• Thief: Deadly Shadows: Screen zum Spiel.
  • Thief: Deadly Shadows: Screen zum Spiel.
  • Thief: Deadly Shadows: Screen zum Spiel.
  • Thief: Deadly Shadows: Screen zum Spiel.
  • Thief: Deadly Shadows: Screen zum Spiel.
  • Thief: Deadly Shadows: Screen zum Spiel.
  • Thief: Deadly Shadows: Screen zum Spiel.
  • Thief: Deadly Shadows: Screen zum Spiel.
  • Thief: Deadly Shadows: Screen zum Spiel.
  • Thief: Deadly Shadows: Screen zum Spiel.
  • Thief: Deadly Shadows: Screen zum Spiel.
  • Thief: Deadly Shadows: Screen zum Spiel.
  • Thief: Deadly Shadows: Screen zum Spiel.
  • Thief: Deadly Shadows: Screen zum Spiel.
  • Thief: Deadly Shadows: Screen zum Spiel.
  • Thief: Deadly Shadows: Screen zum Spiel.
  • Thief: Deadly Shadows: Screen zum Spiel.
  • Thief: Deadly Shadows: Screen zum Spiel.

Spielesammlung

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8,99€
Marktplatz
  • Auslieferung:
  • Plattform: PC Release: 11.06.2004 Steam DB
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Preise Update 05.02.22

Über das Spiel

Sie sind Garrett, der Meisterdieb. Selten gesehen und nie gefangen ist Garrett der Beste, den es je gab. Fähig an Wache ungehört heranzuschleichen oder ein Schloss zu knacken und somit in die höchst gesichertsten Wohnsitze einzubrechen. Garrett stiehlt von den Wohlhabenden - und behält es für sich, um seinen Lebensunterhalt in der Dunkelheit zu bestreiten. Hier sind Verbrechen und Korruption alltäglich, wohlhabende Adlige beuten die Armen aus und bekriegen sich in Rivalitäten; Magie und Maschinerie stehen im ständigen Kampf. Des Lebens müde und zynisch will Garrett nichts mehr, als alleingelassen zu sein und seinem Gewerbe nachzugehen. Aber alles kommt immer anders als man denkt.

Features:
  • Gameplay auf dem neuesten Stand - verstecken Sie sich in den Schatten, schleichen an den Wachen vorbei, oder überfallen Sie hinterhältig aus der Dunkelheit.
  • Ein riesiges Arsenal von Werkzeugen für Diebe - Einschließlich Dietrichen, Totschlägern, Pfeile, Handschuhe um Mauern zu erklimmen, Blitzbomben und Ihrem Dolch.
  • Eine gesamte Stadt zum erkunden; brechen Sie in jedes Gebäude ein, berauben Sie Adlige auf den Straßen; verschwenden Sie Ihre Beute, und werden Sie berühmt und berüchtigt. Fühlen Sie sich wie ein wirklicher Dieb in einer Stadt von einmaliger Interaktivität.
  • Fortschrittliche künstliche Intelligenz, KI-Wachen, die sehen und hören, Fährten verfolgen und verdächtigen Geräuschen auf der Suche nach Eindringlingen nachgehen; Kämpfen, nachgeben und Sie dann verfolgen, Lippensynchronisierte Sprachausgabe und Gesichtsausdrücke, sowie hunderte Zeilen von Echtzeitdialog.
  • Dynamische Beleuchtung und Schatten - jeder Charakter und jedes Objekt wirft realistische, dynamische Schatten, die Ihre Schleichtaktik beeinflussen.

Systemanforderungen

  • CPU: Intel Pentium IV 1.5 GHz (oder vergleichbarer AMD Athlon XP)
  • GFX: 64 MB Grafikkartenspeicher
  • RAM: 256 MB RAM
  • Software: IBM PC oder 100% kompatibel, Windows 2000 oder Windows XP (95/98/ME/NT nicht unterstützt)
  • HD: 3,000 MB freier Festplattenspeicher
  • SFX: 100% DirectSound 9 kompatible Soundkarte
  • DX: Direct3D 9.0
  • Peripherie: Keyboard und Mouse
  • LANG: Englisch
Dieser Beitrag hat noch keine Einträge.

Steam Nutzer-Reviews

3 Produkte im Account
1 Reviews
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925 Std. insgesamt
Verfasst: 19.12.19 16:51
Sehr gelungener Nachfolger von Teil 1 und 2. Atmospärisch sehr gut und hoher Wiederspielwert.
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346 Produkte im Account
293 Reviews
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190 Std. insgesamt
Verfasst: 27.04.20 17:38
Thief 3: Deadly Shadows (v1.1.10 TFix inoffizieller Patch)

POSITIVES

+ wahlweise First-Person oder Third-Person
+ interessante Gespräche denen man (auf Englisch) lauschen kann
+ nützliche Helligkeitsanzeige
+ Schlösser knacken
+ Leichen wegtragen und verstecken
+ neben normaler Beute gibt es auch spezielle, schwer zu findende Beutestücke
+ diverse Pfeile wie Breitkopf-, Lärm-, Moos-, Wasser- und Brandpfeile
+ neue Blendbomben
+ mittels Kletterhandschuhen können später auch (Stein)Wände erklettert werden
+ Diebesgut kann in einer relativ frei begehbaren Stadt beim Hehler gegen Ausrüstung getauscht werden

NEGATIVES

- max. Auflösung von 1600x1200 (für höhere Auflösungen empfehle ich den inoffiziellen Patch, den man im Diskussionsbereich findet oder über den Link ganz oben)
- angestaubte Grafik (Unreal-Engine 2)
- das Steampunk-Setting ist nicht jedermanns Sache (der Setting-Wandel passierte übrigens in Teil 2)
- anders als die beiden Vorgänger wurde das Spiel nicht in Deutsch synchronisiert, was Atmosphäre kostet (deutsche Menüs und Untertitel bekommt man in dieser ausschließlichen englischen Steamversion nur mit dem oben angesprochenen inoffiziellen Patch)
- wenig übersichtliche und somit kaum hilfreiche Karte
- KI der Wachen lässt sich verhältnismäßig leicht austricksen
- Wachen können keine Leitern erklettern um einen zu verfolgen
- keine Augen-Kamera und keine Seilpfeile mehr
- Schlösser knacken verbuggt (ohne Patch)
- manche NSC fallen nicht um wenn man sie von hinten erdolcht und stehen(!) dann tot rum

FAZIT

Im dritten Teil der Thief-Reihe, aus dem Jahr 2004 schleicht man als Garrett der Meisterdieb durch mittelalterliche Steampunk-Gemäuer möglichst ohne dabei gesehen zu werden.
Bei seinem Release kam das Spiel aufgrund seiner vielen Bugs, Glitches, Abstürzen und seinen Gameplay-Änderungen nicht sehr gut an. Und auch diese Steam-Version kann ich nur in Kombination mit dem inoffiziellen Patch empfehlen. Wer keine solchen Fanpatches mag, die sich zudem auch nicht so ohne weiteres auf Viren überprüfen lassen, sollte die Finger weglassen.
Im Vergleich zu den Vorgängern wurde die Grafik stark aufgehübscht, aber man sollte nicht vergessen, dass auch dieser Teil natürlich schon sehr alt ist. In Kämpfen zieht man fast immer den Kürzeren, so dass der Fokus hier wirklich auf dem Schleichen und hinterrücks Niederschlagen oder Meucheln liegt.
Das Szenario ist Geschmackssache.
Eigentlich tue ich mir sogar schwer für das Spiel eine Empfehlung auszusprechen. Und ich denke es ist auch nur was für Fans von anderen Schleich-Spielen wie Splinter Cell oder Deus Ex. Ohne den oben genannten Patch könnte ich es nicht empfehlen.

Wenn ihr an weiteren Reviews von mir interessiert seid, dann folgt meiner Gruppe.
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176 Produkte im Account
31 Reviews
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28 Std. insgesamt
Verfasst: 28.07.21 00:11
i did not play this game tho?
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88 Produkte im Account
7 Reviews
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365 Std. insgesamt
Verfasst: 28.12.21 10:38
They don't make them like this anymore. A good story, excellent game art and a decent gameplay. This game is gold.
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12 Produkte im Account
2 Reviews
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7375 Std. insgesamt
Verfasst: 10.02.20 00:20
It's old as hell but I love taffin around in this game. Works a lot better if you download the mod for it.
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220 Produkte im Account
8 Reviews
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26 Std. insgesamt
Verfasst: 29.02.20 11:55
The game is not playable on modern hardware without unofficial patches. Your mileage may vary as to whether they actually work or not.
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13 Produkte im Account
2 Reviews
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5677 Std. insgesamt
Verfasst: 08.02.20 21:58
i AM 80 YEARS OLD AND I WILL HAVE A BIRTHDAY March 17 2020 I love this game and skyrim
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786 Produkte im Account
200 Reviews
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28 Std. insgesamt
Verfasst: 02.02.20 18:59
I wish there was a way to write a neutral review. I had a bug where the mouse cursor was not moving from it's initial position. Changing my screen zoom level from (standard 4K) 150% to 149% fixed that.

The tutorial was fun but you can't take Steam screenshots. So I decided to skip this and try out the successor. Nothing wrong with this one as far as I can see, but I would need to play much more to be able to recommend...
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126 Produkte im Account
3 Reviews
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1814 Std. insgesamt
Verfasst: 12.01.20 11:42
Best in the series and the cradle level, just amazing!
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177 Produkte im Account
2 Reviews
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3244 Std. insgesamt
Verfasst: 10.01.20 21:30
Good stealth game that rewards exploration. Pickpocket folks around town or do a little B&E, all while chasing an interesting story.
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139 Produkte im Account
6 Reviews
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822 Std. insgesamt
Verfasst: 27.03.20 01:06
WARNING:
This game has a progression-blocking bug on newer systems. If the refresh rate of your system is higher than 100, the lockpicking and ladder animations will not work, and the tutorial cannot be progressed through.


This can be fixed by
1) Frame-locking your display to 60 fps and turning on Vsync.
2) Installing third-party fan patches like the T3 Sneaky Upgrade.


I have to recommend this game, issues aside, because I still had fun with it. The actual game holds up, despite its age. Its gameplay is simple, but robust, and if the community screenshots of piles of dead guards is anything to go by, there are a lot of opportunities for some silly fun.


Also there's the Cradle.
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931 Produkte im Account
7 Reviews
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3218 Std. insgesamt
Verfasst: 07.03.20 01:28
A really immersive and engrossing story line offers many hours of gameplay.

Don't be fooled by the game's age . A bit of well documented tweaking brings the graphics levels to the exquisitely high and clear detail that today's Gamers have come to expect. The Player controls the pace and method of achieving the goals and adding save-as-you-go (no waypoints) all makes for an enjoyable, yet by no means easy, journey. The voice characterisation is excellent and the degree of variety between characters very much enhances rather than detracts from a convincing aural experience.

Deadly Shadows and its fabled developers merit every plaudit received. This is a totally enjoyable game all round and my personal favourite in the series. Highly recommended.
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97 Produkte im Account
10 Reviews
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460 Std. insgesamt
Verfasst: 21.03.20 12:33
This is the first Thief game that i've ever played, so i don't know what came before or what changed on prior games, but with that aside now my review.

Since from the beginning i liked the medieval aesthetic and even with the graphics being simple they are quite good, the sound is decent enough for a game from 2004. The game's AI isn't the brightest of the world and you can use it at your favor sometimes, like luring enemies by shooting arrows on them while you're partially hidden (i did this on the second mission and worked wonderfully with the thugs walking in circles trying to find me).

The variety of weapons and gadgets are quite good and the game never enters on your way in the problems you'll have to solve, it's up to you and your thief's arsenal to overcome them.

One thing that you can also do on the game is fight, but it's very discouraged since you only have a dagger and limited health potions so every fight you'll use tons of resources until you eventually run out of them, you can buy these resources on stores but in the beginning of the game you don't have much money and need to be wise how you use it.

The game rewards exploration, so if you take your time to explore a whole district (as hard as it can be on some levels), it's worth having the extra loot so you sell to your fence and be able to restock your arrows, potions and gadgets.

I say even after all this time the game is very worth playing, the strongest point of the game is the exploration and the decision making that you the player will have to do in each and every situation to complete your missions, especially recommended if you're a fan of stealth and exploration games.

Edit: It's highly recommended to install the sneaky upgrade, the main changes are widescreen support, better animations and some welcome UI changes. There's also some gameplay and difficulty system changes but they're all optional and you can activate only if you want it.
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60 Produkte im Account
10 Reviews
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2330 Std. insgesamt
Verfasst: 20.05.20 19:05
Thief 1, 2 and 3 are always remembered by gamers to be at the top of stealth gaming experiences. Replay is always welcomed. There's always a good story and hard challenges.
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444 Produkte im Account
331 Reviews
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1218 Std. insgesamt
Verfasst: 08.06.20 20:00
What is Thief 3: Deadly Shadows ?

While it may not have the number 3 in its name, this game is a direct sequel to Thief 2 and also the last Thief game in the original series, it ends the story of the series and was the last good game the series had, we ignore the 2014 reboot because it simply sucked and went nowhere. Lets just not talk about that one and focus on 3 and why its still worth playing even tho it changed many things from the previous two.

The first two games ran on the same engine and were released like 2 years after the other, both looked very similar in terms of tech and overall gameplay, not much was changed between each because they were products of their time and released at the end of fifth generation of games, Deadly Shadows is obviously going to change some things, releasing 4 years after 2, running on a new engine and being part of a newer generation, many things would change drastically, first talking about visuals, the game was surely stunning for its time, today it looks dated in terms of animations and texture work but the lightning and shadow are still really good by today standards and put some modern games to shame, besides the changes in the gameplay department which were simplified from the first two, it still had the Thief feeling and a great atmosphere that it carried over from the first 2 games, something the reboot failed to do, its still a Thief game after all, the foundations are all there, with a few changes, such as now there is a hub area, connecting multiple parts of the City, you can explore it freely to rob houses, pubs and even go to store to sell your items and refill your equips such as flash bombs, your arrows, getting new upgrades such as the amazing climbing gloves that lets you climb most of walls seamlessly, it was trying new things, the hub world was more of a place for you to hang out between missions while having some side stuff and thieving to do, it’s a shame that each section of the hub is separated by a loading screen but theres a mod to fix that tho.

The main missions were pretty good, most were decently sized and weren’t as big as the ones in 2 but every one of them was open-ended and you still had multiple ways, secret passages and such to get on your objective. They nailed the whole feeling of being a Thief, despite a few of the supernatural elements of the first game returning here in a bigger presence than 2, most missions are still against human enemies, the AI is still good, theres is some jank here and there but its still good, I didn’t like how they got rid of the rope arrow but theres new tools to make up for it, I also found this one quite challenging, sometimes more challenging compared to the previous two, many new additions are good and kept the gameplay fresh but I felt the faction system was underverloped, you could do tasks to two factions in the game so they wouldn’t attack you when you bumped into them, I completely ignored this mechanic, I didn’t feel the need to side with them, I could just ignore and run past them when the faction members were hostile against me.

As for the story, In my opinion the biggest negative of the series to me is that the plot points and overall story in all of the three games were very forgettable, the third one had the best story in my opinion and had the best world building overall, I got to se more about the Keepers faction, explore the city on my own and learn more about the factions that were not explored enough in the first two games. Characters, lore and worldbuilding is what Thief nails when it comes to the story aspects and Thief 3 did it better than the previous one so it earns more points on that department, cutscenes tho are hit and miss, the cartoon-like 2d ones are good looking but some are 3d CGI for some goddamn reason, those looked ugly to me.

Not everything is roses tho, the game is pretty glitchy and in many moments I had to reload a save because my character would get stuck midjumping and even with it being a newer game, I had to use community patches to actually play it on a modern pc, so take that into consideration before going in, there was lots of clipping, weird hitbox moments, some characters talking with their mouth closed and other usual stuff you see in games like this, despite that It just felt a natural and a “what you would expect” evolution of the first two games on the sixth gen, but in a more of a smaller scale but still preserving the whole “Thief” feel and atmosphere, with good voice-acted characters, a nice sound design and a good soundtrack, I actually prefer this game to the first one but 2 is still my favorite, overall, some people tend to forget about Deadly Shadows, but in my sincere opinion, every stealth fan should give it a go and play the entire trilogy, all 3 games in sequence, all 3 of them were amazing experiences to me that managed to hold up pretty well even a decade or two later.
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26 Produkte im Account
4 Reviews
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431 Std. insgesamt
Verfasst: 02.06.20 00:14
yes
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111 Produkte im Account
85 Reviews
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1518 Std. insgesamt
Verfasst: 18.05.20 18:51
A classic. The immersive sim genre isn't for everyone though. Modern gamers, or anyone with ADD, will probably find Deadly Shadows frustrating. Platforming is ungainly and a lot of the later missions are needlessly convoluted.

Make sure to pick up the full mod/tweak program for the widescreen patch and crash fix.
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824 Produkte im Account
23 Reviews
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259 Std. insgesamt
Verfasst: 12.05.20 11:53
Great atmosphere, dark levels, and fun mechanics, Deadly Shadows is the medieval thief game you should not miss !
Entirely playable on recent systems with a patch.
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1592 Produkte im Account
14 Reviews
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2564 Std. insgesamt
Verfasst: 28.04.20 22:51
Spoilers for Thief I & II

First came the cloven-hoofed Trickster. The mad Pagan god looked upon the City and, seeing the cold, uncompromising march of industry, was repelled. He devised a scheme – a “dark project” – to silence the thrum of electricity and blacken the lights of civilization. Its souls would be consumed by the opening of the Maw of Chaos, the Trickster’s primordial realm. But the Trickster’s plan failed, thwarted by the wily thief he had used to set the scheme in motion and then fatally underestimated.

The Mechanists came next. The Trickster’s fall hastened the advance of technology, and soon the City was patrolled by metal beasts and surveilled by watchers. The voice of these beasts and the face of these watchers was that of the Mechanists’ leader, Karras. This deranged, self-styled prophet believed organic life to be flawed and an affront to the steady rhythm of the piston and the smooth, regular motion of the cog. Consequently, he decreed the City was to be cleansed of life. But again the thief intervened, turning Karras’ own devices against him and preventing a terrible fate befalling the City.

Both nature and industry were thus kept in check, and a kind of balance was restored. It was a balance spoken of by a faction called the Keepers. A secret society operating in the shadows, the Keepers had trained the thief in the art of subterfuge, only to have him desert and set out on his own path. They had foreseen the Trickster’s re-emergence and the rise of Karras in a set of magical symbols, and knew that when the time came, the thief would be on hand to prevent both from fulfilling their bloody ambitions.

Which brings us to Deadly Shadows, the third and final Thief game in this incarnation of the series. A quick assessment of the City suggests it has indeed settled into something you might call “balance”. The Trickster has retreated into the written word, evoked only in fairy tale and myth. The Pagans live on the edges of society, their aspirations, if not dead, at least dormant. The Mechanists exist now as a stain on the historical records of their predecessors, the Hammerites, whose authority and presence has largely been restored to what it was: punitive conservatives preying on the weak. Karras’ once mighty Soulforge Cathedral is now his tomb, serving as a stark warning against the deification of the machine.

Neither group has learned from their mistakes or reconciled their differences; they’ve just reverted to type. Balance apparently necessitates their institutional failings in order for the City to survive.

It is a lie.

Balance is usually the rhetoric of the side that wishes to maintain a status quo in which they hold the most power. Enter the Keepers. At their helm and in the name of balance, poverty and inequality still run rampant in the City. A mythical serial killer is said to stalk the streets, but no one other than a lone inspector seems to credit her existence. After all, who in this city really cares if a few destitute children are butchered? Just quickly cart off the remains and swab the blood lest a noble trod in it and dirty their fine boots. It is the nature of the Keepers to do nothing until a threat either becomes too great to ignore or their position is threatened.

It’s in this climate that the thief – Garrett – is finally brought back into the fold to witness the prophecy of a new dark age, one which has the Keepers pretty upset. Because this time the threat does not come from without, but from within. Instead of waiting around for fate to catch up with him, Garrett intends to unravel the secrets of a mystery the Keepers are too afraid to confront directly.

You’ve probably guessed by now that I really like Thief. It’s a series that excites my imagination and whose world is a bit like a warm blanket. The City may be a crime infested, poverty-stricken hell, but it’s my hell, and one I love spending time in. Deadly Shadows is no exception, but it’s a game that carries the unfortunate weight of being perceived as less than its forebears.

There’s some truth to that. The first two are widely influential masterpieces, and Deadly Shadows ain’t that. But it doesn’t have to be, and we should dispel some of the lazy and simplistic arguments that have succeeded in degrading its reputation. It’s a taint that has infected Deadly Shadows' twin, Deus Ex: Invisible War, too. Both were released at the same time, both followed on from highly acclaimed games, and both were produced simultaneously on the same engine. They were also the last games Ion Storm made before closing its doors. Did either of them reach the heights of the original games? No, but that is too often conflated with a value judgement, spuriously passed off as a metric in and of itself. It’s not.

There are those who will argue Deadly Shadows was “dumbed down” for consoles, which is a statement not worth crediting. Yes, console requirements were taken into consideration, which meant that levels were designed to be more compact. But you wouldn’t know it looking at some of the missions on display here. It's an admirably large, sprawling game, illumined by gorgeous real-time lighting. You’ll explore underwater caverns and their arcane cities, a storm-battered manor house on a local island crag, a vertigo-inducing clock tower and the haunting, unforgettable Shalebridge Cradle, with its bloody history given malevolent life.

The game is structured around different neighbourhoods in the City, which function as an interlocking hub system. You have to move between streets to access missions, all the while avoiding guards, picking pockets, and visiting your fences to stock up on supplies. There’s a few new additions in that department, including oil you can lather on the floor to trip up guards – leading to some pretty amusing slipping and sliding – and later the ability to climb walls like you’re Spider-Man. The City’s pretty fun, with different shops and taverns for you to rob, often with their own little side stories. It’s not as fully realised as the developers might have liked, but it works well enough on its own merits. It’s a glimpse of a future that never was, at least not with these developers.

Did I mention the lighting was gorgeous? Guards now carry torches, meaning they can carve through the precious darkness on their beats. The amber glow of the flame in the game's perpetual twilight blue is a seductive visual. But then I think the Thief games have always looked great. The artistry of the first two is sometimes dismissed for being blocky and dark, but both feature striking, vivid colour choices and often truly inspired architecture. Deadly Shadows ably follows in their footsteps. Whilst you won’t see the bizarre outgrowths of the Maw or the Mechanists’ art-deco flourishes here, you’ll find an eerie medieval world alive with bursts of magic and the occult.

True to the spirit of the series, Deadly Shadows is a defiantly weird game. It is also a frightening game, hewing closer to horror than ever before. As Garrett embarks on this final quest, he finds himself cast in the role of detective, unravelling a tangled web of grisly murders stretching back across the years. It leads him to a hideous evil festering within the heart of that venerable agency of balance.

If Thief was nature exulted and Thief II nature crushed, then Thief III is nature transgressed. What is destiny when it is divined by corrupt intent? It might be that destiny was always meaningless – a mask worn by those fastidious keepers of balance to shield themselves from their own deficiencies. The charade of prophecy their only means of tolerating the thief’s fiercely independent arc through a City they have so thoroughly failed.

The thief, then—the one true Keeper?

More often than not, Deadly Shadows is sublime.
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15 Produkte im Account
2 Reviews
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157 Std. insgesamt
Verfasst: 23.03.20 20:43
This is an excellent game, but DO NOT buy it on Steam. Your save files disappear after you exit the game, and it hangs up your PC when you try to exit to desktop from the main menu. These problems exist only in the Steam version, and nowhere else.
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19 Produkte im Account
14 Reviews
Nicht Empfohlen
69 Std. insgesamt
Verfasst: 14.07.20 18:37
I haven't been able to properly play this game due to the lock-pick feature not working during the tutorial.
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189 Produkte im Account
15 Reviews
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520 Std. insgesamt
Verfasst: 12.07.20 17:38
what the fuck stop stealing.
what the fuck.
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850 Produkte im Account
222 Reviews
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145 Std. insgesamt
Verfasst: 27.06.20 15:50
The Xbox version of this game introduced me to stealth games. This would be a great game to port to Nintendo Switch.
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91 Produkte im Account
7 Reviews
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1852 Std. insgesamt
Verfasst: 01.07.20 01:46
It is a good old fashion stealth game. I mean, you can kill, but that would make it easier. So try to be sneaky and not kill any Watch Tower Guard or Merc.

For my own taste is lovely. I have the latest thief in Xbox, I am totes Suggest this one first.
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54 Produkte im Account
11 Reviews
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85 Std. insgesamt
Verfasst: 25.07.20 09:32
It's all fun and games until it locks your monitor resolution at 800x600 even after the game is closed. making me manually have to go into settings and change it back
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108 Produkte im Account
13 Reviews
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2291 Std. insgesamt
Verfasst: 12.09.20 10:33
DO NOT BUY, IF YOU HAVE WINDOWS 10!

There's some kind of glitch with the frames per second that interrupts certain animations, so you can't pick locks or climb ladders. So it's only a matter of time before you get hopelessly stuck and there doesn't seem to be any way to lock in the frames per second. I tried forcing vertical sync in the Nvidia control panel and the Intel control panel, but nothing works. The game overrides all the settings, so its basically unplayable.
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59 Produkte im Account
8 Reviews
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2553 Std. insgesamt
Verfasst: 10.08.20 21:17
I recommend Thief: Deadly Shadows every bit as much as I would recommend Thief: The Dark Project / Thief Gold or Thief II: The Metal Age. Is Thief: Deadly Shadows fundamentally different than the first two entries of the franchise? Yes. And no. Would I recommend playing the first two games ahead of time? Absolutely yes. Should you skip Thief: Deadly Shadows? Absolutely not. Is Thief: Deadly Shadows better than Thi4f? YES. Does Thief: Deadly Shadows have it's quirks and shortcomings? It absolutely does. Is Thief: Deadly Shadows Thief with a capital T? I say that it is, with caveats. A lot of other people will disagree.
I say this as one of the truest Taffers out there, pain me though it does; Even if Looking Glass Studios hadn't gone out of business, that 3rd game was not going to look like the first two, even if some of us, myself included, would have wanted it to. The technology screams forward, the industry screams forward. Sequels have to look fresh and updated and preserve something of the essence of the experience of their predecessors if they're going to have a prayer of being well received by fans and critics. That's a tall order. By the time of Thief: Deadly Shadows, cross platform compatibility was a big thing. One thing I wish had been done differently was developing the game for PC and Xbox. I do not deny for a second that releasing Thief on Xbox brought a lot of new Taffers into the fandom. It did, and at that point, the fandom needed new blood and fresh eyes in the worst sort of way. However, some compromises had to be made due to the limitations of the Xbox which reduced the scale of the game. The City streets areas, for example ended up being a lot smaller than they otherwise would have. Still, turning us loose onto the City streets in an open world manner AT ALL, was a badly needed element that neither of the first two games really managed. Letting us play open endedly on the City streets was an important milestone reached in Deadly Shadows.
Thief: Deadly Shadows has other glorious achievements to it's name; House of the Widow Moira has become one of the most beloved original missions for a great many Taffers within the fandom. Robbing the Cradle has broken off from its original context as a level within this game and enjoys its own internet fame as one of the most terrifying computer game levels ever. And just like Thief II: The Metal Age, we are introduced to new and exciting elements of of the Thief Universe, Pavelock Prison, The Sunken Citadel.
The dominant feature of Thief: Deadly Shadows, as it had to be, was of course the Keepers. This was the only place to go. The Keepers had cut a crucial yet almost entirely opaque figure in the first two games. We certainly get to know them very well.
I think some of the new gameplay features were more successful than others. I do not like the new hud as much as the original. While perhaps it makes more sense for a Thief to wield a knife than a sword, we'd gotten used to a sword and the dagger is ponderous and unbalanced by comparison. However, I really enjoyed the climbing gloves. Even though rope arrows have many positives, they are a bit twitchy, the climbing gloves are more reliable.
Overall, I enjoy the story a great deal. Keeper Gamall is neither Father Karras, nor the Trickster, not by a long shot. She's a rather weaker villainess. I have less of a problem with the concept and more of an issue with the execution. It is a blemish that the games main adversary cuts a goofy and pathetic aspect during the final mission.
But still, time had passed. Thief was going to have to change and move in new directions if it was going to survive and, as stated above, Thief: Deadly Shadows brought a lot of new Taffers into the fandom. Because a game is polarizing should be all the more reason to give it a try if you are a fan of Thief who hasn't gotten to it yet. I give it my highest recommendation, along with Thief Gold and Thief II: The Metal Age.
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185 Std. insgesamt
Verfasst: 03.08.20 16:35
Bought this to replace my long-lost CD-ROM set for this game. I installed Thief Sneaky Upgrade, the unofficial modern-day patch for the game that was recommended by other reviewers. I can say with the Sneaky Upgrade installed the game runs perfectly on my Windows 10 machine. The only crashes I experienced were a couple times in the final mission where there is a lot of conflict and activity happening and to be honest that was an issue even back in the day.
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1 Reviews
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3881 Std. insgesamt
Verfasst: 12.08.20 17:06
Many of the features don't work. Such as trying to draw back the bow, or selecting things. It's very frustrating. I'm not sure if there is an update or not.

Thanks. MN
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3 Reviews
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5225 Std. insgesamt
Verfasst: 25.06.20 00:00
«It's not much, but it's home.»

I agree on that plot feels quite weaker than the previous Thief games but... SHALEBRIDGE CRADLE and music got me completely.

Nothing like coming back and listen to Garrett mocking around while overhearing other NPCs from shadows, and feel as the true Master Thief.
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603 Produkte im Account
133 Reviews
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84 Std. insgesamt
Verfasst: 01.08.20 19:30
This version hasn't been updated for modern systems. It will likely just crash on you - or your mouse won't register rendering the game unplayable anyway. The game is a classic 10/10 but this version is bunk. Don't waste your money on it unless you're sporting a Windows XP PC from about 2006.
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250 Produkte im Account
69 Reviews
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90 Std. insgesamt
Verfasst: 10.10.20 21:39
Has that Gothic sorta feel, that Risen sorta feel, that sense of place that sorely lacks in new games. Use the patch to bring it to modern standards. Works fine on Win 10 and GTX 1070.
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17 Produkte im Account
1 Reviews
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588 Std. insgesamt
Verfasst: 26.09.20 05:45
does not work with the later versions of windows 10. Lockpicking and climbing ladders are nearly impossible. I don't have the time or patience to try to glitch the game every time I need to do either of these things.
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215 Produkte im Account
73 Reviews
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28 Std. insgesamt
Verfasst: 10.10.20 21:22
BIG BUG in the tutorial, please HELP. The first lockpick doesn't works and I can't pass the tutorial. Turning ON of OFF V-sync is useless.
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378 Produkte im Account
24 Reviews
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665 Std. insgesamt
Verfasst: 10.11.20 15:15
With all the mods and fan patches, most of the jank is gone and it runs way better now.
Actually really enjoying it again.
The story was always well done, and the atmosphere was always amazing.
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263 Produkte im Account
51 Reviews
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1762 Std. insgesamt
Verfasst: 27.10.20 02:36
Is it Dark Project/Metal Age good? Not really. But is it a decent stealth game? Yes. It is.

Most of my complaints are the departures from the original game (maps are smaller and yet still broken up with loading screen for some reason, everyone uses the same exact model for everything, meaning Benny the guard looks exactly like every single other guard in the game and the streets of Stonemarket are patrolled by armies of clones, the side quests are few and far between and rarely require much effort, the faces in the animated cutscenes freak me out, they ditched the briefing videos in favor of Stephen Russell reading while you fiddle with the difficulty settings).

But! Even though it was butt-ugly in a way the first two games weren't (completely blew my mind) and it was very, very different, it was so obviously made by people who loved Thief. Of course, it was also made by a lot of the people who made Thief, so that would explain it. Terri Brosius was the one that caught my eye--she wrote and did VO work, just like on the previous two games. The City was small and not nearly as confusing as the City levels in TDS/MA led me to believe they would be, but it also had a number of places where you could catch up on what happened to Garrett's marks from the previous games. The Shalebridge Cradle mission and all its similarities to the Haunted Cathedral levels in TDP. The very last scene of the very last cutscene was *chef kiss*.

That said, the Sneaky Upgrade is a must. Make-shift briefing videos, the ability to tweak difficulty settings (even on expert the guards weren't much more observant than on normal or hard), a fan mission loader, the ability to use 'playstyles' (I used 'ghost', where if an NPC caught you there was a game over). It's so nice, and it's such a testament to how mindbogglingly devoted the fanbase is to the games, even now, an entire generation after the originals (20 years since MA!).

Unfortunately even with the Sneaky Upgrade the game is still pretty buggy. It's so easy to get yourself stuck on the ground, which can really screw you up if you need to creep somewhere quickly. Mantling is hit and miss--sometimes you will mantle 1) up onto something that will not hold you up and that you were not targetting or 2) become lodged in a barrel and starve to death. At one point in two separate playthroughs Garrett got his foot stuck between a wall and a single two-by-four board and was crushed to death. The climbing gloves are awesome, but it's so hard to tell what you can climb and what you can't. And, most irritating of all, jumping or mantling can get Garrett stuck in his falling pose forever, so you have to skate around at a single speed and are unable to climb or mantle things. This seemed to happen all. the. time. but saving and reloading always fixed the forever falling, as did falling from one level to another (even from a porch to the ground works) or walking into a ladder.

So, yeah. It's not as good as the first two, but it's still worth a playthrough. And hey, it's not the reboot!
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254 Produkte im Account
26 Reviews
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519 Std. insgesamt
Verfasst: 22.10.20 09:24
Some weird probs, like hitting someone over the head once when they don't know you are there knocks them out, but if they are alert suddenly their skull turns to titanium and no amount of hitting bothers them in the slightest. Also you can put out torches from a distance with a water arrow, but you can't douse them up close because...um... Anyway, still good stuff despite the low poly count.
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119 Produkte im Account
47 Reviews
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1251 Std. insgesamt
Verfasst: 18.10.20 04:36
Thief 3 is easily the most enjoyable of the thief series. It is gripping and intense without having the awkwardness and greater difficulty of the first two games. Some people didn't like the introduction of roaming around the city, but I felt it gave the game what the other two were missing and makes you feel a part of the game world. The voice acting is good (especially by the classic thief actor), and I particularly like the sound effects, such as when you steal an item or complete an objective.
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76 Produkte im Account
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6177 Std. insgesamt
Verfasst: 14.10.20 18:58
I love the Thief series, it's a different kind of challenge over the usual run & gun . . . which is also fun :)
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203 Produkte im Account
129 Reviews
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1758 Std. insgesamt
Verfasst: 02.09.20 03:46
still recommended
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245 Produkte im Account
28 Reviews
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8 Std. insgesamt
Verfasst: 25.11.20 22:52
Can't get past the first locked door. 11 / 10
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789 Std. insgesamt
Verfasst: 08.12.20 07:55
Its a not half bad third game in the trilogy, definitely sets itself apart from the first two games. Better graphics, physics, open-ended levels, its not half bad. Luckily you don't have to deal with the annoying robots from the second game so that's good. You can sort of roam about the town and sell items you stole on your missions and use the money to buy items instead of there just being a buy screen at the start of levels like the first two games, you have to manage your items throughout the game and make sure you're geared up for the next mission which is pretty cool. You can also acquire a couple of upgrades throughout the game which allow you to deal with things a bit easier and progress better. Its easier than the second game I'd say, not many things you have to worry about and you can run up behind people and knock em out quick for the most part, I played on normal difficulty but I imagine easy mode is a cakewalk.

There's quite a few problems though, I did have a fan patch installed which I imagine fixed a lot of problems however there's still a few annoying bugs I came across like randomly getting stuck in mid air while jumping so I had to quick save and load it back. Speaking of loading I feel like the loading times are a bit long and annoying especially when quick loading because its a stealth game and you wanna save-scum a bit to make sure you don't get caught so having to wait 5-10 seconds to reload after you get caught is annoying, would be better if it didn't reload the whole map or whatever it does to take that long. Another issue I had was when you open the game it turns your monitors brightness down super low and even after you exit the game its still dark so you have to keep resetting it which is annoying. I also really don't like the movement in this game, feels very clunky and peeking and jumping isn't very good, would have liked it to feel smoother.

I can definitely see why this one is probably everyones least favorite of the trilogy as I feel its a lot more linear and doesn't give you the freedom of playing the levels like a sandbox which is a shame. The facial animations are pretty trash also but at least their mouths move this time. Overall its not too bad, 7/10
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268 Produkte im Account
11 Reviews
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2201 Std. insgesamt
Verfasst: 03.12.20 03:18
A classic game, worth picking up for anyone new to the Thief series. Arguably better than the 2014 reboot as far as narrative is concerned. The mechanics are somewhat clunky but are operable, considering the age of this game, this is to be expected.

A warning, this game will not run properly right after install, there are several bugs that will require a fan-patch to run successfully, but they are easy to find and to install.
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96 Reviews
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1866 Std. insgesamt
Verfasst: 12.12.20 10:25
Thief is a trilogy of games comprised of Thief: The Dark project, Thief: Metal age and Thief: Deadly Shadows that started development in the mid to late 90's and came out between a few very well known and established big names in the industry which dominated the PC market and the gaming scene at the time.

Games like Duke Nukem 3D. Doom, Quake and Half Life were played (even at LAN parties) and basically pioneered back then and everyone that knew and that could play them, enjoyed them basically. These were primarily addictive and fast dexterity based (action-reaction) FPS games which were really popular at the time and certainly still are today if you look at the market. The market itself back then wasn't huge like for instance is nowadays, with a multi-billion dollar business thriving but there was certainly some important innovation coming about in terms of Storytelling and general Player Experience that was very important for us as consumers but also had contributed to the evolution of the medium as a whole. Things that would prove to be influential later in time so to speak, and one of these things at that time developing that was basically invented then is the Stealth Genre.

In terms of 'raw' PC gaming First Person Shooter games were the trend and the norm back then but between the ever so advancing games which were evolving on an individual level for instance in terms of their scope, the magnitude, storytelling and techniques involved as was the technology as one whole did manage to progress, things were cooking up nicely and it was a very eye-catching time to live in.

From the evolving FPS games Thief had managed to start its own sub-genre of Stealth oriented gameplay that comprised of a non linear and often elusive play style that formed a sort of enclosed loop on itself that proved at this base level to function in a repeating fashion that was fun and enjoyable to engage in.

Things weren't what people were used to, it primarily didn't involve killing if you were an adapt at being a sneak thief and I think that from here, from this point in time games generally departed from their original storytelling as a method and device to branch out into something that's different but not as unique as the original was and still is today.

Original in ways that different types of games bring gameplay and in that way that they are unique.

This is what makes Thief kind of special at a first glance, the fact that it's not an 'usual' game on a superficial level but that it's rather unusual on a deeper level. This is experienced in the way or ways of how it is played.

An interesting mix of game design involving sound, music and ambience, as well combined with interesting aesthetic choices, level design and generally visual standpoints that stand out whilst playing the game are things like immersion and atmosphere that are perceived and experienced further on an intimate level.

Like looking at a candle light at night, the games light and dark interplay combined with shadows that blend into the environment seamlessly enabling you to engage in your nightly activities make you perceive the world for what it is, and in this you: are who you are. This is an interesting point because the game doesn't hide from who you are. You, as the title suggest are the master of cloak and dagger and use tools at your disposal not to confront but the circumvent, and the whole concept behind this idea is what makes Thief what it is.

I think that Splinter Cell games also came about this time and Thief was certainly overshadowed in popularity by something like Metal Gear Solid, which brought an interesting mix of stealth and exorbitant action into the mix but honestly this was on another platform and wasn't as pure-stealth innovative as Thief is, meaning it itself is always left out in the shadow of some certain precursor of what people would claim came out before but when it comes to type of game itself, Thief was the first and basically the last that introduced this as a gameplay feature. Through gameplay this feature is witnessed through the 'light-gem', an 'instrument' or tool on your Heads Up Display that will show you how visible you are in contrast to the light. More light = brighter and more dark = you are better hid.

This of course to me, together with the story which is represented through in game dialogue, monologue, text and further expose like the sublime cutscenes or short game movies is really the bread and butter of Thief and is what makes the game much more further analyzed and deeper then just its shallow, superficial moniker.

For me personally in this trilogy, Thief 3 was a bit of a departure from original 'form' or game formula in the ways of game design and development that perhaps a casual player wouldn't understand the nuances of or even notice whilst playing I would assume but for me personally I was attuned to this game development from an early age in gaming development and in general, my own life so I could follow certain elements really up close and as they were occurring. This period mostly pertains to the influential years of the early 90's to mid and late 90's where game development productivity pioneered from what PC culture generally was, a relatively small scale operation perhaps set aside for a few fortunate or otherwise, engaged people but later to comprise of much bigger development groups that formed structural enterprises where they would cater to an even then so early in gaming growing demand, evident in an ever growing and so said demanding market.

For one there was a big chance of Thief 3 not happening due to the game studio at the time that was developing this shut right around when they managed to develop and ship Thief 2 where due to certain circumstances and developments they had to shut down in the meanwhile but managed to regroup in a different location, under a different name and sort of establish still this feat; to finish the game, with which they managed to still do and give us Thief: Deadly Shadows.

The most evident difference between this game and the two pervious iterations is in that which way the game feels like when played. The game as a whole that has different aspects of design to it like: sound, level scale & further level design and elements like 'AI' and so on that make the game itself up are called a 'game engine'. One that this game is built in is different in which the other ones were made in and that perhaps as a thing on by itself isn't so much spectacular but I think that it's a big ordeal not just in that the game had become different but it almost did so at a fundamental level where they created something different as a result and people that knew Thief and liked it, many of whom had come to love it were divided and the world wouldnever be the same.

At one hand it comes with a benefit that more of a diverse group of people, meaning PC gamers as well as Console gamers could experience this type of game, which again was rare and unique (Thief as a Franchise or a Trilogy helped establish this) compared to other action oriented experiences…

In the original 2 games that the game was made and played in called 'Dark Engine' (also responsible for System Shock 2, another really good game), different with 3 and to someone who's a little bit familiar with PC games or more precisely their feel would perhaps notice through gameplay but the game engine used in Thief 3 is a branch of Unreal Engine 2 that was borrowed yet from another game in development I believe and then on top of that heavily modified to cater for Thief 3 gameplay, which of course is different than your average FPS in terms that Thief games are more about Stealth and Subterfuge so right from the start of the game as a series thief is different than your average game where the objective isn't necessarily to eliminate the opposition but rather to sneak around them using means and tools at your disposal.

This of course is a part of the game but
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51 Produkte im Account
2 Reviews
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238 Std. insgesamt
Verfasst: 25.11.20 20:42
The Lock Picking bug prevents you from playing past the first 2 minutes of the game. Yes I spent 3.9hours trying to search for a solution that isn't there. Just some more dusty bricked software to add to my steam library.
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139 Produkte im Account
86 Reviews
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1355 Std. insgesamt
Verfasst: 02.01.21 19:20
Shalebridge Cradle.


That alone is worth the price of admission.

I actually think DS improves on a lot of things from Dark Project and MEtal Age.

the better lighting for one.
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80 Produkte im Account
17 Reviews
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2183 Std. insgesamt
Verfasst: 14.01.21 14:38
I really want to leave a review for the new generation (i am not a boomer) about this game and ill make it short. This game is simply a masterpiece, i dont want to get all sentimental and crap cause i was about to give a lecture about the story of the thief games. You can try and play the one released on 2015 but please give this one a chance cause they are NOTHING to compare. You know what fuck this, i am making it a letter to my future self so man play this game again and dont forget to download the [ sneaky upgrade] for the next gen computers. Remember if you play the game ACT like a thief to get the best of the last mission, its just a simple change on what the protagonist says about himself.
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76 Produkte im Account
6 Reviews
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1922 Std. insgesamt
Verfasst: 14.01.21 00:38
if you're into stealth games this is a classic.
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65 Produkte im Account
4 Reviews
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12392 Std. insgesamt
Verfasst: 05.01.21 07:09
A beautiful follow up to the previous games in the series.
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72 Produkte im Account
4 Reviews
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1156 Std. insgesamt
Verfasst: 03.01.21 15:08
Jedna od najboljih igara po meni! Preporuka !
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922 Produkte im Account
48 Reviews
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2499 Std. insgesamt
Verfasst: 21.01.21 06:09
Possibly the most atmospheric game I've ever played. The plot is pretty cool, it complements the other games very well, and is woven into the open world beautifully. Overall not as good as the previous titles; maps are much smaller with more obvious solutions, less equipment to play with (no rope arrows!), factions have been dumbed down a little, etc, but it is still a very faithful and fun sequel. Some of the equipment they've added or swapped out, like oil and climbing gloves, are very fun. Moss arrows are hilarious now.

Garret now has a full 3D body, you can see your legs and you can play in 3rd person (basically turns it into Splinter Cell, especially with his night vision eye), which doesn't work too well, its quite glitchy and clunky, but the feeling of weight is nice (running up stairs has never felt more realistic), and it looks good! Definitely had potential. The only big disappointment is they removed swimming, removed it so hard they actually made it part of the plot.

The new lighting is amazing and shadows look very high quality, especially for the time. It felt great the first time I opened a door and light actually poured through it, and there are some moments with long stretching shadows that really work. Its no longer pitch black most of the time, just some of the time, which they fixed in a pretty subtle way without actually removing dark areas. Having a night vision eye also helps, but it can't be abused to actually see in the dark all of the time.

The open world is really cool... at first. It gets pretty tiresome doing the same sneaking over and over, and the faction missions are beyond repetitive. There's a couple of decent ones but it definitely feels extra. The city is still a great addition though. The first Thief starts you on the streets almost every time so it feels very consistent with that. Actually going to different shops and fences is great too, though a little basic. I wish I could see where it all could have gone. At the very least, its a fun way to use up extra equipment and actually kill people, if you're into that sort of thing.

They still use the old voice actors (some new worse ones but it was the same with Thief II) and sound effects all over the place. The visuals are also very consistent, just improved. Garret still introduces every mission with his awesome voice. Even most cutscenes seem to be done in the same way, same style.

Although I do think they casualised it a bit and dumbed down the Hammerites, it's still incredibly faithful and one of the best stealth games of all time. Not as good as DP or II but at least as good as Splinter Cell. It's similar to what Invisible War was to Deus Ex: Not nearly as good and not quite the same as it was, but it's damn fun and it could be a lot worse (see Human Revolution and Thi4f).
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106 Produkte im Account
2 Reviews
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77 Std. insgesamt
Verfasst: 18.01.21 02:40
I really love this style of game and I wish I could play more, but these older Thief titles have a big problem with newer pcs. They never seem to work properly and it's a real shame. The original Thief Gold just refuses to play the cutscenes and Thief: DS just doesn't let you do the lock pick minigame. It would be nice if these got fixes, but I doubt that's ever going to happen. I wouldn't recommend buying the game on Steam. They just don't work.
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634 Produkte im Account
63 Reviews
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1857 Std. insgesamt
Verfasst: 22.02.21 03:46
What a powerful end to a great trilogy!
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44 Reviews
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35 Std. insgesamt
Verfasst: 26.02.21 14:47
(Disclaimer, though Steam says I played it for half an hour I finished it after modding it with Sneaky, which I would advise doing. I followed one of the top Steam guides for it. Additionally, slight spoilers from the older games ahead.)

Thief was one of the genre-defining games of first-person-stealthers, and its sequel surpassed it. Four years later, Deadly Shadows would bookend the trilogy in a more-or-less fitting way. Where Thief 1 dealt with the savage Pagans and Thief 2 pushed the extremist Hammerite sect called the Mechanists, Thief 3 deals with the inner turmoil of the third major faction of the gameworld, the mysterious observers known as the Keepers. Almost without warning, main character Garrett is pulled into the final prophecy of his erstwhile teachers and occasional allies.

Right from the get go there are two major differences relative to the older games. First off, the janky Dark Engine was ditched in favour of Unreal Engine 2 and its own flavour of jank. With it does however come an improvement in graphical fidelity and lighting as well as several annoying bugs (getting stuck in the jumping state, map geometry issues). Second off, the game was also developed for Xbox, which brings with itself a wave of consolization most evident in smaller, much more cramped levels and many more loading screens than a PC player would be used to.

Gameplay hasn't changed much in spirit, you as Garrett still need to sneak around to your objective and steal a bunch of loot along the way (hey, it's the name of the game), preferably with as little noise and as few bodies as possible seeing how terrible you are with actual combat. To do this you have a variety of thieving tools at your disposal, from the ubiquitous trick arrows to a few types of bombs and several others. Unfortunately, this does not include the versatile Rope/Vine Arrows of the previous games. Fortunately, their loss is compensated by the addition of a set of climbing gloves, obtainable fairly early on, which allow climbing walls made of stone for both navigation and escape purposes. Another fairly big change is the new stealthy takedown system, most likely to do away with the tactic of circlestrafing enemies that would trivialize many encounters. Its implementation is alright, but still a little off.

A huge feature added on the story side is the ability to navigate through several districts of the City inbetween missions, spying on regular townspeople, dodging the City Watch, fencing your loot and buying gear and upgrades, and also keeping an ear out for sidequests that could prove lucrative. For me personally, this was also a source of great hilarity, as most of the time the streets turned into veritable bloodbaths between the different factions who just happened to walk into each other. You can additionally help the factions or hinder them through small side objectives, though the use of this system is highly limited at best.

The meat and potatoes of the game, the levels, are mostly forgettable to me (although the dialogue inside of them is still top-notch and Benny is everywhere). As mentioned above, they are much smaller and more cramped than I'm used to, as well as far more linear. There's no Bonehoard, or Constantine's Mansion, or Return to the Cathedral, or Life of the Party. There are, of course, exceptions, especially the Shalebridge Cradle (the mission has its own Wikipedia page), but for the most part the levels are a whole lot of 'eh, it's okay'. That being said, the story that strings them together is quite good, even though it doesn't make as much use of the characteristic dark and stylistic cutscenes of the older games as I would have liked. At least Garrett is still the pragmatic antihero we know and love, not to mention that he's had two games to grow as a character and it shows.

In conclusion, Deadly Shadows did not rise to the admittedly high bar set by its predecessors. That doesn't make it a bad game, au contraire. It's still a rather good time, although not the most memorable one, sprinkled with glimpses of greatness here and there. If you've played through the old games, this one should also be up your alley. The ending left me satisfied and content that the franchise would remain complete and wouldn't suffer from modern remakes or resurrections. *cough* NO REMAKES. *cough*
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170 Produkte im Account
80 Reviews
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1246 Std. insgesamt
Verfasst: 19.02.21 10:10
It's ok, but overall it's a downgrade from Thief 2. You can definitely feel how the game is stretched out due to lack of content. Especially since you'll be backtracking through the city streets in between every mission, or for the mission itself. This of course makes game a lot more boring compared to the last two Thief games. If anything I'd recommend playing this game for the writing rather than the stealth or thieving as it still has some charm in the former with one mission in particular being better than the rest. But ultimately if you want to get into the Thief series or simply a decent stealth game I'd steer clear of this one. Lastly should you choose to get this game, make sure to get the fan made mod to update and fix the game.
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46 Produkte im Account
38 Reviews
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8 Std. insgesamt
Verfasst: 26.02.21 18:08
It’s fine I guess
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394 Produkte im Account
59 Reviews
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12 Std. insgesamt
Verfasst: 26.01.21 19:54
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1430 Produkte im Account
1073 Reviews
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1366 Std. insgesamt
Verfasst: 23.03.21 20:18
Another excellent entry in this stealth series. Interesting although a bit buggy stages to explore, plenty of things to fight and steal, and a variety of challenges to keep you busy. Great game in a great series definitely worth your time!
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843 Produkte im Account
70 Reviews
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800 Std. insgesamt
Verfasst: 18.03.21 09:58
Essential mods:
- Thief 3 Gold (removes loading times in between parts of levels)
- Sneaky upgrade (Ultrawide- and widescreen support)
- Lock framerate to 60 so the lockpicking minigame can be played
(I play at 100fps which is also safe)

Worthwhile mods:
- ESRGAN HD textures by Akven
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6 Produkte im Account
2 Reviews
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1118 Std. insgesamt
Verfasst: 17.03.21 22:44
This game is lots of fun to play and should not be compared to the new Thief game that has discredited this game series, another name for this game is Thief 3 since it's the third. The first 2 are also amazing games that you should get. This game is about Garret, a thief who goes around doing errands for others and getting fat profit from it, in other words He Does The Dirty Work.
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3871 Produkte im Account
63 Reviews
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1277 Std. insgesamt
Verfasst: 15.04.21 21:51
Decent finale of a classic Thief series. Game can be frustrating and feels overly streamlined in level design and gameplay. But still it must play for every fan of a genre. For maximum enjoyment and robust tweaking, installing fan made Sneaky Upgrade an unofficial patch.

Pros:
- Impressive AI;
- Amazing atmosphere;
- Awesome sound design;
- Good visuals;
- Awesome lighting;
- Great voice acting;

Cons:
- Jerky controls;
- Bugs;
- Technical inconsistency;
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242 Produkte im Account
112 Reviews
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3125 Std. insgesamt
Verfasst: 15.04.21 04:52
Not quite as bad as the reboot that didn't even understand its own source material, but Thief 3 is easily the worst of the original trilogy. Despite the visual improvements and some interesting lighting mechanics, it simply can't hold a candle (ironically) to the first two games.

The level design is simply pathetic compared to its predecessors. Cramped, nearly linear maps with loading screens shoved through the middle, with none of the sense of place or grandiose atmosphere of the older titles. Even the oft-cited Shalebridge Cradle, despite its reputation, is a fairly weak offering. It had some decent atmosphere I'll admit, but its claustrophobic halls can't compare to the sprawling lonely expanses of the Bonehoard or Haunted Cathedral from The Dark Project, which truly felt like forsaken places where you were utterly alone and vulnerable.

The overworld was a particular misstep, and is perhaps the one area where the reboot did things better. Each of the city districts are mostly-linear loops that are maybe three blocks across and full of continually-respawning guards, making a basic trip down to the pawn shop a tedious mini-heist. This could have been a perfect opportunity to showcase Garrett as a master of his own environment, with the City a labyrinth of back alleys, sewer entrances and rooftop paths to make any patrols completely trivial to players familiar with their environment. Instead, it's just a way to pad things out between actual missions with pointless resource-chipping conflict.

The story is also the least impressive of the original three games. No nightmarish odyssey through Pagan caverns, or colossal metal strongholds of the Mechanists. No, instead your final test is a museum heist, the kind of thing Garrett should be doing in his free time before the real action starts. In Thief 2 you rob a bank while still collecting basic intel on the plot, here that was the dizzying heights of their imagination. Come to think of it, a lot of elements that would have been given their own levels in the older games are just tossed into small pockets of the overworld here. Which only serves to reinforce the feeling that half the game is just being harassed for walking down the street.

All in all, I'd say that Thief 3 only really serves two purposes: first, it makes me feel slightly kinder towards NuThief, because while it still sucks, some of its bad ideas were practiced here first and were even smoothed out a bit there. Second, it might qualify as decent practice for The Dark Mod, which borrows a lot of mechanics from this game.

Either way, just play the first two games, The Dark Mod, or Dishonored. Any of them are better experiences than this sad finale.
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32 Produkte im Account
11 Reviews
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4228 Std. insgesamt
Verfasst: 16.04.21 14:04
If thou wouldst stare, stare at the Builder, thy creator.
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305 Produkte im Account
9 Reviews
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712 Std. insgesamt
Verfasst: 17.04.21 12:55
It's a little bit dated - but it holds up pretty well given its from 2004!

It's considered a must-play Classic for a reason, though - it was the first game to make use of light levels, and shalebridge castle is a love letter to the entire genre in which it is set.
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28 Produkte im Account
19 Reviews
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3721 Std. insgesamt
Verfasst: 17.04.21 01:52
Okay, graphics etc, nowhere near modern. That aside, it's worth playing if you like stealth games... I'm enjoying it.

Give it a go if you're fed up of pulling out an Uzi/shotgun and killing everything in sight...

.. I like it... you may,too.
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3367 Produkte im Account
108 Reviews
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1118 Std. insgesamt
Verfasst: 01.06.21 13:05
Ties the trilogy together perfectly.

Expands on everything that the previous titles did but is caught lacking the ambiance of the first game.

Deadly shadows (and the previous titles as well) are still very much worth a play if you enjoy stealth.
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58 Produkte im Account
1 Reviews
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654 Std. insgesamt
Verfasst: 28.05.21 23:11
Grew up with this game and it will forever be one of my favorite games 10/10
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83 Produkte im Account
38 Reviews
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774 Std. insgesamt
Verfasst: 22.06.21 02:06
One of my favourite games ever made. It is atmospheric, spooky & creepy and very detailed. This game is by far one of the best stealth experiences ever published, despite its age. Would recommend to anyone who was a fan of the original series or a fan of stealth games in general
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73 Produkte im Account
3 Reviews
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507 Std. insgesamt
Verfasst: 08.06.21 00:57
One of the best RPG's I have ever played compared to Kotor 1 and 2 as well as more recent games like Skyrim, Fallout 4, Fallen Order, and many more. It fulfills what most new titles don't and creates an environment that makes the player actually think rather than giving you all of the unnecessary quest markers, and hints that new AAA titles would. I have played this across two consoles first on the original Xbox and now on the PC and it sill delivers the same way it did when I played it for the first time over 10 years ago.
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37 Produkte im Account
6 Reviews
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25 Std. insgesamt
Verfasst: 27.05.21 01:15
might be a good game idk. i got to the first locked door and the lockpicking minigame wouldnt trigger for me so i sat there for 10 minutes trying to fix it before i gave up
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39 Produkte im Account
36 Reviews
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893 Std. insgesamt
Verfasst: 06.04.21 20:12
I know that Thief fans will be shocked, but this is my favorite game of the series. I simply love the atmosphere and the mood of the game. You can almost feel the darkness slowly consuming the City. The horror elements of the game are absolutely brilliant and some of the levels are genuinely scary. I like the new lockpick mechanic and I don't mind the inclusion of the third person view. The story is pretty engaging and it has interesting plot twists. I even prefer some of the equipment changes in the game compared to the older ones ( like the switch from rope arrows to the wall climbing gloves ). When it comes to the need to walk through the City back and forth... it's kinda double edged sword for me. On one hand I really love the City levels and the way they set the tone, on the other hand it get really annoying towards the end to sneak past the city watch guards all the time, especially if you are in a hurry. So I love the maps and their mood, but hate the respawning guards. I would never want these levels to be removed from the game, but I would really like if the guards respawned less often. That's pretty much the only complaint that I have though. I definitely do recommend this game.
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137 Produkte im Account
7 Reviews
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13 Std. insgesamt
Verfasst: 01.08.21 22:45
IM ON KEYBOARD
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7 Produkte im Account
1 Reviews
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1083 Std. insgesamt
Verfasst: 19.07.21 15:40
Great game, lots of fun thieving to do. Doesn't animate every single grab which is a great relief from the recent remake.
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219 Produkte im Account
49 Reviews
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2186 Std. insgesamt
Verfasst: 21.05.21 20:30
It may have been a little over-ambitious when it was released back in 2004. If you've played the first two Thief games, then it's easy to see what they were trying to do. They wanted to create a city for Garrett to roam around in, loot at his leisure, and provide travel from mission to mission. Loading screens in different parts of the city and from city to mission pretty much shatter the illusion the devs were trying to create.

Certain parts of the game seem incomplete such as the lock picking mini-game (it's clear that they intended this to be more complex as there are practice locks to buy and work on, but are clearly not ever needed) and some missions (in one mission down in a tunnel, an invisible wall blocks progress until another accomplishment is completed.

After having pretty much despised it when it first came out, it has grown on me (everything except the rag-doll physics and the removal of rope arrows). I've played through it three times and it does hold up pretty well. It's certainly better than the Thief 4 debacle.

There are mods out there that attempt to improve the game and may be worth a try.

All in all, it's cheap, entertaining and certainly provides many hours of game play.
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24 Produkte im Account
5 Reviews
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33 Std. insgesamt
Verfasst: 18.05.21 20:55
Okay so the game is unplayable on modern computers because it causes so many glitches and ladders,lockpicks,movement can break due to the game running well.
thankfully theres a fan patch that fixes a ton of stuff and lets you customize the game, here is the link to the patch https://www.moddb.com/mods/thief-3-sneaky-upgrade or you can copy it and paste it to the search bar, after that well...
this might be my favorite game in the thief series, its so good, the atmosphere is great and gameplay is awesome, you should play it to understand.
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273 Produkte im Account
25 Reviews
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102 Std. insgesamt
Verfasst: 23.08.21 13:52
For everyone getting stuck in the lockpick section:

- Install Sneaky Upgrade
- Profit?
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121 Produkte im Account
33 Reviews
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1171 Std. insgesamt
Verfasst: 22.08.21 06:06
dis is like a really good pc stealth sim (suck it charles its a sim!) it really god that it stand today play it
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77 Produkte im Account
17 Reviews
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11909 Std. insgesamt
Verfasst: 13.09.21 00:22
Not compatible with Windows 10 without some user-made mods that are full of bugs. It's a shame, as this game was amazing when it was first released.
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26 Produkte im Account
1 Reviews
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363 Std. insgesamt
Verfasst: 14.11.21 23:48
You are not strong. Your are not fast. You're just stealthy.
Very oldschool, very funny.
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133 Produkte im Account
9 Reviews
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550 Std. insgesamt
Verfasst: 18.11.21 22:27
my favorite entry in the series, personally.

shalebridge cradle is best level.
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86 Produkte im Account
7 Reviews
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1225 Std. insgesamt
Verfasst: 01.11.21 04:31
[h1] A fantastic end to an Amazing series [/h1]

First of all I have to say I that I played this game using a mod called the sneaky upgrade,
which does an amazing job at polishing the game.
And as a result the real amount of time I've spent on this game won't show in steam.
But by my guess it's well over 100 hours because I've beaten this game a total of 3 times.
And I've enjoyed every run so far. But my review is for the game plus it's highly valuable mod.
So my review doesn't apply to the original game.

What can I say, this game takes you on one hell of a ride.
It's immersive and full of tension and has one of the scariest levels of any game ever.
More on that later but first the graphics and audio.
The graphics are nice and polished thanks mainly to the mod.
No complaints here. It just works and doesn't present any annoying distractions from the game.

The sound as to be expected is also top notch and makes for a very ambient and immersive experiences.
You play this game as a master thief so hiding and being sneaky all around is the way of the game.
And the graphics and the sound helps achieve this.

Just like with the first game, you start off things with basic thievery like robbing mansions
but later on, drags you into quite an awesome plot with a satisfying ending to the trilogy.
However you don't have to have played the original two games to enjoy the plot.
It's great on it's own.

You are once again a master thief called Garrett and you are tasked with missions that vary from
robbing mansions to ones that are much more mysterious in nature.
Eventually pulling you into a world saving plot like with the first game.
I won't say much more than that about it in case I spoil it for you.

What's next... I'll talk about the game play.
The game is about being sneaky and stealthy while taking treasures.
It's simple and beautiful in how it works much like with the first two games.
You hide in shadows, take cover and when need be knock out enemies unconcious
if you really have no other choice.

The game rewards those who like to play games in a ghosting style.
Where you try your best to be as untraceable as possible, never being detected by enemies.
It might sound boring but it's actually amazing thanks to the extreme tension you
will feel during the game.

The graphics, the sound and the plot all help immerse you and is how the game comes to have
so much tension. You will be seemingly made to care about not wanting to get caught
in a natural and organic way. You will really come to care about Garette, his allies, his enemies
and the game world in a way that will leave you utterly satisfied at the end.

I won't go into plot details but it's something to be experienced by playing the game.
That said there are critics of the game who complain about this game not being exactly
like the original. But honestly I didn't mind it. Maybe that's because of the mod I played with.
But so what. Modding is one of the benefits of playing games on a pc.

The modding community can help games that are diamonds in the rough.
I don't think my experience is any less valid because of the use of mods.
In conclusion I give this game a solid 9 out of 10.
It's a must play and has one of the creepiest and scariest levels in a game that should not be missed
by anyone. Personally the end result for me makes this the best game in the series,
Even more so than the first game and the first game is a masterpiece.

Something about this just comes together very nicely and is helped by the previous titles
in the series no doubt. I highly recommend this and you don't have to have played the
first two games to enjoy this.
Whenever I get the urge to revisit this series, sometimes I will do it in reverse order or mixed order.
I hope you will give it a try and hope that you will enjoy it.
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8 Produkte im Account
1 Reviews
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47 Std. insgesamt
Verfasst: 01.11.21 22:16
DONT BUY THIS GAME THE TUTORIAL IS BUGGED AND CANNOT BE PASSED
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13 Produkte im Account
1 Reviews
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1738 Std. insgesamt
Verfasst: 26.08.21 15:37
this game is literally my childhood. it was my first game ever an to this day one of the best games ive ever played.
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75 Produkte im Account
3 Reviews
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174 Std. insgesamt
Verfasst: 24.08.21 18:48
Can't get passed the Tutorial Lockpicking Door :(
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51 Produkte im Account
5 Reviews
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787 Std. insgesamt
Verfasst: 16.09.21 16:06
I remember when I first played this game years ago, and found it to be a competent thieving sim, putting it down and not thinking to play further. But if you push through, you soon fall down the rabbit hole into a unique story and interesting world. There's horror, comedy, intrigue and fantastical elements.

Some people complain that the levels are smaller and less impressive than earlier Thief games, but Deadly Shadows was the first game in the series that I played and if you can work with the dated graphics and gameplay it holds a few gems that are worth the effort.
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80 Produkte im Account
3 Reviews
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1173 Std. insgesamt
Verfasst: 19.10.21 17:58
This game cannot be played without a 3rd party mod (thief: Sneaky upgrade) and as such I can't recommend it.

If you are interested in the game and willing to get the mod, I would only recommend this game for players who have played thief 1 and 2 and are looking to see how the story progresses, the controls in this part of thief are clunky and while it follows the same design style as its prequels it does not play as smoothly.

e.g. in thief 1/2 the blackjack would knock out guards as long as they were unaware (front/side, any angle) while in thief: deadly shadows its behind or nothing, you can't even knock a guard sitting in a chair; you have to alert them, wait for them to calm down, then knock them out.

This part of thief also struggles when it comes to increasing the difficulty setting, unfortunately how much loot you need to find is tied into how many enemies there are and how alert they are. You either have blissfully ignorant guards and a requirement of 40% loot or guards that are paying attention but you must find 90% of loot to continue.
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260 Produkte im Account
38 Reviews
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891 Std. insgesamt
Verfasst: 05.12.21 02:30
Better than Splinter Cell 6!!
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23 Produkte im Account
13 Reviews
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1341 Std. insgesamt
Verfasst: 19.12.21 19:39
Just finished the game. Game map is very confusing. The last levels of game become a maze.
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64 Produkte im Account
3 Reviews
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2642 Std. insgesamt
Verfasst: 29.11.21 13:31
One of my favorite games. It may not have the fancy graphics but the story and characters are 10/10. A fitting ending to a trilogy of Thief games.
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142 Produkte im Account
11 Reviews
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738 Std. insgesamt
Verfasst: 28.11.21 22:04
Really underrated game, The design of the city always intrigued me. But now they actually let you explore it, the design of the streets, the keepers library, and the dungeons are all gorgeous, Sad I don't see many people mention that.
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733 Produkte im Account
63 Reviews
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2239 Std. insgesamt
Verfasst: 20.01.22 07:06
yes
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692 Produkte im Account
230 Reviews
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717 Std. insgesamt
Verfasst: 16.02.22 14:23
Yes, it absolutely won't come close to the first two games (hard when they are both the gold standard for purist stealth). Yes, you need to put in some extra work to get it running. And yes, it is still incredibly dumbed down for consoles, small and limited in comparison.
And despite it all, Deadly Shadows is still a decent time, with some surprisingly excellent missions, simple purist stealth, a cast of interesting characters and a set of new additions to spice things up.

The story is sadly very weak to me, and until a certain point it merely exists as a strange backdrop, with the voice acting and locations carrying it hard. On top, it does feel like things we have already seen, those who played it will know what I mean. On the other hand returning to a more medieval art style is disappointing but the excellent use of lights and more horror-themed atmosphere really make up for it.

So in short, while I cannot say it’s anywhere near amazing, I’d still encourage you to give it a try. I had a lot of apprehension but I was pleased with how much enjoyment I got out of this game.

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393 Produkte im Account
15 Reviews
Nicht Empfohlen
1573 Std. insgesamt
Verfasst: 22.02.22 13:55
great game but unplayable without sneaky upgrade mod.
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631 Produkte im Account
57 Reviews
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2107 Std. insgesamt
Verfasst: 23.03.22 07:19
I love this game so much. The Shalebridge Cradle is still one of the scariest video games levels ever
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22 Produkte im Account
4 Reviews
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1093 Std. insgesamt
Verfasst: 31.03.22 08:42
Great game, really good if you like the thrill and cunning of stealth.
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136 Produkte im Account
4 Reviews
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2131 Std. insgesamt
Verfasst: 18.02.22 23:15
Thief serisinin son oyunu. Bir efsanenin kapanışı. Üvey evlat. Belki Thief 1 ve Thief 2 gibi bir oyun olamamış. Yine de bu kötü bir oyun olduğu anlamına gelmiyor tabii. İlk 2 oyun gibi değil demek istiyorum. Yine de serinin mirasına sahip çıkmış. Bundan önemli ne olabilir.


Thief 1 ve Thief 2 incelemelerim üzerine eklediklerim oldu.
Thief 1 İncelememe - https://steamcommunity.com/id/outsiderone/recommended/211600/
Thief 2 İncelememe - https://steamcommunity.com/id/outsiderone/recommended/211740/


Öncelikle olumlu yanlarını inceleyelim.


Olumlu Yanları

Hikayenin Daha İyi Olması
Thief 2’de hikaye pek iyi değildi. Burada daha iyi bir hikayesi var.


Şimdi de olumsuz yanlarına geçelim.


Olumsuz Yanları

Steampunkı Kaybetmesi
Thief 2’de olan o steampunk atmosfer yok ne yazık ki.

Oyundaki gizemin kaybolması
ilk 2 oyunda her şey bir gizem üzerine kuruluyken burada oluşumları çok yakından gördük. Oysa ilk 2 oyunda her şey hayal gücümüze kalmıştı.

Unreal 2 motorunu kullanması
Bu ne yazık ki kötü oldu. Oyuna kısıtlamalar getirdi. O DromEd motoru artık kullanılmadı.

Açık Dünya Olması
Bu oyunlarda açık dünya değil, linear olmayan bölüm tasarımlarına ihtiyaç var. Bu eksi oldu.

Halat okunun kaldırılmasıı
Halat oku kaldırıldı. Artık halat okuyla ok atma olayı yok.

Yükleme ekranları bulunması
Yükleme ekranları bulunması oynayışı mahvetti. Resmi olmayan sneaky upgrade yamasıyla her ne kadar kaldırılmış olsa da.

Thief 3, Thief 1 ve Thief 2’nin yanına yaklaşabilecek bir oyun değil. Ancak kaliteli ve güzel bir oyun. Onu her haliyle seviyoruz ve sevmeye devam edeceğiz. Türkçe yamalar da bizden.

Buradan ulaşabilirsiniz
https://thedarkglyphs.blogspot.com/


Thief 1 İncelememe - https://steamcommunity.com/id/outsiderone/recommended/211600/
Thief 2 İncelememe - https://steamcommunity.com/id/outsiderone/recommended/211740/
Thief 3 İncelememe - Şu an buradasınız
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50 Produkte im Account
1 Reviews
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1413 Std. insgesamt
Verfasst: 22.03.22 09:59
based and redpilled
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393 Produkte im Account
38 Reviews
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2128 Std. insgesamt
Verfasst: 27.02.22 02:02
I have many regrets in life.
But right now one of my biggest is that I never played this game when it first came out.

First: You absolutely need to patch this game to get it to work at all on modern machines. It literally won't work otherwise. I wish they'd patch this version, but I understand why they can't for legal reasons. Search for Thief 3 Sneaky Upgrade online and install it and it will have all the quality of life upgrades you need.

This is the culmination of the original Thief games, and while I feel like it has the weakest story overall, it definitely has the best gameplay. It's hard to approach these games from a place that isn't from nostalgia, but the original Thief games still hold up and are required playing for anyone who loves FPSes or stealth games. This is the weakest of the original trilogy, but damn did I enjoy it.
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Logo for Thief: Deadly Shadows
Rating auf Steam Sehr positiv
82.39% 1156 247
Release:11.06.2004 Genre: Rollenspiel Entwickler: Ion Storm Publisher: Square Enix Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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