News Liste Thea: The Awakening

Project Thea October 2025 Demo Update
Thea: The Awakening
1 Tag 12:56 Community Announcements

[img src="https://clan.akamai.steamstatic.com/images/10205800/176af8636b2a992b84deb62ded0b28dcacb456a5.png"][/img]Camping Redesign

  • [p]End Turn is now separate from Camping, allowing you to end the turn without performing any other actions.[/p][/*]
  • [p]Camping actions now require assigning party members to specific tasks — rest, cook, scavenge, repair, and more.[/p][/*]
  • [p]Scavenging added: you can now assign units to gather materials anywhere on a cleared hex. (Resources appear after clearing a POI — i.e. after all its floors are complete.)[/p][/*]
  • [p]Crafting Card Booster Packs added: craft a booster pack and choose 1 of 3 cards to add to your deck.[/p][/*]
  • [p]Healing updated: each End Turn now heals d3 Wounds (if you have Supplies). Camping can improve healing for the most wounded unit, with no risk of regression as before.[/p][/*]
  • [p]Equipment Screen redesigned for faster, cleaner access.[/p][/*]
  • [p]Group View now displays which cards belong to which NPCs — so you’ll know what you lose if someone doesn’t make it home.[/p][/*]
  • [p]Many new crafting items added, along with material rarity tiers.[/p][/*]
  • [p]Meals now have their own screen, clearly showing bonuses and effects.[/p][/*]
[p]⚠️ Note: Because the Research/Tech Tree is not yet implemented, all item rarities are currently available from the start — this will change once the system is in place.[/p]

City Upgrades

  • [p]3MD Printforge is now part of the Core Development Room.[/p][/*]
  • [p]Tower of Commerce offers rotating trade items that change with each season and expand with higher tech levels.[/p][/*]
  • [p]Research Lab added (non-functional for now).[/p][/*]
  • [p]Council System streamlined: the PC Main and their Alloy Twin now preside at the head of the Council, with three Advisors drawn from the population.[/p][/*]
  • [p]Council Skills are calculated like group skills for event checks.[/p][/*]
  • [p]Each Councillor’s Domain determines their bonus type.[/p][/*]

Map & Exploration

  • [p]Enemy list accessible at the bottom-left of the UI.[/p][/*]
  • [p]Remote Access to the Project unlocks after your first visit.[/p][/*]
  • [p]Scavengeable resources appear on cleared POIs.[/p][/*]
  • [p]Hide Markers button now works — perfect for those cinematic screenshots.[/p][/*]

Battle

  • [p]Run Away / Pause Menu option implemented — live to fight another day.[/p][/*]
  • [p]Enemy cards are briefly displayed during combat; hovering over them extends viewing time.[/p][/*]
  • [p]The Main/Expert Hand and Side Hand are now visually distinct — the side hand (MAX 3 cards, drawn each turn) includes Minions.[/p][/*]

Skill Challenges

  • [p]Option to pay Supplies to increase success chance removed.[/p][/*]
  • [p]Option to pay Supplies for a re-roll added.[/p][/*]

Morale

  • [p]New events trigger when party members grow deeply unhappy — some may decide to leave.[/p][/*]
  • [p]Added info pop-ups when morale changes due to personality traits (Believer, Progressive, Idealist, Pragmatic).[/p][/*]
  • [p]Additional morale systems still WIP.[/p][/*]

Other Updates

  • [p]You can now dismiss party members while out in the Wastelands.[/p][/*]
  • [p]HUD warnings improved for clarity and readability.[/p][/*]
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/10205800/68299e731b21cec420385eda16a61533bd48b811.jpg"][/img][/p]

Keep your scanners ready, survivors! A brand-new Project Thea trailer drops during Steam Next Fest on 13th October, where we’ll finally reveal the Early Access release date!

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Release:20.11.2015 Genre: Rundenstrategie Entwickler: MuHa Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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