Std. insgesamt
Verfasst: 25.06.20 17:37
I've had this in my library forever and I'm just discovering it 5 years after the fact. What a great game, I'll be picking up the sequel no questions asked. The art is a bit uneven and sometimes ghetto, but it works. The gameplay is right down my alley: lots of progression, harvesting, gearing up, crafting, staffing you village, all in a calm turned based 'pick your own adventure' style. Card driven combat/challenges, with cards being your character and their card feature being heavily influence by their gear. The story and ambiance are misty and mysterious, striking a delicate balance between gloom, hope and wonderment. Great game. Complete surprise for me. Fairly original & uncommon mix of known mechanics.
Weiterlesen
255 Produkte im Account
13 Reviews
Empfohlen
9416 Std. insgesamt
Verfasst: 16.06.20 04:54
A very unique survival and crafting strategy game. You play as a god leading a small group of survivors after a magical apocalypse, and each different god can be leveled up to offer different boons on subsequent playthroughs. There are many different ways to win the game and a huge plethora of highly customizable difficulty options too, offering a lot of replayability.
Weiterlesen
21 Produkte im Account
1 Reviews
Empfohlen
7642 Std. insgesamt
Verfasst: 30.05.20 15:51
it has an interesting skill system
Slavic Folklore is unknown
same journey many paths
Weiterlesen
116 Produkte im Account
8 Reviews
Empfohlen
1767 Std. insgesamt
Verfasst: 02.09.20 23:11
Once you get the hang of it, it's one of the most zen games in existence. It's fun in a way that no other game I've ever played has been.
Weiterlesen
33 Produkte im Account
5 Reviews
Empfohlen
2893 Std. insgesamt
Verfasst: 23.08.20 07:10
It takes a few minutes to learn to play and understand the game on its own terms, but once you do, you're in for a treat! I love this game. It has a marvelous story/ world-building, and brilliant game design. I admire that it cuts corners in a way that allows for your imagination to fill in the blanks.

One time, my village got so drunk at a wedding that they decided to party for a whole week long, and at the end of the celebration, they stupidly ate all the food and then a demon asked to join the village because she thought we were very cool.

High recommendation!
Weiterlesen
116 Produkte im Account
15 Reviews
Empfohlen
25329 Std. insgesamt
Verfasst: 12.08.20 20:27
Phenomenal game. Just turn the voice dialogue off completely on start up. A little quirky, with some rough edges. But overall a great crafting, village upgrading, and survival experience. Very challenging on the higher difficulty levels. Tons of replay potential as the higher difficulties require very different strategies.
Weiterlesen
40 Produkte im Account
1 Reviews
Empfohlen
9486 Std. insgesamt
Verfasst: 12.08.20 10:46
Great addictive game that you will spend hours and hours on
Weiterlesen
60 Produkte im Account
30 Reviews
Empfohlen
5628 Std. insgesamt
Verfasst: 08.10.20 15:14
An interesting take on the 4X style, in a less grandiose setting than one usually finds for the genre, as your tribe will remain on a small scale thoughout the game.

The slavic mythology than seeps across the entire game is pleasant, and the crafting system is a rare occurence of a good crafting system in a non-MMO game (I am very picky about crafting systems).

The game becomes repetitive after several playthroughs (not enough variety in encounters or differences between faiths), but you will still get a good 50+ hours out of it.
Weiterlesen
1439 Produkte im Account
41 Reviews
Empfohlen
5277 Std. insgesamt
Verfasst: 30.09.20 10:25
Scratches a certain itch that nothing else seems to reach, except maybe the sequel. I prefer the original for one reason - fully voiced - a feature that is mysteriously absent from Thea 2? Frankly it's inexcusable.
Weiterlesen
137 Produkte im Account
2 Reviews
Empfohlen
2015 Std. insgesamt
Verfasst: 17.09.20 00:16
My favorite part of Civilization is the early game, when you're still exploring the map and you have a handful of units to keep track of. This game is nails that feeling. Definitely regret letting it sit in my Steam library for years before giving it a proper try.
Weiterlesen
759 Produkte im Account
13 Reviews
Empfohlen
1733 Std. insgesamt
Verfasst: 06.09.20 18:51
I'll start with my main complaint: the user interface could use a bit of work making it easier to perform common tasks (such as equipping your villagers) and I don't think it will ever get the work it needs. Of course, I'm the kind of person that plays Aurora4x and Dwarf Fortress, so I don't find obtuse UIs to be the worst things. Sometimes it's the price you play to get more control over the game world: the need to micromanage parts of it with obtuse UIs.

Ignoring that flaw though, this game is an incredibly interesting combination of genres and storytelling:
- There's tons of events and paths that you can take that make you feel like you're playing a story driven game.
- There's so many recipes that setting up gathering missions to craft what you need (and figuring out what you need and researching it) becomes such a satisfying part of the game loop.
- The card system used for combat is incredibly unique and you need to use many pieces of it and tailor your equipment and party to succeed at higher difficulties.
- The roguelite progression between runs means you get new boons to try higher difficulties with and unlock new gods and playstyles to mess around with.
- The hex based exploration really hammers home the feeling of 4x exploration (finding a resource node you haven't researched and knowing it's close by is really nice; the game does give you a location of resources you research if you haven't found any however so you're never locked out of a resource in crafting).

The combination of all these features makes for a fairly unique game and if at least some of the pieces I mentioned before sound good to you, I think you should try this game.
Weiterlesen
545 Produkte im Account
219 Reviews
Empfohlen
4391 Std. insgesamt
Verfasst: 27.09.20 14:34
Thea: The Awakening offers an entertaining combination of crafting and card games. Turn-based game with elements of Slavic mythology, in which a number of sophisticated features create a complex and addictive experience. A tactical and pretty intelligent roguelike, way different than most games of this kind, and full of bright ideas. Truly a surprising game that fans of challenging (but fair) products will definitely appreciate.
Weiterlesen
4263 Produkte im Account
172 Reviews
Empfohlen
4019 Std. insgesamt
Verfasst: 06.04.21 13:36
Deep strategy with deep lore. One of my long time loves.
Weiterlesen
513 Produkte im Account
268 Reviews
Empfohlen
2044 Std. insgesamt
Verfasst: 02.04.21 19:58
Thea: The Awakening is a really great turn-based strategy game. It is so unique that I can’t even find a comparison to another game of this genre. The game focuses a lot on survival. Due to the random story-based events the game feels different every time you play it. Challenges can be solved in a lot of different ways, sometimes with combat and sometimes with one of the many character skills like tactics, hunting, social etc. The card-based combat is really fun and more challenging than it looks like at first. I am also a huge fan of the lore (slavic mythology) and the art style fits the atmosphere of the game very well.
Weiterlesen
139 Produkte im Account
23 Reviews
Empfohlen
13051 Std. insgesamt
Verfasst: 15.05.21 11:02
SHORT REVIEW
Thea: The Awakening is a turn-based survival strategy game which uses a card based system for conflict resolution. The map is procedurally generated at the start of the game so there is excellent replay value and as more gods become unlocked different starting bonuses become available.

PLOT: Okay but not exceptional.

COMBAT: Card based conflict resolution system.

GRAPHICS & SOUND: Good to very good but not outstanding. Certainly more than adequate for the game.

REPLAY VALUE: Excellent.

ISSUES AND BUGS: None. Works “straight out of the box” with no messing around and appears to be completely bug free!

ACHIEVEMENTS AND TRADING CARDS: Full integration with the Steam platform, Steam achievements and trading cards for those interested.

VALUE FOR MONEY: I have to say excellent as, at the time of writing, I've already got 190 hours logged in this game. Its not the cheapest game in the world but its far from expensive and the DLCs are free and included with the base game as standard.

LONG REVIEW
Thea: The Awakening is a turn-based survival strategy game which uses a card based solution for conflict resolution. This is one of these games I keep coming back to every few months to have another game. The map is procedurally generated at the start of the game so there is excellent replay value. You may have to reload a couple of times to get a map that is playable, it seems to be set to give you at least 1 type of food and at least 1 type of fuel at the start but Exotic Fruit and Coal is non starter and its a toss up whether you starve or freeze to death first. Being stuck in the middle of a mountain range of dense forest can also make for very slow progress.

There are 8 gods which offer different starting bonuses. At the start you have 2 out 7 available at random and more become unlocked as you play the game. (The 8th, Perun is always locked at the start and is the last to unlock. He is also somewhat overpowered in my opinion.)

Conflict resolution is through a card based system. “Combat” challenges are relatively easy at the start but get harder, especially when the giants start to show up late game. Other challenges are a bit more variable, a “magic” or “disease” challenge early on can be really bad news.

There are some default difficulties built into the game but after while its probably worth manually changing the setup to suit the style of play you like. You'll also need to do this if you're trophy hunting. The only one I would recommend avoiding is the very largest map size as it makes the load / save times exceedingly slow.

PLUS
1: Addictive: You can end up burying a lot of hours in this game.
2: Replayability: Excellent replay value.
3: Plot: Simple but adequate.
4: Content: Good amount of content.
5: Bugs: Bug free, works “straight out of the box”.
6: Integration: Full integration with Steam, steam achievements and steam trading cards for those that like that sort of thing.

MINUS
1: Genuinely struggling to think of any but if card based conflict resolution systems aren't to your liking its probably one to avoid.
Weiterlesen
583 Produkte im Account
9 Reviews
Empfohlen
1224 Std. insgesamt
Verfasst: 14.04.21 16:11
A survival-strategy game, with card-based combat/encounters and lots of story.
The apocalypse has come and gone, and it's up to you to survive and find out what actually happened.

Scavenge food, build a better hometown and venture forth into the misty darkness of the unknown.
Weiterlesen
97 Produkte im Account
4 Reviews
Empfohlen
786 Std. insgesamt
Verfasst: 14.03.21 19:50
This is a great game without a large learning curve. It is a lot of fun and has a re-playable element to it
Weiterlesen
2373 Produkte im Account
375 Reviews
Empfohlen
110 Std. insgesamt
Verfasst: 29.06.21 19:52
+20 SOCIAL CREDIT ( ͡° ͜ʖ ͡°)

⣿⣿⣿⣿⣿⠟⠋⠄⠄⠄⠄⠄⠄⠄⢁⠈⢻⢿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⠃⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⡀⠭⢿⣿⣿⣿⣿
⣿⣿⣿⣿⡟⠄⢀⣾⣿⣿⣿⣷⣶⣿⣷⣶⣶⡆⠄⠄⠄⣿⣿⣿⣿
⣿⣿⣿⣿⡇⢀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄⠄⢸⣿⣿⣿⣿
⣿⣿⣿⣿⣇⣼⣿⣿⠿⠶⠙⣿⡟⠡⣴⣿⣽⣿⣧⠄⢸⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣾⣿⣿⣟⣭⣾⣿⣷⣶⣶⣴⣶⣿⣿⢄⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⡟⣩⣿⣿⣿⡏⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣹⡋⠘⠷⣦⣀⣠⡶⠁⠈⠁⠄⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣍⠃⣴⣶⡔⠒⠄⣠⢀⠄⠄⠄⡨⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣦⡘⠿⣷⣿⠿⠟⠃⠄⠄⣠⡇⠈⠻⣿⣿⣿⣿
⣿⣿⣿⣿⡿⠟⠋⢁⣷⣠⠄⠄⠄⠄⣀⣠⣾⡟⠄⠄⠄⠄⠉⠙⠻
⡿⠟⠋⠁⠄⠄⠄⢸⣿⣿⡯⢓⣴⣾⣿⣿⡟⠄⠄⠄⠄⠄⠄⠄⠄
⠄⠄⠄⠄⠄⠄⠄⣿⡟⣷⠄⠹⣿⣿⣿⡿⠁⠄⠄⠄⠄⠄⠄⠄⠄

+1 WAIFU

⣿⣿⣿⣿⠛⠛⠉⠄⠁⠄⠄⠉⠛⢿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⡟⠁⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿
⣿⣿⡇⠄⠄⠄⠐⠄⠄⠄⠄⠄⠄⠄⠠⣿⣿⣿⣿⣿⣿
⣿⣿⡇⠄⢀⡀⠠⠃⡐⡀⠠⣶⠄⠄⢀⣿⣿⣿⣿⣿⣿
⣿⣿⣶⠄⠰⣤⣕⣿⣾⡇⠄⢛⠃⠄⢈⣿⣿⣿⣿⣿⣿
⣿⣿⣿⡇⢀⣻⠟⣻⣿⡇⠄⠧⠄⢀⣾⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣟⢸⣻⣭⡙⢄⢀⠄⠄⠄⠈⢹⣯⣿⣿⣿⣿⣿
⣿⣿⣿⣭⣿⣿⣿⣧⢸⠄⠄⠄⠄⠄⠈⢸⣿⣿⣿⣿⣿
⣿⣿⣿⣼⣿⣿⣿⣽⠘⡄⠄⠄⠄⠄⢀⠸⣿⣿⣿⣿⣿
⡿⣿⣳⣿⣿⣿⣿⣿⠄⠓⠦⠤⠤⠤⠼⢸⣿⣿⣿⣿⣿
⡹⣧⣿⣿⣿⠿⣿⣿⣿⣿⣿⣿⣿⢇⣓⣾⣿⣿⣿⣿⣿
⡞⣸⣿⣿⢏⣼⣶⣶⣶⣶⣤⣶⡤⠐⣿⣿⣿⣿⣿⣿⣿
⣯⣽⣛⠅⣾⣿⣿⣿⣿⣿⡽⣿⣧⡸⢿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⡷⠹⠛⠉⠁⠄⠄⠄⠄⠄⠄⠐⠛⠻⣿⣿⣿⣿
⣿⣿⣿⠃⠄⠄⠄⠄⠄⣠⣤⣤⣤⡄⢤⣤⣤⣤⡘⠻⣿
⣿⣿⡟⠄⠄⣀⣤⣶⣿⣿⣿⣿⣿⣿⣆⢻⣿⣿⣿⡎⠝
⣿⡏⠄⢀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡎⣿⣿⣿⣿⠐
⣿⡏⣲⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢇⣿⣿⣿⡟⣼
⣿⡠⠜⣿⣿⣿⣿⣟⡛⠿⠿⠿⠿⠟⠃⠾⠿⢟⡋⢶⣿
⣿⣧⣄⠙⢿⣿⣿⣿⣿⣿⣷⣦⡀⢰⣾⣿⣿⡿⢣⣿⣿
⣿⣿⣿⠂⣷⣶⣬⣭⣭⣭⣭⣵⢰⣴⣤⣤⣶⡾⢐⣿⣿
⣿⣿⣿⣷⡘⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⢃⣼⣿⣿
Weiterlesen
84 Produkte im Account
4 Reviews
Empfohlen
36683 Std. insgesamt
Verfasst: 29.06.21 17:20
This is how the new games should be made.
100% original and perfect in most aspects.
Weiterlesen
58 Produkte im Account
4 Reviews
Empfohlen
61803 Std. insgesamt
Verfasst: 23.06.21 18:04
Thea: The Awakening is a turn-based survival strategy game, which uses a card based solution for conflict resolution where each card represents one character from your village. The game runs bug free and straight from install with no messing around. The graphics and sound are good not outstanding but more than required to play.
The map is procedurally generated at the start of the game so there is excellent replay value, but the drawback is you may have to reload few times to get a map that is playable and enjoyable. The game seems to be set to give you a minimum of 1 type of food and at least 1 type of fuel in the gather radius of the Village but Exotic Fruit or Seaweed can result in starvation and Coal results in freezing to death. A Village stuck in the middle of a mountain range or dense forest can make for very slow progress. As you only ever have the one Village where you do all your cooking and crafting choose carefully.
There are 8 gods which offer different starting bonuses, some are one off like a free building, upgraded starting equipment and others that change aspects of the game such as increased vision range. At the start you have 2 out 7 available at random and more become unlocked as you play the game. (The 8th, Perun is always locked at the start and is the last to unlock.)
The Conflict resolution is through a card based system. “Combat” challenges are relatively easy at the start (except the Theo’s Dungeon Quest) but get harder, especially when the giants start to show up late game. Other challenges are a bit more variable, a “magic” or “disease” challenge early on can be really bad news.
There are a number of default difficulties built into the game but after while its probably worth adjusting the set up manually to suit the style of play you like. I would recommend avoiding is the very largest map size as it makes the load / save times feel slow.
The game is excellent value for money given the replay value and addictive just one more turn/ encounter/ quest play. I come back to this game every so often for another campaign and I seem to have lost 1000 hours in play so far.
Weiterlesen
330 Produkte im Account
7 Reviews
Empfohlen
18826 Std. insgesamt
Verfasst: 06.06.21 20:04
Love the setting, the mechanics and the graphics.
A very hard game if you want it to be, but satisfying.

Shame the sequel was such rubbish.
Weiterlesen
458 Produkte im Account
72 Reviews
Nicht Empfohlen
3344 Std. insgesamt
Verfasst: 23.07.21 20:02
Thea is one of the best games I don’t recommend. This game is seriously good, but seriously flawed.

A hybrid strat/exploration/city management/rpg set in a post-apocalyptic fantasy wasteland where the bad guys won, Thea is a game where light has finally been reborn and magic is returning to the world. All conflicts are resolved through an interesting card game, where your party’s stats play a huge and important role in what you can do. You play as the commander in chief of a band of survivors, eking out a living amongst the ruined and dangerous landscape. Can you lead your people to greatness, deciding the fate of the world… Or will you be stamped out, leaving just another ruin in your wake?


Pros:
The game is steeped in lore. It’s everywhere, and it’s interesting. It seems to have a predominantly Slavic flavour and appears to have being extremely lovingly crafted.
There are so many options available in gameplay, the type of party you build also gets different options for resolving disputes.
The flavour events are interesting and can really add to the world, though they can become quite samey after a while.
The game technically has huge replayability, with quite a few different deities to play as and a levelling system for each.
The game has a sliding difficulty meter, meaning that once you get to grips with the game you can customise your challenge and play a game that feels just right for you.

Basically, in terms of world and gameplay, this game is amazing.


Cons:
Alright, sleeves up, this is gonna take a while.
First. The game is stupidly fuliginous. The tutorial offers 0 help, the story is almost completely hidden, the majority of the game is left utterly unexplained, what support is supposed to be present online doesn’t exist, there is no inventory management, no real support with stats or effect, no identification for the meaning of numbers, no introduction to procedural nature of the map, the win screen is produced every time you beat a main quest, and there is (you guessed it) no explanation that hitting continue will let you complete other quests to have the win screen popup again. There’s just no explanation of any kind, regarding anything, really. To give a couple of examples, it was 200 turns before I worked out I was doing research incorrectly. I was waiting for other buildings to unlock, when I needed to use a tab. I didn’t notice the tabs up top until after that point, and found a whoooole bunch of stuff I’d missed. Another example, I didn’t realise my map gen just sucked in my first game. It probably steepened my learning curve dramatically compared to my third game, where the starting area was amazing.
Next up, the pacing of the game is way out. The difficulty doesn’t develop evenly, nor do the challenges. This leads to a situation where a single mistake will ruin your play through, unless you…
Save scumming. Game is different every time you load. Simply saving and reloading will change your entire fate, but don’t worry because…
The user interface is so bad. No useful key binds, no shortcut keys, the parties running off when trying to select something, lag causing the game to double select things, the afore mentioned tabs. The game feels like it was designed to hurt you while you use it.
Next, the lore is amazing, but it’s never used well. I was genuinely interested in the story, when I could find it, and wanted to learn more about all the things in the world. But there was no option to. There was no way to learn more, and the game just sort of unravels in your hands. You chase down a few leads then BAM it’s over, cue score screen.
Default difficulty is really bad. So on my first play through, before I learned about save scumming the game and how bad RNGsus had decided to whip me, I still managed to pull through, with an op party and win. For me, this was great… but it highlights that despite everything, it’s possible to gear your dudes and dudettes up and just slap the game around.

These are just the issues bubbling at the top of my head, im sure I could find some more if I actually went looking.


Suggested improvements:
Inventory and colony management options.
Ability to found colonies.
Automatic BIS list, giving you the choice to ‘lock’ your characters path, allowing them to auto upgrade gear as it appears, in a priority list. (Also allow us to tick a separate ‘lock’ button to keep an item in slot, even if it’s not best.)
A god damned tutorial that actually explains HOW to do things. The tutorial tells you WHAT to do just fine. If only I knew how to god damned fucking do the things it wants me to do.
A preset world gen that doesn’t immediately bone you.
An ‘attach’ button, that allows an expedition to temporarily join a colony, so they can parasite the food and fuel and healing bonuses form them until moved.


Overall recommendation:
Thing is, Thea is like the perfect hotdog at a bbq. You’ve sat down, opened your beer and then it’s just been yoinked from the bun by a dog, and as you struggle to get up another dog grabs your beer. You can spend the time and effort chasing them down and fighting them to give those perfect items back again, but once you retrieve them, the hotdogs got slobber on it and the beers all shaken up. Thea is a great world, it’s interesting and a bit different. It has an interesting premise, where lots of things have been done very, very well. If you have the time to learn to play it, to tweak it to be just right, Thea could be extremely rewarding and a lot of fun. I can see myself popping back for the odd poke about frequently, tinkering away at making it just right. Thing is, learning to play this isn’t any fun, and I don’t think it’d be worth the time for the average gamer. If the pro's have your attention, though, and you don't mind the pain... It could be for you.
Weiterlesen
298 Produkte im Account
23 Reviews
Empfohlen
4961 Std. insgesamt
Verfasst: 19.09.21 11:38
Very good, very unique turn based game. It's got a bit of a rogue-like element in that your runs contribute to your god's bonuses for later playthroughs. There's an interesting story to discover, though it will probably take you several runs before you get good enough at the game to get through it. The difficulty has a lot of options to tailor the game to be as fun for each individual as possible, which is great. The combat turns your characters into cards, which you then play either as combatants or in a support role, using different stats for both. There are also several forms of combat, depending on the situation, all using different stats. Physical combat is used mostly when attacked, hunting, stealth, tactics are used if you attack different monsters. Hex, sickness, physical, and social are used mainly in events. Of course there is some crossover. Gathering is important, especially as you research better materials for more powerful items, you'll have to send a team out to gather from a different part of the map.

All in all, just a really great game, well worth a lookVery good, very unique turn based game. It's got a bit of a rogue-like element in that your runs contribute to your god's bonuses for later playthroughs. There's an interesting story to discover, though it will probably take you several runs before you get good enough at the game to get through it. The difficulty has a lot of options to tailor the game to be as fun for each individual as possible, which is great. The combat turns your characters into cards, which you then play either as combatants or in a support role, using different stats for both. There are also several forms of combat, depending on the situation, all using different stats. Physical combat is used mostly when attacked, hunting, stealth, tactics are used if you attack different monsters. Hex, sickness, physical, and social are used mainly in events. Of course there is some crossover. Gathering is important, especially as you research better materials for more powerful items, you'll have to send a team out to gather from a different part of the map.

All in all, just a really great game, well worth a look!
Weiterlesen
1000 Produkte im Account
156 Reviews
Empfohlen
1220 Std. insgesamt
Verfasst: 31.10.21 17:58
On sale, this is an ok game. I like the Slavic pre-Christian gods and world-building. Inventory control can be tedious, but is counterbalanced by a rouge-lite element whereby your god earns XP that unlocks better abilities for the next time you start a game. Not sure if you can have more than one village, though.
Weiterlesen
1903 Produkte im Account
30 Reviews
Empfohlen
1128 Std. insgesamt
Verfasst: 24.10.21 16:29
finally, a game that teaches you where babies really come from
Weiterlesen
12 Produkte im Account
1 Reviews
Empfohlen
46935 Std. insgesamt
Verfasst: 15.09.21 13:00
Perfectly interruptable.... turn based card strategy game. Even though I've maxed out victory conditions, exploring the different options/quests that pop up available based on which 'god' you select (not to mention crafting variations) have kept me coming back time and time again. Game has a great eastern Euro flavor...
Weiterlesen
113 Produkte im Account
1 Reviews
Empfohlen
29376 Std. insgesamt
Verfasst: 24.02.22 22:27
Unique and very high-quality game design. Equipment and crafting systems let you squeeze the maximum utility out of your people and resources, without overwhelming you with choices. Resource management is easy and intuitive. Card game has enough randomness to keep things interesting and fresh, but not so much that the outcome of battles is down to a dice roll unless you took a risk you knew or should have known about. Virtually all information the game itself lacks can be easily found on the wiki.

One of the very best cost-to-fun ratios of any game I've played. Highly recommended.
Weiterlesen
743 Produkte im Account
19 Reviews
Empfohlen
3054 Std. insgesamt
Verfasst: 28.02.22 20:09
A blend of 4x and table-top RPG decision making events. Entertaining for multiple runs, the different gods add enough variety to try most of them out. End game can get brutal. I recommend you check it out
Weiterlesen
Logo for Thea: The Awakening
Rating auf Steam Sehr positiv
90.64% 2168 224
Release:20.11.2015 Genre: Rundenstrategie Entwickler: MuHa Games Publisher:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop

0 Prisoner haben dieses Spiel schon

Kein Prisoner hat das Spiel

31 Steam-Errungenschaften

Tags

Dieser Beitrag hat noch keine Einträge.

Plattform

Handbuch

Kein Handbuch vorhanden

Social Links

Youtube
Twitch
Instagram
Fanseite
Wiki
Discord

Unterstützt VR Headset

HTC Vive
Oculus Rift
PlayStation VR
Hololens
Mixed Reality
Valve Index

AppInfo

AppId:3094 Erstellt:24.07.16 21:00 Bearbeitet: (nilius) Betrachtet:1056 GameApp v3.0 by nilius
api version: v1 | author: nilius