
A Mini-Map!
We added yet another map to the game (two new maps in one update if you will): a mini-map! It's been one of the most asked for features and here it is. From now on you’ll have a full overview over the entire battlefield in the bottom right corner of your screen during the night.
New Building: The Temple!
Which gods will you befriend? Be wise! Wildbach also features a new building, the Temple, granting you temporary buffs and spells for one night only. You can use it up to 3 times per match and it gets both more powerful *and* more expensive every time.
New Weapon and more!
With the new map also comes a new weapon. We don’t want to spoil it all just yet, but we’ll give you the name: Falchion & Traps (We almost called it the “Hunting Kit” which should give you a rough idea, hehe.) Here is the full list of all the new content:- New Map: Wildbach
- New Building: Temple
- New Weapon: Falchion & Traps
- Added Minimap
- 8 New Enemy Types
- 6 New Perks
- 1 New Mutator

Announcing Our Release Roadmap!
As always, we want to talk about what’s next and be as transparent with you as we can. We are slowly nearing the end of our early access period and are aiming for a full release hopefully this year! We’ve deliberately never published any specific roadmaps during the Early Access period of the game to be able to adjust to your feedback as best as possible. However the months leading up to the full release are going to be a bit more structured. We want you to know what to expect from them and would love to hear what you think. Here’s what we’ve planned:Progression System & Tutorial Update (Upcoming)
Thronefall has grown tremendously since the Early Access release, but the tutorial and progression system is still in its original state. This causes a couple of issues for new players:- As the tutorial does not teach any of the quality of life features (such as the select army hotkeys)many players miss out on those awesome features.
- Since all the perks, weapons and mutators grew quite a bit in numbers, unlocking all of them feels very grindy now. A lot of players make it through the campaign while only unlocking a fraction of the content, which is not what we intended.