[img src="https://clan.akamai.steamstatic.com/images/10205800/176af8636b2a992b84deb62ded0b28dcacb456a5.png"][/img][b]Camping Redesign[/b]
[b]End Turn[/b] is now separate from [b]Camping[/b], allowing you to end the turn without performing any other actions.
Camping actions now require assigning party members to specific tasks — rest, cook, scavenge, repair, and more.
[b]Scavenging[/b] added: you can now assign units to gather materials anywhere on a cleared hex. (Resources appear after clearing a POI — i.e. after all its floors are complete.)
[b]Crafting Card Booster Packs[/b] added: craft a booster pack and choose 1 of 3 cards to add to your deck.
[b]Healing[/b] updated: each End Turn now heals [i]d3 Wounds[/i] (if you have Supplies). Camping can improve healing for the most wounded unit, with no risk of regression as before.
[b]Equipment Screen[/b] redesigned for faster, cleaner access.
[b]Group View[/b] now displays which cards belong to which NPCs — so you’ll know what you lose if someone doesn’t make it home.
Many [b]new crafting items[/b] added, along with [b]material rarity tiers[/b].
[b]Meals[/b] now have their own screen, clearly showing bonuses and effects.
⚠️ [i]Note:[/i] Because the [b]Research/Tech Tree[/b] is not yet implemented, all item rarities are currently available from the start — this will change once the system is in place.
[hr][/hr][b]City Upgrades[/b]
[b]3MD Printforge[/b] is now part of the [b]Core Development Room[/b].
[b]Tower of Commerce[/b] offers rotating trade items that change with each season and expand with higher tech levels.
[b]Research Lab[/b] added (non-functional for now).
[b]Council System[/b] streamlined: the PC Main and their Alloy Twin now preside at the head of the Council, with three Advisors drawn from the population.
[b]Council Skills[/b] are calculated like group skills for event checks.
Each Councillor’s [b]Domain[/b] determines their bonus type.
[b]Map & Exploration[/b]
[b]Enemy list[/b] accessible at the bottom-left of the UI.
[b]Remote Access to the Project[/b] unlocks after your first visit.
[b]Scavengeable resources[/b] appear on cleared POIs.
[b]Hide Markers[/b] button now works — perfect for those cinematic screenshots.
[b]Battle[/b]
[b]Run Away / Pause Menu[/b] option implemented — live to fight another day.
Enemy cards are briefly displayed during combat; hovering over them extends viewing time.
The [b]Main/Expert Hand[/b] and [b]Side Hand[/b] are now visually distinct — the side hand (MAX 3 cards, drawn each turn) includes [b]Minions[/b].
[b]Skill Challenges[/b]
Option to [i]pay Supplies to increase success chance[/i] removed.
Option to [i]pay Supplies for a re-roll[/i] added.
[b]Morale[/b]
New [b]events[/b] trigger when party members grow deeply unhappy — some may decide to leave.
Added [b]info pop-ups[/b] when morale changes due to personality traits (Believer, Progressive, Idealist, Pragmatic).
Additional morale systems still [b]WIP[/b].
[b]Other Updates[/b]
You can now [b]dismiss party members[/b] while out in the Wastelands.
[b]HUD warnings[/b] improved for clarity and readability.
[img src="https://clan.akamai.steamstatic.com/images/10205800/68299e731b21cec420385eda16a61533bd48b811.jpg"][/img]
